SpellCaster FAQ V. 1.0 By Terii Senshi (teriisenshi@rpglegion.com) ***************** Table of contents ***************** 1.0 Getting Started 1.1 Story 1.2 Controls 1.3 Basic Tips 1.4 Spells 1.5 Items 2.0 Walkthrough 2.01 Summit Temple 2.02 Enriku Shrine 2.03 Izumo 2.04 Attaro Shrine 2.05 Mt. Miwa 2.06 Kashima Shrine 2.07 Shimono 2.08 Sea 2.09 UnderWater Shrine 2.10 Izumo Temple 2.11 Kumano Shrine 2.12 Kakogen 2.13 Mt. Hinokami 2.14 Pyramid 2.15 UnderWorld 2.16 Misty Crossing 2.17 Chizu Sea 2.18 Yomotsu 2.19 Toki Plains 2.20 Holy Bridge 2.21 Final Battle 3.0 Passwords ********************* 1.0 Getting Started ********************* *************** 1.1 The Story *************** "Once upon a time your name was Kane Tensen. Your parents were simple farmers in the rolling hills of old Japan. But you had ambitions. You wanted to become a great and noble warrior. So on your thirteenth birthday, your parents let you join the Summit Temple, where the ancient arts of battle were taught. When you joined, you gave up your last name and became simply known as Kane. "Years passed ... and you learned powers greater than you had ever dreamed. The ability to call down the strengths of the gods! To fly, cast lightning bolts and balls of fire! You became a mystic warrior, protecting the innocent searching for higher truths and building the strengths that would make you the most powerful kind of warrior, a SpellCaster. Your life was peaceful ... until the attacks began. "The first temples destroyed were the small ones high in the mountains. The villagers in the little mountain towns said that the temples had been attacked by an unnamed, evil army of humans and nightmarish creatures who struck like lightning and the disappeared. "Daikak, the wise leader of Summit Temple, sent groups of warriors out to guard the temples. They never returned. Still, he was able to learn a little about the true nature of the problem. Monumental events were taking place that would change the fate of the World! Gods and demons were being summoned from the Otherworld. Powerful, ancient relics of power and magic were being unleashed. Clans gathered on all parts of the country. "And you, the mystic warrior known only as Kane were to be the most important player in the life-and-death drama that was about to begin. "Daikak summoned you and sent you to check on a group of warriors guarding a temple. As you left, you felt a grim certainty that the coming events would not be pleasant. Whatever the future held would forge you as certain as fire forges a strong sword. "It was time to face your destiny. Go now, and face your true calling as SpellCaster." ****************** 1.2 The Controls ****************** SpellCaster takes place in two different types of screens. The adventure screen and the action screen. The action screen is the standard side scrolling action game. Adventure screens are where you can talk to people, and look for clues. Directional Button - Move Selection cursor. (during adventure screens) Move Kane left or right (at action screens) Move Kane in any direction (while flying) Button 1 - Shoot "Ki" force (at action screens) Cancel menu command (during adventure screens) Use Magic (at action screens) Button 2 - Confirm menu command (during adventure screens) Make Kane jump (at action screens) Pause - Bring up the status screen Options on Adventure screen: MOVE - Select this to move to a new location (possibly an action scene). In order to unlock locations to move to, you must perform certain actions, such as talking to people or using an item. Once you learn of a location, you can then visit it. TALK - Select to this to talk to the person shown. If nobody is there then talking won't do any good. LOOK - Once you select this you must select "terrain" or "at what?" TERRAIN - This will give you a description of where you are. AT WHAT? - After selecting this a finger appears on the adventure screen you must select what you want to look at by moving the finger and pressing Button 2. You'll then get a description of what you pointed to. TAKE - Allows you to take an item. To take an item you must first find an item to take. Usually you need to look at an item before you can take it, but there are sometimes other methods. USE - Lets you use any items you have acquired. Select the item and Kane will use it. SPELL - Select this to cast a spell. Adventure screens are the only place where you can cast the password spell and get a password. Status Screen: On the status screen you can see Kane's current strength and energy (which can also be seen on the action screen). You'll also see which weapons and armors you have obtained. On the right side of