Torneko: The Last Hope FAQ V. 2.1 By Terii Senshi (teriisenshi@rpglegion.com) ***************** Table of contents ***************** 1.0 Getting Started 1.1 Story 1.2 Controls 1.3 Basic Tips 1.4 Warrior Class 1.5 Mage Class 2.0 Torneko Village 2.1 Torneko's House 2.2 The Castle 2.3 Town Square 2.4 Graveyard 2.5 Magic Shop 2.6 Old Man's House 2.7 Explorer's Inn 2.8 Melding Shop 2.9 Blacksmith 2.10 Decrepit Mansion 3.0 The Dungeons 3.1 Odd Field 3.2 Mansion 3.3 Castle Dungeon 3.4 Cemetery Dungeon 3.5 Mt. Fiery 3.6 Lost Forest 3.7 Toro Ruins 3.8 The Magic Dungeon 3.9 The Magic Dungeon Revisited 3.10 The Well 3.11 Mage Dungeon 3.12 Sword Dungeon 3.13 More Magical Dungeon 3.14 Ordeal Mansion 4.0 Exploration Log 4.1 Exploration Log List 4.2 Exploration Log Titles 5.0 Advanced Tips and Secrets 5.1 Gargoyle Shops 5.2 Identifying Items 5.3 Infinite Clone Trick 5.4 Start as a Warrior or Mage 5.5 Backing up Saves 5.6 Disappear Trick 5.7 Sacrifice Trick 6.0 Location of Rare Items 6.1 Monster Scroll 6.2 Golden Items 6.3 Loto Sword & Shield 6.4 Misc. Items 7.0 Monsters 7.1 Monster Table 7.2 Extended Monster List 7.3 Monster Abilities 8.0 Items 8.1 Item Tables 8.2 Extended Item Lists 9.0 Skills & Spells 9.1 Shield Skills 9.2 Sword Skills 9.3 Spells 10.0 Experience Chart ****************** Version Changes: ****************** 2.1 Added methods to get a lot more sword skills. Also added which swords you need to be equipped with to get the skills. Updated the prices of almost all the items in the item list. 2.01 Just a minor update. I had the methods to get Invisible and Disappear Warrior skills reversed so I switched them. Not much else. 2.0 A major update. The entire FAQ was reordered and reformatted. Added sections for all the dungeons before the Magic Dungeon. Added a lot of new information in other sections. Most noteworthy is some new tricks in section 5.0. Also, now contains the location of all Golden items as well as the Miracle and Falcon swords. Still has a few ?'s left, but I won't be able to update it for a while, as my memory card decided to erase my save. 1.11 A minor update. Added a section on how to get warrior skills. Made a few other minor changes as well. 1.1 Updated and reformatted all existing lists. Added the following sections : General Tips, Dungeon Tips, and Rare Item Locations. 1.0 The first version of this FAQ. Contained only a Monster List, Item List, Skill List, and Exploration Log List. Not very complete. ********************* 1.0 Getting Started ********************* *************** 1.1 The Story *************** "Legends told of the Joy Chest that lay hidden in the depths of the mysterious Magic Dungeon. It was described as a mystic chest that bestowed happiness on whomever held it. Many brave souls ventured into the Magic Dungeon seeking the chest, but none were ever successful. "Then Torneko, a man who dreamed of becoming the worlds greatest merchant came to the kingdom. He began his dungeon exploration at the request of the King. Soon he had his own store which grew bigger and more popular each time he emerged from the dungeons with goods to sell. "Thanks to the support of his wife Nina, his son Paulo, the friendly carpenters Ed and Mondo, and store employees Gon and Polly, Torneko eventually succeeded in fighting his way through the Magic Dungeon and bringing back the Joy Chest. The magic song of the Chest not only made Torneko happy, but the entire village as well. "And so Torneko settled down to a peaceful life. However, just six months after his original adventure, more troubles arose. Monsters appeared outside of dungeons and began threatening people's homes. The King was distraught. Eager to put things right, Torneko decides to once again set out on a grand adventure." - Torneko Instruction booklet ****************** 1.2 The Controls ****************** DIRECTIONAL BUTTONS - Selects command from menus. Moves Torneko. SELECT BUTTON - Displays the map in the dungeons. START BUTTON - Not used. SQUARE BUTTON - Changes Torneko's direction without moving. Hold and press the direction you want Torneko to face. TRIANGLE BUTTON - Opens menu. CIRCLE BUTTON - Moves Torneko extra fast. Hold down and press the direction you wish to move. Cancels commands on the menu. X BUTTON - Attacks directly in front of Torneko. Accepts command on the menu. Scrolls text messages. CIRCLE & X - Hold both down to have Torneko sit and wait (used to heal). L1 BUTTON - Shoots and arrows. R1 BUTTON - Toggles Diagonal movement. L2 BUTTON - Cast the selected spell. Can only be used if Torneko is a Mage. Use skills set on sword. Can only be used if Torneko is a warrior. R2 BUTTON - Not used. ****************** 1.3 General Tips ****************** Learn the basics of the game in the Odd Field (the first dungeon Torneko enters). It provides many helpful hints on how to play. Watch Torneko's HP. If they fall too low, have Torneko sit and rest by pressing CIRCLE and X. Try items to see what they do. In later dungeons some items may be unidentified, try using them or equipping them to see what they do. Just watch out for cursed items. Check section 5.2 for ways to unidentify items. There are many ways to escape from a dungeon -- Complete the objective, use an Outside Scroll, have a priest teleport you out, use the Escape Sword Skill, or use the Outside spell. If you are in trouble it's wise to not risk defeat and exit so you can keep the items you found. If you do get defeated it's usually best to reset the game, you don't want to lose items that took you many hours to obtain. Talk to the people in the village, they can give you many useful hints. Don't stay on any floor too long. If you take 2000 steps on a floor a gale force wind will blow Torneko out of the dungeon, this has the same effect as if Torneko had died. Use ranged attacks to beat monsters. If you are having trouble with monsters try shooting them with arrows, or waving staves, or even hurling herbs at them. There's no reason to risk getting hit if you don't have to. Gargoyles are extremely tough. In later dungeons you will find shops run by Gargoyles, do NOT try stealing from them, they will smite you with a single blow. If you really feel like stealing though, check the Gargoyle Shop section (5.1) ******************* 1.4 Warrior Class ******************* After you defeat the Darkevil chest, you can change your job at