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Vigor:
Higher vigor increases damage done by physical attacks (see Damage calculation). Raising Vigor over 128 with relics and equipment, does no more damage than having a Vigor of 128.
Monsters do not have individual Vigor stats, instead their vigor is randomly determined at the beginning of combat as : [56..63]
Speed:
The higher speed a character has, the faster their ATB gauge increases in combat. (see the section on Battle Timing)
Stamina:
Stamina increases you chance of blocking most instant death attacks. (seeHit Determination, step 5)
Stamina increases the amount of HP gained by Tintinabar, and Regen, as well as the damage done by poison
As with Vigor, monsters do not have individual Stamina stats, a monster's Stamina is figured as follows:
Stamina = (Max HP / 512) + 16. If this number is greater than 40, then the monster's stamina is 40 instead.
Mag. Pwr:
Mag. Pwr increases damage done by magical attacks (see Damage Calculation). Unlike Vigor, increasing Mag. Pwr over 128 is more effective.
Evade%:
Evade% is supposed to increase the chance of dodging physical attacks, but due to a bug in the game, Evade% has no effect, so don't bothering trying to increase it.
MBlock%:
MBlock% increases the chance of dodging attacks (due to a bug in the game this effects both magical and physical attacks)
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