the screen you can select which spell is active. To cast that spell on the action screen you need to press Button 1 and down. **************** 1.3 Basic Tips **************** Try returning to Kuma and Daikak frequently. Try using items on them, it could have a positive effect. Usually before you can TAKE an item you must LOOK at it first (sometimes twice) Spells are not only for the action screens. In some places you must use certain spells at the adventure screen. Shooting "Ki" force is not always enough on its own. Try using your spells. To cast spells you need energy. Sometimes an enemy will drop an orange sphere when defeated. Grab the sphere to gain 10 energy. Music often soothes many savage beasts and souls. You can TAKE spaghetti from Kuma at Izumo, and restore your strength. ************ 1.4 Spells ************ To cast a spell on the action screen you must press Button 1 and down. Be sure to press and hold Button 1 for a slit second before pressing down. If you press down and Button 1 at the same time, or press Button 1 after pressing down, the spell won't be cast. There are 9 basic spells you can cast: Password: This isn't really a spell, it gives you a password to continue your game. This can only be cast on adventure screens. Hakuji: 3 Energy A spell to focus your "Ki" energy into a beam of destructive light! Shoots a beam of Ki energy straight forward. Indra: 10 Energy Calls on the Thunder God to storm lightning on your enemies. Several lightning bolts come down from above. Any enemy hit by a bolt takes damage. Fudo: 20 Energy Calls forth a great ball of fire! Shoots a large fireball straight forward. Kannon: 5 Energy A kinder spell that returns the walking dead to the UnderWorld. But it is not effective against all evil spirits. Damages all enemies on screen. Hatten: 10 Energy Calls on the God of Winds to send a tornado or high winds against your enemies. Shoots a Pillar of wind straight forward, hitting all enemies in front of Kane Mars: 25 Energy Calls on the God of War to restore your strength. Completely restores your strength to its maximum value. Makiri: 20 Energy Gives you the power to fly! Lets you fly for a short period of time. If you get hit, the spell wears off and you fall to the ground. Nobota: 30 Energy A spell that creates a shield impervious to all the enemy's missile attacks. Enemy missile attacks won't hurt Kane for a short period of time. *********** 1.5 Items *********** Charm - A charm from the Iwato family. Found at Izumo Shrine Fake Sword - A fake version of the Sword of Kusanagi. Has some strange powers. Found in the Attaro Shrine's treasure room. Sword of the Seven Branches - A powerful sword with the ability to wake the Gods! Found at Kashima Shrine X-Ray Glasses - Allows you to see some things more clearly. Used to find treasure on the ocean floor. Found in the boathouse in Shimono. Lute - Once belonged to a humble monk. Find it, and its powers will surprise you. Calms strong tidal waves. Contains beads inside. Found on the bottom of the sea, guarded by the ghost of a monk. Beads - Calms strong whirlpools. Found inside the Lute Sword of Kusanagi - A magical sword taken from one of the eight tails of the Serpent God. Has many strange powers. Found in the UnderWater Shrine. Ball of Shimazu - A sphere that is used to open the entrance to the Battleship Ameno. Shimazu gives you this at Izumo. Armor Bracers - The gauntlets worn by Daikok when you fight him. You'll need these to access the Ameno. Pyramid Point - Found in the Pyramid, you'll need to put this on the top of the Pyramid to uncover the south entrance. Nectar - Sweet nectar from the UnderWorld. Used to wake up the Ferrymen. Toyo gives you this at Chizu Sea. Oar - The Ferryman's Oar. Used to lift a rock so you can get the Harp. The Ferryman gives it to you. Harp of Amano - Sweet music from a land down under! Play it to put Cerberus to sleep. Hidden under a rock in the UnderWorld. Sword of Fury - One of eight swords needed to receive the Sacred Mirror. Defeat the Thunder God to get this. Sacred Mirror - An object of great power. Used to gain the power of the Serpent God. You'll get this in the UnderWorld. Necklace - Capable of reviving you once if you die. Kuma has this at the final battle. Weapons: Weapons will increase Kane's attack power allowing enemies to be defeated in less hits. Dokko - A handheld steel spike with two sharp points used by gripping in the center. The basic weapon and first one studied at Summit Temple. Daikak gives this to Kane after Enriku Temple. Vajira - The steel claw. It is held like the Dokko, but is more powerful and causes more damage to the enemy. Found at the bottom of the