Remi's Magic Shop. You can be a Merchant, Mage, or Warrior. The Warrior class can not equip rings, nor can it waves staves or read scrolls. These can drawbacks can be annoying, but to make up for it a Warrior can learn skills. There are a total of 100 warrior skills, 40 shield skills, and 60 sword skills. Each sword and shield can have only 3 skills set on it, and once you set a skill to one item it can't be set on another. Skills are set by the type of equipment, so for example if you set Escape on a Copper sword, all Copper swords can use that ability until you leave the dungeon. When you use a skill, it reduces you belly, so be sure to bring lots of bread. Setting skills on your equipment makes them breakable. If your equipped sword and shield has one or more skills set on it, then it may break if you step on certain traps (Land Mine, Falling Boulder, Flying Rock), they also may break if you get hit by a brutal hit. This is why you should always swing your sword before making a step, to reveal traps so you can avoid them. Also try not to let monsters with that Charge Up ability hit you with a brutal hit. With the right skills, the Warrior is easily the most powerful class. The problem is obtaining all those skills. In the skills section (9.0) it lists all 100 possible skills. Also listed is methods to obtain most of the skills (Unfortunately I don't have the methods to get every skill). You shield fairly easily be able to obtain about 30 skills, the rest can be tricky to get. Numerous skills have a random chance to get, sometimes that chance is extremely low (less than 1%). The most essential skill to get is Bread Drop. The chances to get it are very low, but if you keep trying eventually you'll learn it. It's possible to survive as a warrior without Bread Drop, but doing so severely limits the amount of skills you can use. To get this skill you can go into the Lost Forest and keep cloning and killing Oniono, about half the time they will drop a bread. Just keeping picking up the breads, and eventually you'll get Bread Drop (but it will take a while). There is one item that will make your life much easier, the Lifedrain sword. When you hit a monster with this sword it reduces the monster to 1 HP, or kills it if it only had 1 HP. The sword also gains a number of plusses equal to the amount of the damage it did. Unfortunately it breaks if it goes over +99. Swinging the sword will also reduce the number of plusses by 1, but don't go below -99 or it will break as well. By itself the sword can be fairly useful. It can kill any monster in 2 hits. If the sword starts getting too strong just sit still and swing the sword to reduce it back down. However, the sword's true power shines when you equip it with certain skills. If you use an ability on the sword it won't lose it's plusses, and it also won't gain plusses from dealing damage. The absolute best skill to use it with is Miracler. Just get the sword up to +99 (or close to it), and start using Miracler. Miracler does the same damage as a normal attack would do (without the Lifedrain ability), so with a +99 Lifedrain sword, you can do major damage and heal 10 HP as well! The only drawback is that Miracler weakens the sword by 1 every time you use it. But with a LifeDrain that's not a problem, just attack normally if it's start getting low. But be very careful not to go over +99. Their are a number of other useful Warrior Skills as well: Bread Drop: The most useful skill. The most powerful skill ever is worthless if you don't have the belly to use it. For only 10 bread you can cause a monster to drop a bread that restores 50 belly! With this skill food is no longer a problem, and with almost every skill making you hungry, the skill is a necessity. Dragon Breath: This is a good ranged attack. It lets you weaken the monster before it even reaches you. At early levels it can easily kill monsters before they get a chance to hit you. Escape: Another very handy skill. With this you don't need to worry about finding an Escape scroll (which you can't read anyway). Any time you have a sword you can escape. Kamikaze: If you really get into a difficult spot, this skill can be a life saver. But it reduces you to 1 HP so be careful. KO-Hit: Even better than Kamikaze, because it doesn't reduce your HP, but it does reduce your belly by 15. Miracler: As mentioned above this skill is extremely powerful combined with a Lifedrain sword. With other swords it just can't do enough damage though, but still early on healing 10 HP can be very helpful. Another good use of this skill is to equip it on a sword with another ability. If you equip it with Multi-Cut or Spin-Cut, the sword will do the Multi-Cut or Spin-Cut ability, but will also heal you 10 HP for each monster hit (possibly 80 with a Spin-Cut!). Multi-Cut: One of the best abilities. It does good damage and can hit up to three monsters. Very useful for finding invisible monsters. It does however weaken the sword though, so try to equip it on a sword you have multiples of. Quick Step: Another very useful skill. It can allow you to kill monsters with them having less chance to hit you, but can also be used to easily run from monsters. Surge: Healing is always useful, which makes this skill a must. It can easily be a lifesaver when facing tough monsters. It uses 10 hunger though so watch your belly. 1-Damage: Reduces any damage to only 1 point, the only drawback is that your shield strength is reduced by 1. Not a really huge problem though. Defense Up: This skill will increase your defense by 20. At the mid levels this can be a life saver, but at the lower levels, the monsters will still be doing too much damage. Of course if you have your +99 equipment on then this skill isn't as necessary. Disappear: The skill so helpful that it has its own section (5.6). With this skill set Torneko will be invisible and monsters will ignore you. It does however use belly at the rate of 1 every 2 steps. Of course with Bread Drop, that's not a problem. Hunger-X: Tied with Bread Drop as the most useful skill. This will eliminate the food usage from walking around, so you can use all your bread on skills. But more importantly it will let you stay on the floor until the wind comes, killing monsters. Magic Back: The equivalent of having a Magic shield. If you don't have the Spell Bounce ability on your