Final Fantasy III Sprite Editor Version 2.11 by Terii Senshi (teriisenshi@aol.com) This is a sprite editor for Final Fantasy III. It can edit monster, esper, portrait, and character sprites, as well as import new images. It can import any image in BMP, PCX, or PNG format, and can export images to those file formats as well. It should be fairly easy to use, but there are a few things to note: For monster and espers there is limited room in the ROM (very limited). There's a display in the top right corner indicating the amount of free space. If you import new images that are larger than the current images, the free space will likely become negative, and you won't be able to save until you clear some images. To do this, just select the monster whose image you wan to clear and click the clear image button. That will free space for other monster images to use. The rom expects the Espers to be a certain size. If you make them larger than their original size, they won't display correctly when you play the rom using an emulator. Portraits are the easiest thing to edit, you can freely edit them any way you want, there's no room limitation and all portraits have their own palette so you don't need to worry about sharing palettes. Each character icon is made up of individual tiles which get reused among sprites. If you edit one sprite it may edit parts of other sprites. For example, if you edit the top part of any of the “walking forward” sprites for a character, it will alter the top of part of the other two "walking forward" sprites for that character, since the same tile is used for those parts. It shouldn't be too much of a problem though. Many of the characters use the same palettes, and the palettes are used by many of the townperson sprites as well, so be careful when altering the character palettes. If you save changes to the rom using this program, monster pictures may not show up correctly when viwwed in FF3usme, but will look fine when played using an emulator. Version changes: Version 2.11 (12/14/2003): When importing 16 color images, the palette order of the file is retained. When exporting, images are now saved in 16 color format rather than 256 or 24-bit color. Version 2.1 (8/4/2003): Just some bug fixes Version 2.0 (7/28/2003): The program was completely rewriten in Visual C++ and can now edit all monsters, espers, portrait, and character sprites. Version 1.2: Can now import 24-bit color PCX files. Version 1.1: The sprite editor can now edit Espers. However only ceratin espers can be edited: Ramuh, Shiva, Siren, Terrto, Shoat, Maduin, Bismark, Stray, Palidor, Odin, Raiden, Kirin, Zoneseek, Carbuncle, Phantom, Sraphim, Golem, Unicorn, Fenrir, and Phoenix. Version 1.0: The original version