ocean. War Hammer - A mystical weapon with great powers! It is said that it was forged by the Gods and will greatly increase the strength of any man who owns it! Allows you to break the special walls in the pyramid by shooting them. Found in the pyramid. Trident - An ancient, powerful weapon from China. It has been forged from enchanted metal to fight evil. Found in the pyramid. Armors: Armors will decrease the amount of damage enemies do to Kane. Bracers - Armor for the forearms. Increases Kane's defense strength to the first order. Found at the bottom of the sea guarded by a giant fish. Helmet - Made of the hardest alloy, the helmet increases Kane's defense strength to the second order. Found at the bottom of the ocean. Body Armor - Covers the chest area. It was made for a famous general. Could he have been an ancestor of Kane's. Found in the Pyramid. Leg Armor - The final factor in Kane's defense strength. Found in the Pyramid. ****************** 2.0 Walkthrough ****************** ******************** 2.01 Summit Temple ******************** Kane starts at Summit Temple taking to Daikak. Daikak tells you that Enriku Temple was attacked. Guards from Tokak Village were sent to investigate, but they disappeared. So now you need to go investigate. After you are done talking, MOVE to Mt. Enriku ******************** 2.02 Enriku Temple ******************** On the way to Enriku Temple you must go through your first action scene. There's nothing tough here, just remember to duck under arrows. At the end of the 3rd screen is Enriku Temple At Enriku Temple you discover that the Tokak villagers were all wiped out. However, one is still alive, and says "Izumo" before he dies. After this you are automatically returned to Summit Temple Back at Summit Temple Kane tells Daikak of Izumo. Izumo is the town where the council resides. Before leaving Daikak gives Kane a Dokko (weapon). MOVE to Izumo, and Daikak gives you the Password spell. ************ 2.03 Izumo ************ At Izumo town you see a spaghetti stand. LOOK AT the spaghetti stand and Kuma appears. TALK to Kuma and he mentions "strange going ons at the shrine." TALK to Kuma again and he says that means Izumo Shrine. MOVE to Izumo Temple. On the way to the temple is another action screen. Watch out for the slimes jumping from the water under the bridge. If they hit you you'll fall into the water, and if you don't jump out quickly, you'll die. The 3rd screen has a few pits, you can fly over them with Makiri if you want, but it's not really necessary. At the end of the 3rd screen is Izumo Temple. At Izumo Temple, LOOK at a black spot on the floor. MOVE outside, and someone is there. TALK and you find out that they are the ones who attacked Enriku. Boss Battle: Mysterious Man This boss shoots large white balls that are hard to dodge but do low damage, just avoid running into the boss himself (it does a lot more damage), and keep shooting. After the fight, the mysterious man says "Kusanagi", and disappears. He leaves something behind. TAKE the charm, and then MOVE to Izumo. At Izumo TALK twice to Kuma, and now you can TAKE spaghetti to fully restore your strength. Now MOVE to Summit Temple At Summit Temple, TALK ABOUT Kusanagi. Daikak mentions that the sword of Kusanagi is in the Attaro Shrine. MOVE to the Attaro Shrine. ******************** 2.04 Attaro Shrine ******************** On the way to Attaro Shrine is another action scene. Shoot the yellow cats when they jump, and be sure to dodge the flame dropped by the flying fire monsters. On the second screen is a bunch of pits. It can be a little hard to make it over them, so you can cast Makiri. At Attaro Temple, you see the treasure room. LOOK at the sword, and then TAKE it. Jukak appears and attacks. Boss Battle: Jukak This boss drops little rodents that come and attack you, shoot them once and they die. The boss also shoots three fireballs at you, duck to avoid them. As with the previous boss, try not to run into the boss as it does more damage. Just keep shooting, and Jukak dies quickly. After defeating Jukak, you discover that he guards the sword. The sword holds the power of the Serpent God. However, this sword is a fake. If you TALK again he says that he doesn't know where the real sword is, so just TAKE the fake sword and MOVE to Summit Temple. USE the Charm, and Daikak mentions the Iwato family. TALK ABOUT Iwato, and Daikak tells you that their hideout is in Mt. Miwa. MOVE to Mt. Miwa. *************** 2.05 Mt. Miwa *************** You see a mysterious woman at Mt. Miwa. USE the Fake Sword, and it causes the old woman to turn into the Mt. Miwa Guard. Boss Battle: Mt. Miwa Guard She flies around the