shield, this skill can be very helpful. It prevents the Hypnotic attacks of the Clowns and Druinlords, as well as stopping other annoying magic attacks. Parry Pass: This skill will save your life in Monster rooms. As long as 2 or more monsters are near you, their attacks will hit each other instead of you. Skill-X: The equivalent of having a Skill-X shield. If you don't have the Skill-X ability on your shield, this skill can be very helpful. It prevents the Executer family monsters from doing brutal hits that can destroy your equipment, also stops monsters from charging up to do brutal hits. It stops the Eyeball's confusion attack and other annoying skills as well. Trap-X: With this skill you won't need to constantly swing your sword to find traps. A must have skill. If you set this and Skill-X on a shield, it makes your equipment unbreakable. **************** 1.5 Mage Class **************** After you defeat the Darkevil chest, you can change your job at Remi's Magic Shop. You can be a Merchant, Mage, or Warrior. The Mage class can not equip a sword or shield, and the damage done bare-handed does not increase past level 1. Basically this means that other than slimes, and other little monsters, a Mage can not stand up to monsters on their own. To make up for this large drawback, Mages learn spells that they can cast. There are a total of 50 spells that a Mage can learn, however you can only know 30 spells at any given time. One other advantage Mages have is that they don't get hungry. When you enter a dungeon, the only spells you know are Blaze and Sacrifice. Every time you go up a level as a Mage you learn a random spell (or two, sometimes you won't learn a spell). Since the spells you learn are random you need to rely on luck to get the spells you need. When you cast a spell it takes a certain number of HP. The more powerful spells taking more HP. With spells taking HP, and Mages having extremely low defense, you really need to be watch you HP carefully. Be sure to make good use of Super Herbs and Healing Pots. Whenever you learn a new spell that you've never known before it gets added to your spell list in the Exploration Log. If you have an item called a Spellbook, you can write the name of a spell you know on it, and use the Spellbook to cast that spell. This can help reduce the reliance on luck of getting the right spells. The Sacrifice spell that you start with can sometimes get you out of tough situations. When you cast the spell you have a 50% chance of immediately dying, or slaying all monsters on the floor. You even get XP for the monsters killed. If you're in a tough spot, you may want to try Sacrifice. If you encounter a Mage type monster, you can be in some trouble. Torneko's damaging spells will only do 1 damage to a Mage monster. However utility spells such as Sleep and Disperse still work, as do instant death spells such as Beat. If you run into a Mage monster (and you will run into many of them), you can't rely on damaging spells to defeat them. For weaker Mages such as Derangers and Druids you may be able to defeat them physically but anything tougher and that's not an option. Hopefully you have an instant death spell (Expel, Beat, Defeat, DefeatMax) If Torneko is hit by a magic attack you may also lose a random spell you have learned, some traps make you lose spells as well. This can make Mage monsters even tougher. The Stopspell spell can prevent Mages from using there magic attacks, so if you've learned that be sure to use it. Of course, you don't have to rely entirely on spells. Be sure to make good use of any items you have. Just remember that Mage monsters will be your worst problem, other monsters you can use spells to deal with, so try and save your best items for use against Mages. One item that is extremely helpful for a Mage is the Heal Ring. This item will restore 10 HP a turn, which can allow you to cast spells much easier. It's drawback is that it makes you use food faster, but since Mages don't get hungry, that's not a problem. Life Rings and Guard Rings also work well. The Life Ring increases your HP by 50, which lets you cast more powerful spells, plus you restore HP a little faster, and of course you can take more hits from monsters. The Guard Ring increases you defense by 30, earlier on this can be a real lifesaver. Also since Mages don't get hungry, you should try and stay on each floor until the wind comes. This way you can hopefully be a high enough level, and learn enough spells to make it through the dungeon. Once you learn 30 spells however, it's probably best to just run through the rest of the floors. By that time you'll have enough HP, and since you can't learn any more spells, leveling up won't have much of an impact. You may want to try and level up to get more HP, but it depends on how easily you can defeat the monsters. Here are some useful spells, try and write these in a Spellbook if you get one. Blaze / Blazemore / Blazemost : These don't do much damage, but early on they can kill monsters, and they don't use many HP. Bang / Boom/ Explodet / Hellblast / Big Bang : These damage all monsters in the room. If you run into a monster house, they can be a lifesaver. Bang and Boom are extremely useful early on. They do decent damage at a low HP cost. Infernos : Good damage at a low cost, and it can hit more than one monster. The higher level versions cost too much though. Bolt : A very nice ranged attack for early on. As with Infernos, the higher versions aren't cost effective. Expel / Beat / Defeat / DefeatMax : Instantly slay monsters, even Mages. These spells are almost essential. Expel doesn't give any XP though, but at least it's relatively cheap. DefeatMax is like a Sacrifice that always works in monster houses. These spells are rather expensive though, and won't be of use till the lower floors. Stopspell : Won't defeat Mage creatures, but at least they can't use their abilities and remove your spells. Sleep : Useful for running away from monsters. Good for getting away from Mages. Rob Magic : Early on this spell is extremely powerful, it actually heals you rather than hurting you. Later on though, it doesn't do enough damage to be of any use, the monsters will be able to do damage quicker that you can heal. Farewell : Unfortunately this spell goes away when you cast it. But you should be sure to cast it as