screen periodically shooting fireballs in all eight directions. Dodge the fireballs and shoot her. As you damage her she gets faster and faster. Once again, try to avoiding running into the boss. After defeating the Mt. Miwa Guard, MOVE inside to another action scene. On the 2nd screen jump over the rolling boulders. On the 3rd screen be careful, after the 4th and 5th hole in the ground, the ground will collapse if you stand on it. At the Miwa Temple, you meet Wakahiko of Iwato who attacks Kane. Boss Battle: Wakahiko This boss starts the battle flying back and forth. He throws boomerangs, that you can shoot to destroy. After shooting Wakahiko enough times, his shield goes down, and he drops to the ground. On the ground make certain not to get hit by Wakahiko (he hurts). After a few more shots, Wakahiko is defeated. Wakahiko mentions that his friends are calling forth the Serpent God. MOVE outside, and them MOVE to Summit Temple. At Summit Temple, TALK to Daikak and he says that the Iwato are after the Kashima Shrine. MOVE to Kashima Temple. ********************* 2.06 Kashima Shrine ********************* On the way to Kashima you'll find an area with a lot of pits. This area can be very hard to cross normally so just cast Makiri and fly across. If you get hit while flying you fall, so make sure to cast the spell again before you fall into a pit. At the Kashima Temple, you run into another boss. Boss Battle: Kashima Fire Boss This is the first boss that is hard. The Boss will come from the bottom of the screen and fly straight up off the top, then come off the top and go off the bottom, and then repeat. The boss will toss 5 fireballs out, be sure to stay far away and dodge the fireballs. You never know where the boss will appear so pay attention. Make sure to shoot it when you get a chance, or cast Hatten. If you get too badly hurt cast MARS. After the boss is defeated, LOOK at the sword twice and then TAKE the Sword of Seven Branches. MOVE to Summit Temple After returning the Summit Temple, Daikak tells you that the Iwato are after the real sword of Kusanagi in the UnderWater Shrine. MOVE to Shimono-Seki, but Daikak takes the Charm, and the Sword of Seven Branches. ************** 2.07 Shimono ************** At Shimono, LOOK at the pier twice, and a girl appears. LOOK at the girl, she gets in the boat, and a whirlpool appears. CAST Hatten to cause a Tornado to catch the girl, the boat is destroyed. CAST Makiri, and Kane flies out and rescues the girl. The girl still doesn't look well, so CAST Kannon to rid her of the evil spirits that possessed her. TALK to the girl twice. TALK one more time, and she introduces herself as Midori, her grampa is inside. MOVE to Midori's house. At Midori's house, grampa mentions that there have been a lot of disasters at sea, but he lends you their boat. If you LOOK at grampa's plate, and then TAKE the food, you can fully restore your strength. When you are done MOVE to the pier. At the pier, LOOK at the boat house, and then go inside the Boat House, look around and then go back and talk to grampa who says that the X-Ray glasses are inside the Boat House. Return to the Boat House and TAKE the X-Ray glasses. Now finally MOVE to the sea. ********** 2.08 Sea ********** The sea is a 5x5 square of adventure screens. You can use the MOVE command to move front, back, left, or right. You can LOOK at your PRESENT LOCATION, to see where you are. Map of the Sea: --- --- --- --- --- | | | | | | S - This screen has an evil spirit | 3 | | 4 | | | --- --- --- --- --- 1 - This is where you start, MOVE BACK to return to | | | | | | Shimono | | | | | 2 | --- --- --- --- --- 2 - Jump in the sea to find the Lute | 5 | | | | | | S | | | | S | 3 - Jump in the sea to find the Bracers --- --- --- --- --- | | | | 4 | | 4 - Jump in the sea to find the Vajira | | S | | S | | --- --- --- --- --- 5 - Jump in the sea to find the Helmet | | | S | | | | | | 1 | | | 6 - Entrance to the UnderWater Shrine --- --- --- --- --- You can use the X-Ray glasses to look at the sea floor and determine if a treasure chest is there. Of course, it's just as easy to simply jump in the ocean and see if something is there. If a screen has an evil spirit, you can't move forward. You can't do much else either, and if you try the spirit will attack, so just MOVE to a new square right away. You can use the Lute top get rid of an evil spirit, in fact you need to, to get the Vajira and Helmet. At square 2, you can jump in the ocean, and you'll find the spirit of a monk. Cast Kannon, to let the soul rest in peace. Then grab the Lute. At square 3, if you jump in the ocean you encounter a giant fish. The fish will spit out smaller fishes. You need to shoot the fish when its mouth is open, when you do it charges at you. You should be able to just stand in the corner and keep shooting, you'll get hit a few times, but you'll win. Now take the Bracers from chest. At Squares 4 and 5 you can jump in the sea to get the items. But you'll need to first use the Lute to get rid of the evil spirits. You can't enter square 6 because of strong tidal waves. Move to a square next to square 6 and USE the Lute, the waves will go away. At square 6. USE the lute again to find the beads. USE the BEADS to stop the whirlpool. Jump in the ocean to find the UnderWater Shrine. When you jump into the water you'll enter an area that repeats if you go either left or right. Go left until you reach a hole and fall in. On the next screen go all the right to find another hole. There will be holes along the way with walls of water that go from thin to thick, you can only cross when they are thin. On the next screen, just go all the way right, to find the UnderWater Shrine. Make sure to dodge all the shots being fired at you. ************************ 2.09 UnderWater Shrine ************************ In the UnderWater Shrine you'll find two blue faced people. TALK to them, and then CAST Kannon to let their souls rest. LOOK at the sword, then TAKE the real Sword of Kusanagi. When you do this the fake sword shatters. Return to the boat. You'll find yourself surrounded by the Iwato family. They'll attack first, then you can USE the Sword of Kusanagi to defeat them all. You'll then be returned to Summit Temple. At Summit Temple, you'll discover that the Iwato are trying to revive the Serpent God at Izumo, so MOVE to Izumo. Then MOVE to Izumo Temple ******************* 2.10 Izumo Temple ******************* At Izumo Temple, you'll meet Princess Asaka. She turns into a dragon and attacks. Boss Battle: Princess Asaka The Dragon will move up and down from one side of the screen to the other. It will periodically shoot out a fireball, that is fairly easy to dodge. The only time you can hit the dragon is when it opens its mouth to shoot a fireball. Just keeping hitting its mouth until you win. Afterward, Asaka asks you to enter the shrine. MOVE INSIDE. Shimazu is inside the shrine. After Shimazu is done talking to Kane, he and Asaka disappear. Attempt to MOVE, and you hear Shimazu scream from outside. MOVE outside, and you'll see that they have been attacked by a giant flying centipede. Boss Battle: Giant Centipede This boss will fly from one side of the screen off the other, then come back on and fly back off the other side and repeat. The centipede drops fireballs as it moves, but they are easy to dodge. You need to shoot the back of the centipede, when it flies across at a low enough level. This boss is easy, just takes a long time to defeat. After the fight, TALK to Shimazu. He gives Kane a sphere. TAKE the Ball of Shimazu. TALK again, and he tells you to go to Kumano and talk to Utsuho. Shimazu dies, and Princess Asaka disappears. MOVE to Izumo and TALK to Kuma. You can then MOVE to Kumano Temple ******************** 2.11 Kumano Shrine ******************** At Kumano Shrine, LOOK AT TERRAIN. TALK, and Utsuho appears, and attacks you. Use the Ball of Shimazu, and then Kane tells Utsuho everything. TALK to Utsuho, and he tells you to go to the Serpent God in Kakogen. MOVE to Kakogen ************** 2.12 Kakogen ************** At the first screen keep going all the way right, until you reach a well. Jump on the well and press down to go in. You'll start falling on the next screen, so make sure to cast Makiri before you fall all the way and die. In this room go all the way right to a stone formation, stand on it and press down to enter a futuristic area. Go all the right, trying to dodge all the nasty monsters. Be careful about the brown little men, they explode if you get to close, just try to dodge everything else. At Kakogen Temple, you see a strange cauldron. LOOK at the round depression in it. CAST Indra to remove the force field. Now USE the Ball of Shimazu, and the top disappears. MOVE inside to find the Battleship Ameno. You can't do anything here yet, so just look around and leave. When exiting the well, cast Makiri to fly over to the left ledge, from there you can jump over and up out of the well. Back at Kumano, you find Utsuho and Asaka. Asaka is badly hurt. TALK to Utsuho and then MOVE to Mt. Hinokami. Before going there you should collect as much energy as you can, you'll need it in the next few areas. Try to get 999 if possible. In the well at Kakogen, the first screen is a good place to gain energy. ******************* 2.13 Mt. Hinokami ******************* Mt. Hinokami, is