soon as possible. If you die it will bring you back from the dead one time. Radiant : Not only allows you to quickly make your way to the exit, but also lets you see where monsters are so you can avoid them. Another almost essential spell. Disperse : If you can't beat a monster, this works almost as well. Another very good spell for dealing with Mages. Warp : This spell can be very useful in getting out of ugly situations. ********************* 2.0 Torneko Village ********************* ********************* 2.1 Torneko's House ********************* Torneko's House contains many things to do both inside and outside. Inside there is the Joy Chest on the left side. Depending on whether the Joy Chest is open or closed it changes what BGM is played in Torneko Village, after you beat the Magic Dungeon, it also determines whether you can visit the Magic Dungeon or the More Magical Dungeon. On there right side are three Journals. The red journal contains tips on exploring the dungeons, these can be helpful when you first start the game so be sure to read them. The blue journal is used to save you game, you can also sell items, and store them in your warehouse. The storehouse is not available until after you beat the Castle Dungeon. The green journal contains your exploration log, see the Exploration Log section (4.0) for more info. There are also statues inside that you get for beating each dungeon. When you start the game there aren't any but you get the following statues for each dungeon: Mansion Dungeon - Demonite Castle Dungeon - Slime Nite Cemetery Dungeon - Mummy Mt. Fiery - Golem Lost Forest - Hork Toro Ruins - Spectet Magic Dungeon - DarkEvil Chest Outside you can find Ed the carpenter, by giving him 1000 GP you can increase the number of items you storehouse can hold up to a maximum of 250 items. Each time you give him 1000 GP he will increase the number of items your storehouse can hold by 10, but you need to go into a dungeon, and come back out before he is finished. On the right side of Torneko's house is a bank. You can deposit money in the bank so that you don't lose it when you get defeated in a dungeon. The bank is not available until after you beat the Mansion Dungeon. After you beat Mt. Fiery the banker will also give you gifts depending on how much money you have in the bank. The gifts are as follows: 5,000 GP - Joy Herb 10,000 GP - World Leaf 30,000 GP - Melding Pot 50,000 GP - Joy Ring 100,000 GP - 3 Blank Scrolls 200,000 GP - Hunger-X Ring 400,000 GP - Club + 30 800,000 GP - Leather Shield + 30 1,500,000 GP - Clone Pot, Vacuum Scroll, Prayer Scroll **************** 2.2 The Castle **************** To get to the Castle you must pass through Odd Field. After you beat Odd Field once you can go straight to the Castle or go through Odd Field. There's not much useful in the castle. There is an entrance to the Castle Dungeon, but the guard won't let you pass until you beat the Mansion Dungeon. There are numerous guards which will give you tips, you should talk to all of them. After you beat the Darkevil Chest you can give the King small medals. Small medals can be found on floor 20+ of the Ordeal Mansion, floor 40+ of the Magic Dungeon, and any floor of the More Magical Dungeon. If you give the King 20 small medals you will receive the Metal King Sword, if you give him 40, you receive the Metal King Shield. After that he alternates giving you a Metal King sword or shield for every 20 small medals you give him. ***************** 2.3 Town Square ***************** There are many people running around in the town square, some of them are only there at certain times so you should definitely talk to them all. After you beat the Cemetery Dungeon the baker will sell bread here. You can buy Bread, Huge Bread, or Magic Bread. After you beat the Odd Field, come back and you can enter the Mansion Dungeon. *************** 2.4 Graveyard *************** The graveyard can be accessed after you beat the Castle Dungeon. There is a magic shop (see section 2.5) in the graveyard as well as an entrance to the Cemetery Dungeon. **************** 2.5 Magic Shop **************** The Magic Shops is located next to the cemetery. At the magic shop you can increase your level. It costs 1000 Gold per level, and the maximum level you can reach is 5. Once you exit a dungeon however you go back to level 1, but you can increase the level that you enter at. You can also increase the numbers of used of your pots and staves (for a charge of course). Pots can have up to 8 uses, and staves can have up to 99. You can disperse down into a dungeon you've already entered as well. You can only disperse down as far as you've gotten however. The lowest you can disperse into the Magic Dungeon is floor 50, and the More Magical Dungeon can't be dispersed into. Dispersal costs 1000 Gold per floor. After beating the DarkEvil Chest, you can also change you class to a Mage or Warrior for free. ********************* 2.6 Old Man's House ********************* After you beat the Lost Forest you can go to the Old Man's house. You need to go here after you beat the Lost Forest and talk to the guard outside, he'll tell you that the Old Man went to the Toro Ruins. Now you can go to the Toro Ruins. After you beat the Toro Ruins, you need to talk to the Old Man here so that you can visit the Magic Dungeon. After you beat the Darkevil Chest, you can enter the Sword or Mage Dungeon here. To enter these dungeons, exit through the back door of the house. If you are a Warrior you enter the Sword Dungeon, as a Mage you enter the Mage Dungeon, Merchants will be denied access. The mayor is also outside the house, talk to him to rename the village. ******************** 2.7 Explorer's Inn ******************** The explorer inn is full of adventurers that can give you tips on the game. You can go to the inn after you beat the Lost Forest, but they won't let you in until you beat the Toro Ruins. ****************** 2.8 Melding Shop ****************** You get access to the Melding shop once you beat the Toro Ruins. At the shop you can meld together weapons and shields. First you need to select a base item, then you select an item to meld with the base item. The items are then melded together and you get a more powerful sword or shield as a result. The resulting item is of the same type as the base item. Its strength is equal to