full of lave pits, and not many platforms to stand in. You'll need to cast Makiri and fly through most of it. If you get hit while flying, you'll fall to your doom, so make sure to cast Makiri again immediately after getting hit (of course it's best to avoid getting hit). The enemies that are made up of 4 orange balls you'll need to charge up to kill, otherwise it won't kill them. It's a long flight which is why I recommend having 999 energy. Across Mt. Hinokami you'll encounter the demon Kezeus. Boss Battle: Kezeus Kezeus Flies back and forth on the screen, shooting lightning periodically. You need to hit it when it's mouth is open (you need to jump to hit it). Try standing near the middle of the screen and duck when Kezeus flies over, dodge the lightning and shoot right before Kezeus does. After Kezeus Dies, you have to face Daikok Boss Battle: Daikok This battle is a lot harder than the last. Daikok stays on the right side of the screen shooting bolts at you. Flying creatures fly over head and shoot pillars of fire down on you. You need to Daikok when its eye is open (and you need to jump to hit it), plus you need to dodge the fire pillars dropped on you. It find it easier just to stand still and jump and shoot when Daikok's eye is open (ignoring the fire pillars), of course you'll get hit a lot and need to cast Mars once (or twice). After the battle you'll see an armor bracer. LOOK at it twice, and then TAKE the Armor Bracers. MOVE to Kumano, and USE the Armor Bracers. Utsuho will tell you to go to the Ameno, so MOVE to Kakogen. At Kakogen make your way to the well, go down, and proceed to where the Ameno is. Inside the Ameno, USE the Armor Bracers. You'll then be transported to the Pyramid at Mt. Minokami ************** 2.14 Pyramid ************** You'll start at the north side of the Pyramid. MOVE to the east side, then CAST Fudo to burn away the grass. MOVE INSIDE the now visible entrance. Inside move all the way to the right and grab the Pyramid Point. Go back outside. CAST Makiri to fly to the top of the Pyramid. USE the Pyramid Point to place it back on the top. CAST Makiri again to descend on the North side of the Pyramid. Now MOVE to the east side, and then the south side. MOVE INSIDE. Inside the Pyramid is a large confusing maze, follow the map and it should be easy to find your way out. -- | | = Door, Press up to enter. The number in the door is the room it will | | take you to. / / = Stairs up, Press up to climb. The number at the top is the room the / stairs lead to. / / = Stairs down. The number below them is where they lead to. / | | | = Destructible blocks. Once you have the WarHammer you can shoot to | destroy the blocks, allowing you to get to the other side. | __ / = Blue Orb. A pedestal with a blue orb on it. Grab the orb to be fully / healed. 5 ----------------/-|------------- | -- -- / | -- -- | 1 - | | | | | / | | | | | | 1st floor | |2 | |3 | / | |12| |9 | | ------------------|------------- --------|--------- | -- | __| 2 - | | | | / | 1st Floor | |1 | | / | --------|--------- 4 -----/--------- | / -- | 3 - | / | | | 1st Floor | / |1 | | --------------- ----------- | | 4 - | | 2nd Floor |/ | / ---------- 3 ----------- | | 5 - | | 2nd Floor |/ A | / ---------- 1 ---------------- | -- -- | 6 - | | | | | | 2nd Floor |/ |7 | |7 | | / --------------- 7 ---------------- | -- -- | 7 - | | | | | | 2nd Floor |/ |6 | |6 | | / --------------- 8 7 --------------/----- | / | 8 - | / | 1st Floor | / | --- - - ------------ ----------------------------------|----- | -- -- -- -- -- | | 9 - | | | | | | | | | | | | | 1st Floor |/ |1 | |9 | |10| |11| |9 | | | / ---------------------------------|----- 13 --------------- | -- | 10 - | | | | 1st Floor | |9 | | --------------- 14 -------/--------------|------------------------- | C / -- B -- -- | 11 - | / | | | | | | | | 1st Floor | / |9 | | |16| |18| | -------- - - ---------|---------------- - - ---- --------------------- | -- | 12 - | | | | 1st Floor | |1 | | ---------- - - ------ 9 ------------/------------- | / __| 13 - | / / | Basement | / / | -------------- - - ------- --------------------|------- | -- -- | | 14 - | | | | | | | 2nd Floor |/ D |22| |15| | | / -------------------|------- 11 19 18 --------------------/-|---|------------/------- | __ / | E -- / __ | 15 - | | | / | | | | / / | 2nd Floor | |20| / | | |14| / / | ---- - - -------------|---|-------------------- ------------- | | 16 - | | 1st Floor |/ | / ------------ 17 16 -----/---- | / | 17 - | / | Basement | / | ---------- -----|------- | | | 18 - | | | 3rd Floor |/ | | / ----|------- 15 ------------- | | 19 - | | 3rd Floor |/ | / ------------ 15 -----|--------------------------------- | | -- -- -- -- | 20 - | | | | | | | | | | | 2nd Floor | | |15| F |26| |21| |24| | -----|--------------------------------- ---------------------------------------------- | -- -- -- | 21 - | | | | | | | | 2nd Floor | |20| |28| |24| | ------------------------ - - -- - - -- - - --- --------------------------- | -- -- | | 22 - | | | | | | | 2nd Floor | |23| |14| | | --- - - --------------|---- -------------- | -- | 23 - | | | | 2nd Floor | |22| | -------------- -------------------------------------- | -- -- __| 24 - | | | | | / | 2nd Floor |/ |20| |21| / | / ---------- - - --- - - -------------- 25 24 --------------/--- | / | 25 - | / | 1st Floor | / | ---- - - --------- 27 --------------/-- | -- / | 26 - | | | / | 2nd Floor | |20| / | ----------------- ------------- | | 27 - | | 3rd Floor |/ | / ------------ 26 EXIT ------------/----- | -- / | 28 - | | | / | 2nd Floor | |21| / | ------------------ A - Defeat a flying creature, and it drops the WarHammer. B - Destroy the top destructible blocks here to uncover the Leg Armor. C - A Statue of Buddha here has the Trident, jump to get it. D - You must defeat an eyeball on a tentacle here. E - Destroy the top destructible blocks here to uncover the Body Armor. F- You must defeat a goat boss here. To get through the pyramid with all the items, you need to go up the first stairs you come to in room 1. Up stairs defeat a flying creature to obtain the WarHammer. Go back downstairs and to the right. Destroy the destructible blocks and keep going right to the second door, and go through it. In the next room go to the right 3 doors. (to the fourth door in the room, you come in the first) In the next room go right to the destructible blocks. Destroy the top blocks to get the Leg Armor. Now go left over the holes in the ground and past the stairs to the Buddha statue. Jump and get the Trident. Go back right to the stairs and go up. Defeat the eyeball on the tentacle here. Go past the first door to the second door. In the next room head left. At the first destructible blocks, destroy the top blocks to get the Body Armor. Keep going left past the next destructible wall, past the stairs and then go through the door. In the next room go right and defeat the goat boss. Then go past the first door, and enter the second door. Go right to the next door and enter it. In the next room go right past the destructible blocks. Go up the stairs. These stairs can be difficult to climb because of all the monsters that keep knocking you down, cast Kannon to keep the monsters away. At the top of the Pyramid a Demon appears. The Demon summons Regina who attacks you. TALK to her 4 times, and then the Demon attacks. Boss Battle: Demon This boss is with a demon riding an ant-like creature. The ant can shoot its tongue out at you so stay away at the left side of the screen. Jump up and hit the demon. The demon can throws stars at you so dodge them. After you defeat the demon, it frees the Dark Lord, and you return to Summit Temple. Daikak tells you to go to the UnderWorld and speak to Izanami. ***************** 2.15 UnderWorld ***************** At the gate to the UnderWorld a guard stops you. USE the Sword of Kusanagi, and then TALK to the guard. Now MOVE to Misty Crossing. ********************* 2.16 Misty Crossing ********************* At Misty Crossing the Ferryman is asleep, so MOVE back to the gate. TALK to the guard, and then MOVE to Chizu Sea. **************** 2.17 Chizu Sea **************** At Chizu Sea TALK to Toyo. Then LOOK at the nectar and Toyo gives it to Kane. You can TAKE the nectar to heal yourself, come back anytime you're in the UnderWorld to get healed. MOVE to Misty Crossing, and then USE the nectar twice. Then TALK to the Ferryman. Now finally you can MOVE to Yomotsu. ************** 2.18 Yomotsu ************** In Yomotsu you'll need to charge up to kill the brown Ogre creatures, otherwise they'll split into 4 smaller creatures and charge at you. Go right till you reach a tree with a door, go inside. Amano attacks you, so USE the Sword of Kusanagi to easily defeat him. MOVE outside and continue right. When you reach stairs go up to the Shrine of Izanami. TALK to her twice and she tells you to find the Mirror. MOVE back outside, then go down the stairs. Continue to the right, casting Makiri to fly over the holes in the ground. At the next set of stairs go up to the Shrine of Yomotsu. Cerberus is here, so MOVE back outside. Go back left to Amano's tree and talk to him, he'll tell you to get his harp. Move left back to Misty Crossing. At Misty Crossing MOVE to Toki Plains. ****************** 2.19 Toki Plains ****************** At Toki Plains, LOOK