the strength of the base item plus the strength of the other item. The resulting item also all abilities that both items had. For example if the base item is a Copper Sword + 2 with the Critical ability, and the other item is a Metabble sword + 7 with the 3-space sweep, and 2x Damage: Demons, then the resulting item would be a Copper Sword +9 with all 3 abilities. Since the resulting item is the same as the base item, it's best to put the sword or shield with the highest base strength as the base item. There are 20 possible sword abilities: 2x Damage: Demon 2x Damage: Doll 2x Damage: Dragon 2x Damage: Fire 2x Damage: Flying 2x Damage: Zombie 2-hit 360-degree 3-Space sweep Breakable Critical Destroys Material Gold Bonus Hit & Heal LifeDrain Rustproof Seal Sure-hit Tunneling Tool Wont Break If one sword has the Breakable ability and the other has the Wont Break ability then the resulting sword will have neither ability, a weapon can't have both those abilities. If one sword has the 360-degree ability and one has the 3-Space Sweep then the resulting item has the 360-degree ability, it overrides the 3-Space Sweep ability. See the items section (8.2) for which weapons have which abilities. There are 12 possible shield abilities: Payback 50% Fire Damage 50% Explosion Damage Rustproof 50% Hunger Growth Spell Bounce 2x Hunger Growth Parry Strength Maintenance Seal Skill-X Thief-proof If one shield has the 50% Hunger Growth and one has the 2x Hunger Growth ability, the resulting item will have neither, they cancel each other out. See the items section (8.2) for which shields have which abilities **************** 2.9 Blacksmith **************** You can go to the Blacksmith after beating the Toro Ruins. At the blacksmith you can upgrade the power of your weapons. The blacksmith will ask for two items (scrolls or herbs), if you give him the items, he will increase the power of your weapon by 1. For every ten times you increase your weapon he tells you a stupid rumor (please note the stupid part, these rumors have no bearing on the game). The Melding shop is generally a much easier way to increase the power of your weapons. *********************** 2.10 Decrepit Mansion *********************** The Decrepit Mansion is located in the center of Torneko Village. You can not get here until after you beat the Toro Ruins. The main attraction here is the large mansion which is the Ordeal Mansion (See section 3.14) however you can not enter until after you beat the Darkevil chest. Be warned however, the monsters inside are very powerful, and it is unwise to enter with strong weapons (+99 preferably). On the left side of the mansion at the back is a man who will take you into The Well (See section 3.10). You can enter The Well as soon as you beat the Toro Ruins. ****************** 3.0 The Dungeons ****************** *************** 3.1 Odd Field *************** Items : 2 Job : Any Floors : 3 Items Found : Bread, Flame herb, Herb, Joy herb, Bang scroll, Thunder staff, Bronze shield, Leather shield, Club, Copper Sword Cursed Items : No Unidentified Items: No Traps : No Save Points : No This dungeon is quite easy and is here to introduce you to how the game works. Each time you descend a floor it gives you some advice, be sure to pay attention. If you lose 8 times, Nina will give you a Metabble Shield and Metabble Sword. If you can't beat the dungeon with those, then you probably shouldn't be playing this game. ************** 3.2 Mansion ************** Items : 0 Job : Any Floors : 6 Items Found : Bread, Herb, Life herb, Strength herb, HearAll scroll, See-All scroll, Iron Arrows, Silver Arrows, Leather shield Cursed Items : No Unidentified Items: No Traps : No Save Points : No There aren't any weapons in this dungeon, and the only shield you can get is a Leather shield. However you will find a lot of arrows lying around. If you find a Life or Strength herb be sure to eat them. You'll need to rely on your arrows to defeat the monsters in here. Remember that Iron arrows do the most damage, Silver arrows and Wooden arrows do less. Silver arrows will however go through walls an enemies, so they can hit multiple enemies. Be sure to use the right arrows for the right situation. As long as you stay at a range, most of the monsters are relatively easy. Phantoms can do a lot of damage at level 1, so stay away from them. Pillow Rats can also do heavy damage, but luckily they won't advance Torneko making them easy to shoot with arrows. If you find a Leather shield it can help reduce the damage slightly. ********************* 3.3 Castle Dungeon ********************* Items : 0 Job : Any Floors : 6 Items Found : Bread, Herb, Life herb, Blowback staff, Panic Staff, Sleep Staff, Thunder Staff Cursed Items : No Unidentified Items: No Traps : No Save Points : No There are no weapon or shields in this dungeon, so you'll need to be careful about staying away from monsters. Chew the Life herb if you find one, extra HPs are always helpful. Try and save herbs for the lower floors when the monsters can do higher damage. This dungeon focuses on staves, you'll find plenty of them, and you need to rely on them, your regular attack won't do much damage. Remember that if a staff has no uses you can still hurl it for one last effect. Blowback staves aren't very useful, they can kill the wimpy monsters, but otherwise they're mostly useful for knocking away monsters so you can run. The Panic staff can be quite helpful, it will allow you to attack the monster without it attacking you, sometimes it can also cause a monster to attack another monster. Sleep staves can be very helpful, allowing you to easily kill the monster while it sleeps. Disperse staves can be used to get rid of a monster temporarily. Thunder staves are the best however, they do enough damage to kill any monster in this dungeon in one hit. The two monsters to watch out for are Derangers and Demighouls. Derangers can be very annoying as they can warp you away. Demighouls can split into two if you hit them and they don't die. Even if they are asleep or confused they can still clone themselves. Try and save your Thunder staves for them. Otherwise try and kill them in corridors, where only one can attack you at a time. If possible to get another monster behind the Demighoul so that it can't split. *********************** 3.4 Cemetery Dungeon *********************** Items : 0 Job : Any Floors : 6 Items Found : Bread, Antidote herb, Blinding herb, Dance herb, Herb, Ironize herb, Life Herb, Panic Herb, Paralyze herb, Sleep herb, Strength herb, Super herb, Warp herb Cursed Items : No Unidentified Items: No Traps : No Save Points : No Another dungeon with no weapons or shields. In this dungeon you'll need to rely on the many herbs that are lying around the dungeon. Dance, Panic, and Sleep herbs are all useful for defeating monsters while they are incapacitated. Ironize and Paralyze herbs are mostly useful for running from monsters. Warp herbs can also get rid of a monster for a short while until it finds you again, or you can chew one yourself to get out of a bad situation. Strength and Life herbs should be eaten immediately to help make Torneko more powerful. Herbs and Super herbs are of course used for healing. Make sure not to chew bad herbs though. The only two monsters that should be a problem are Bigshrooms and Hammermen. Bigshrooms can reduce Torneko's strength. Be sure to use an antidote herb to restore you strength, if you use a Strength herb it will only restore 1 point, rather than increasing your max strength. If a Hammerman charges up, simply step back a step and then attack, that way you won't get hit by a brutal hit. Herbs are only one use items though, and you may need to attack some monsters normally, try and save the herbs for tougher monsters like Mummymen or Iron Ants. **************** 3.5 Mt. Fiery **************** Items : 2 Job : Any Floors : 10 Items Found : Bread, Big Bread, Various herbs, pots, scrolls, staves, shields, and swords Cursed Items : No Unidentified Items: No Traps : Yes Save Points : Yes This is the first dungeon that you can bring items into. If you have them, be sure to bring in a sword and shield. This is also the first dungeon with traps. The main trap to be concerned with in this dungeon is this land mine, stepping on it reduces your current HP by 1/2. Try swinging your sword before stepping to reveal traps. This is also the first dungeon with save points, check section 5.5 for how to back up saves. The first three floors should pose no problem. On floors 4 to 6 the Flames can be pretty tough, and remember not to throw anything at them (such as herbs, staves or arrows) because they will burn up with no effect. If a Brunie charges power step back and then attack. The last 4 floors have some tougher monsters. To fight Iron Turtles alternate between attacking and stepping back, since they move at half speed they will never get to attack if you do this. As Watch out for Goopis, they can grab your feet so that you can't move and them call for help from Stone Man, be sure to kill them fast. Of course Goopis can't move making them easy to attack at a range. ****************** 3.6 Lost Forest ****************** Items : 2 Job : Any Floors : 12 Items Found : Gold Bags only. In the shops you can find various items of all types except rings. Cursed Items : No Unidentified Items: No Traps : Yes Save Points : Yes This is the first dungeon with Gargoyle shops. See section 5.1 for information on shops. You'll find lots of gold lying around, and you'll need to buy items in the shops. You'll even need to rely on shops for bread, as well as a sword and shield. You can bring in two items, you should have a decent sword and shield from Mt. Fiery, so bring them in. If you are really having problems, try to save up 50,000 gold and put it in the bank, the Banker will give you a Joy ring. The Joy ring gives you 1 XP for each step you take, this can get you to high levels very quickly. There are many traps in this dungeon, but the main one that will give you a problem is the poison arrow trap, combined with the Bigshroom's poison you can easily find yourself with 0 strength. At 0 strength even a +3 sword won't do much damage. This is why I recommend having a Scale shield (or a shield with the Strength maintenance ability melded). Of course you should make sure to check for traps before you step as well. As before floors 1 to 3 are easy, use them to level up. Floors 4 to 6 have some mean monsters Pillow Rats have high HP and do high damage, try to avoid them or kill them at a range. Bigshrooms can poison you so kill them quickly as well. Floors 7 to 10 get a lot tougher. The Iron Turtles are here, so make sure to step back every other attack to avoid them from attacking you. Stay away from Dance Vegi, their dance attack can prevent you from attacking for a while, if you start dancing just run away till it wears off. Yetis always come in groups of 4, but they will sleep until you attack one of them. If you can't kill them in one hit, then leave them alone. Floors 11 and 12 can be very nasty. The Horks can rust you shield, the Shaman can curse your equipment, and Skeletors like to knock your shield off. The biggest problem however is the Berserkers, they will attack anything, including monsters. Every time they kill a monster they go up a level and get tougher. A leveled up Berserker can kill Torneko in one hit. Another problem is that every monster here is a zombie. When you kill them, they may leave a grave, and if another monster wanders near the grave they will come back to life. Because of this, try to kill the monsters individually while no other monsters are around, that way they won't get right back up. However, since everything is a zombie, if you have a Zombie-X sword you can kill them real easily. ***************** 3.7 Toro Ruins ***************** Items : 5 Job : Any Floors : 12 Items Found : Various types of all items except rings Cursed Items : No Unidentified Items: No Traps : Yes Save Points : Yes Toro Ruins can be fairly difficult, it has 15 floors and some pretty tough monsters at the bottom. You can find traps of all different varieties, so it is wise to swing your sword to find traps. You can bring in 5 items, so make good use of them. You should bring in a good sword and shield. If you deposit 30,000 gold in the bank you'll get a Melding Pot which you can use to make a good sword and/or shield. Make sure your shield has the 50% Hunger Growth ability as well as Rust-Proof (meld with a Leather shield to get this), Strength Maintenance ability can be useful as well. Good sword abilities include all the 2x damage abilities as well as 3-Space Sweep. But just make sure to get your weapons as strong as possible. If you deposit 50,000 gold you'll get a Joy Ring. This can make the dungeon much easier, so if you're having problems save up to get this. Otherwise you should bring in an Outside Scroll, and maybe some good staves you've found. The first three floors are really easy, so try to build up some levels on the early floors. If you brought in some bread, you should be able to stay on each floor long enough to gain a few levels. The next floors can be a little trickier. The Druids and Derangers can be annoying, but the biggest problem is the Demighouls. Try to fight them in corridors, so that if they split only one can attack you. Of course if you can kill them in one hit, then there is no need to worry. On Floors 7 to 10, watch out for the Druins. If you see won't don't attack it, just let it sleep. If you can kill them in one hit, then you may want to kill them to gain experience. Be sure to kill the Evillamps in corridors, that way they can only summon 1 monster. On the last floor, be careful of the Enchanter, their staff can have many different effects, and can be quite dangerous. The Skeletors can be dangerous too, you don't want to lose a shield. There really isn't much you can do to easily stop these creatures, so just make for the exit as quickly as possible. ************************ 3.8 The Magic Dungeon ************************ Items : 10 Job : Any Floors : 27 Items Found : Various items of all kinds Cursed Items: Yes Unidentified Items: Yes Traps: Yes Save Points : Yes That dungeon can be quite hard, but you can bring in up to 10 different items. You'll also have access to the Blacksmith and Melding Shop. If you are having trouble, just keep upgrading your weapons and shield, with both at +99 this dungeon is a breeze. The best shield abilities are Spell Bounce, and Skill-X they can both prevent incredibly annoying and dangerous monster abilities. 2x Damage vs. Demons is a good sword ability too, lots of monsters count as Demons. Plus you can now find rings in this dungeon, Joy Ring is obviously worth bringing in. If you can find a Shadow Ring, or Trap-X Ring bring them in too, you can bring in 10 items, so don't worry too much. The first 10 or so floors just have the same old monsters you've seen before. Nothing too difficult here. Floor 14 introduces Shadows. These monsters are invisible, and you can't see them. If they attack you, try to run into a corridor, that way you know they are directly in front of you. In a room, you never know which direction they are attacking from. 3-Space Sweep sword ability can really help find, and defeat them. If you have a Shadow Ring it will let you see them. At Floor 18 you start running into some tough monsters. A lot of them are demons, so try to find a Demon-X sword. The Revirocks can revive a monster you defeat, so try to defeat them first. Starting at floor 23, You'll encounter much tougher monsters. Shadowers are here (they are just tougher Shadows). Bomb Crags will explode if you reduce them to below 10 HP without killing them. Pay attention to their HP to make sure they don't explode. Eyeballs however are probably the toughest monsters though, as long as they are in the same room as you, they can confuse you. Confuse-X Ring can be very helpful, so can the Skill-X shield ability. On Floor 27 you'll encounter the Darkevil Chest. On Floor 27 you'll run into a huge room full of monsters, including Darkevil Chests. The Eyeballs like to confuse you, so hopefully you have something to prevent it. If not, the 3-Space Sweep sword ability can help you hit monsters even when you are confused. If you don't kill a Darkevil Chest in one hit they'll split open into multiple other monsters, plus Darkevil Chests can do high damage. Try to have a Heal Pot, or some Super Herbs. Bang, Defense, Pause, and TieDown scroll can all be helpful too. Once you kill all the monsters proceed to the door on the north wall to find the Darkeveil chest. Items to be found: Floor 15 : 20 Gold Bags These gold bags are easy to get. They're in a room with a locked door. You can get keys in the well. Floor 23 : 2 Melding Pots You'll need a key to open the door to this room as well. Inside are 7 Bomb Crags and 2 Melding Pots. Each Bomb Crag is also on a Mine trap, you'll need a Trap-X Ring, to avoid them. You also need to be kill the Bomb Crags without them exploding. If they explode, or get hit by a land mine explosion it starts a chain reaction which will destroy the Melding Pots. ***************************** 3.9 Magic Dungeon Revisited ****************************** Items : 10 Job : Any Floors : 100 Items Found : Various items of all kinds Cursed Items : Yes Unidentified Items: Yes Traps : Yes Save Points : Yes Since you can bring 10 items in to this dungeon, it's pretty easy as long as you have a good sword and shield. If you're having trouble try to get better equipment before attempting again. The Skill-X and Magic Bounce shield abilities are extremely helpful in here so make sure your shield has them. 50% Hunger Growth is good too (you don't want to run out of food). Basically if you have problems, just keep melding your sword and shield to make them tougher. Try visiting the other dungeons to get some new items. Items to be found: Floor 15 : 20 Gold Bags These gold bags are easy to get. They're in a room with a locked door. Floor 23 : 2 Melding Pots You'll need a key to open the door to this room as well. Inside are 7 Bomb Crags and 2 Melding Pots. Each Bomb Crag is also on a Mine trap. You'll need a Trap-X Ring, or the Trap-X / Bust Trap skill. You need to be kill the Bomb Crags without them exploding. If they explode it starts a chain reaction which will destroy the Melding Pots. Floor 30 : Ice Sword This sword is in a room with no entrance, you'll need to tunnel through the wall to get in (a Pick or Tunnel / Tunneler skill will do). Inside is the Ice Sword in the center and 8 Gargoyles around it. If you step on the Ice Sword, it will activate the Gargoyles. If you can't fight them (which you likely won't be able to) you'll need to escape immediately. Alternatively you can use a Thief Pot to suck up the sword, it won't activate The Gargoyles. Floor 50 : Whirlwind This is inside a room with a locked door at the entrance. The sword is at the end of a large spiral. The spiral is filled with spikes, so you'll need the