at the rock. Try to TAKE the something. You can't get the item, so MOVE back to Misty Crossing. TALK to the Ferryman, and he'll give you the Oar. TAKE the Oar. MOVE to Toki Plains, and USE the Oar. Take the Harp of Amano. MOVE back to Misty Crossing, and then MOVE to Chizu Sea. USE the harp, and Toyo teaches you how to play it. MOVE to Misty Crossing, and then MOVE back to Yomotsu. At Yomotsu, go to the right to the Shrine of Yomotsu. At the Shrine of Yomotsu, USE the harp to put Cerberus to sleep and Yomotsu appears. Now MOVE back outside, and go back left to Misty Crossing. At Misty Crossing TALK to the Ferryman, and you'll be immediately taken to the Thunder God. Boss: Thunder God The Thunder God flies around dropping lightning on you. As you shoot at it, it slowly loses pieces. The easiest way to beat it is to cast Kannon a few times. If you take a long time, the Thunder God will leave and you'll have to reset the game to continue, so just cast Kannon a few times. After defeating the Thunder God, grab the Sword of Fury. MOVE back to Yomotsu Shrine, and USE the Sword of Fury. Yomotsu tells you to go to the Holy Bridge. MOVE to the left back to Amano and TALK to him. Now go all the way right, past the Shrine of Yomotsu to an opening in the wall. Go inside. ****************** 2.20 Holy Bridge ****************** MOVE Right 4 times to find a pedestal with no sword. USE the Sword of Fury to place it in the pedestal. MOVE INSIDE the door that appears. You'll need to fight a demon to get the Mirror. Boss Battle: Demon. This demon has two parts, a snake-like body and a flying head part. The body can't be hurt, you'll need to hit the head to kill the Demon. Jump over the body to avoid it, and keep shooting at the head. Grab the Mirror, and then MOVE right 4 times, and then MOVE OUTSIDE. Once outside go left to the Shrine of Izanami. USE the Mirror and then TALK to Izanami. She'll tell you it's time to face the Dark Lord. You'll return to Summit Temple. ******************* 2.21 Final Battle ******************* At Summit Temple, you'll get the Sword of Seven Branches and leave the Harp. Now MOVE to Izumo. LOOK at Kuma's Necklace twice, and then TALK to Kuma. Now you can TAKE the necklace. MOVE to Kashima. Use the Sword of Branches to restore the Serpent God. USE the Mirror, and then USE the Sword of Kusanagi. Now you go to the final battle which is an overhead shooter. The first enemy you encounter is easy to kill, it shoots a fire pillar at you when it is directly in front of you, just keep moving to dodge. Charge up and shoot when it's in front of you. The second enemy shoots lots of missiles, not to hard to dodge. Just keep dodging and shooting. The third enemy creates many miniature versions of itself. Shoot them to destroy them. The easy way to deal with this boss is to cast Kannon till it dies. The fourth enemy shoots fireballs at you. It also teleports around the screen. Not to hard, just dodge the fireballs and shoot when you can. Now comes the final battle. The eyeballs and mouths can shoot at you, so destroy them quickly. The eyes only take a few hits, the mouths take a lot more hits. Once you reach the head, destroy the two mouths, and then the head. Once the head awakens, it starts shooting lightning at you. The Lightning is easy to dodge, just keep shooting at the head (or cast Fudo). About half way dead, it starts shooting more lightning, but it's still easy to dodge. After it is defeated you have won the game. *************** 3.0 Passwords *************** After Izumo Temple: x1E4Ir8cjlnn 35fgMee0JTKD After Defeating Mt. Miwa Guard: dhuj7uuvwwyy GIOjMem8z4PD After Mt. Miwa: IMQF9euuz13X npvkFXXnKPsC At Shimono Port: OepZpbbknnp5 NNtk6AIixJqC Before Going to Sea: 59Ls8evahhzD TTzqx35X2QJD Before UnderWater Shrine: +S3IQRq00Ic6 bEkB5NXw6M3C After UnderWater Shrine: jz1VmGXgjj1V mwU9tJR4TtfC At Kumano Shrine: yCL7rbstSSko 5ErWk2AjuAyC After Kakogen (999 Energy): mqskF1KKtt-- Q6gLpfhEOcSC After Daikok Battle: 2CFtN-U0Xi04 pUaFhnxUiweC At South Entrance of Pyramid: mmwoI6P3efy2 nqKVL99o2EoD At UnderWorld Entrance: iiqSzjYlORE0 HNt4Ue2pz5gC After Getting Sword of Fury: JdhRxRFJFQDT oOQrZRqh7-zC Before Final Battle: 26JGmk9Sc-yy DJqZ1Nmhr55C /**************************************************************************/ Copyright notice: This document is Copyright 2006 Kris DeHart. I do not authorize any part of this FAQ to be copied or used in anyone else's FAQ without my explicit permission. The most recent version of this FAQ can always be found at GameFAQs (http://www.gamefaqs.com) or my website (http://www.rpglegion.com) /***************************************************************************/