stepguard scroll or skill. At each corner is a trapdoor, so you'll need a Trap-X Ring or Trap-X / Bust Trap skill as well. Floor 60 : Golden Pot & Golden Arrows These are in the same type of room as floor 30. The first time you will get a Golden Pot. If you come back again, you'll get the Golden Arrows, inside a Magic Box. After that all you'll get is Magic Box with a Scrap Scroll in it. Floor 70 : Seal Sword This sword is in a room with a locked door at the entrance. Inside the room is a sort of cross-shaped ice patch. Since you can't control yourself on ice, getting this sword can be difficult. To get it, lure a monster to right in front of the door, now slide to the top and wait for the monster to be one square in front on the intersection. Now slide down, the monster will stop you at the intersection. Now slide to the right, and wait for the monster to be two steps away, now slide into the monster then slide up to where the sword is. There is a warp trap next to the sword, you can use it to get back out of the room. There actually 4 items in this room, however 3 of them are mimics so you only need to get the one in the upper right corner Floor 80 : Seal Shield The Seal Shield is in a room identical to the Seal Sword, you can use the same method to get it. Floor 98 : Loto Sword & Golden Bread On Floor 98 you can get the almighty Loto Sword. The sword is on an island behind a locked door. This island is covered in warp traps so you can't get to the bread. There are two ways to get this item. 1. Kill all the monsters on the floor. Equip a Passage Ring. Shoot a Change Staff at a crystal so that it bounces back and turns Torneko into a monsters. As a monster Torneko is immune to traps so just walk to where the sword is and wait for the transformation to wear off. 2. If you come in a Warrior, set Ford and Trap-X to your shield, now you can walk right over the water and traps to get the bread. If you don't have Trap-X, you can use Bust Trap to destroy the traps instead. The Sword is behind a second locked door, so you'll need 2 keys to get it. If you come back in after having gotten the Loto Sword, you'll find the Golden Bread here. Further attempts will yield a Scrap Scroll. *************** 3.10 The Well *************** Items : 5 Job : Merchant Floors : 10 (1) Items Found : Various Scrolls, Herbs and Pots. Cursed Items : No Unidentified Items: Yes Traps : Yes Save Points : No The well can be found by talking to the man behind the Decrepit Mansion. You can only enter it after you beat the Toro Ruins, and he won't let you in unless you're a Merchant. The Well works differently than other dungeons. Each time you enter there is only floor, but you get to choose what level you want to try before you enter. There are a total of 10 levels, and how far you've made it in the Magic Dungeon determines which levels you can enter. If you haven't gone into the Magic Dungeon then you can only try level 1. Leveling up to level 5 at the Magic Shop is almost a necessity. As long as you have a good enough Sword and Shield, you should be able to handle the appropriate level. Be careful of Mimics, on the easier levels they can be quite dangerous. Just Remember that the only items you can get in here are Scrolls, Herbs, Staves, and Pots. If you see a Sword or Shield then you know it's a Mimic. After finding the stair down, you'll enter a room with 3 gold bags, a key, and a warp out. The Well is a good place to get keys, as well as a good place to get money. The gold bags have the following amount of gold (and remember there are 3 gold bags): Level 1 - 5400 Level 2 - 12000 Level 3 - 21000 Level 4 - 30000 Level 5 - 39000 Level 6 - 54000 Level 7 - 60000 Level 8 - 69000 Level 9 - 84000 Level 10 - 90000 ******************* 3.11 Mage Dungeon ******************* Items : 0 Job : Mage Floors : 35 Items Found : Ouside scroll, Spellbook, and various herbs, and staves Cursed Items : No Unidentified Items: Yes Traps : Yes Save Points : Yes This dungeon can be found at the Old Man's house, you'll need to be a Mage to enter though. Be sure to check the Mage section for good tips (Section 1.5). You can't bring any items into this dungeon, although as a Mage that's not as big of a drawback as with other classes. You'll really need to rely on the luck of which spells you learn as well as which items you get. It can be very difficult to beat this dungeon. Be sure to check the Mage Section (1.5) on tips for playing as a Mage. The easiest way to beat this dungeon is to disperse down as far as you can, and then cast Sacrifice, if it works, you can make your way to the stairs, and then next time you can disperse further down. If you want to beat it the standard way, then it can be very hard. Make sure to swing you fist to look for traps, and be sure to stick around on each floor to level up. This is the only dungeon where you can find Spellbooks. If you find one, be sure to choose a good spell to write in it (Beat and DefeatMax come to mind). If you find a Joy Herb, try saving it a while, and make sure to chew it immediately after leveling up. You want to maximize it's effectiveness. Disaster Herbs can be handy too. Chew it after leveling up, and you'll only lose a small amount of experience, but you gain another chance at learning new spells. The first 4 floors are easy - no mage creatures. Derangers appear on floor 4, and Druids on floor 5. These are probably the only mage creatures you can defeat with physical attacks. The next 3 floors are pretty easy. Use this chance to level up. But whatever you do, leave the Druins alone. You don't want to deal with mage creatures. Although if you have the beat spell (or one of its varieties), you can kill them for experience. The next 3 floors are full of Zombie creatures, not too hard, but try not to get surrounded. Use these floors to level up as well. Floor 13 is where it starts to get really hard. Shadows live here, and can sneak up on you and attack. Use spells that damage everything in a room, they can defeat Shadows even though you can't see them. There really isn't much you can do against the Enchanters and MagiWyverns. If you can kill them then good, otherwise StopSpell can at least prevent them from making you lose spells. If you make it to floor 16 the monsters get even tougher. Shadowers live here, and they hurt more than Shadows. Wing Sages and Healers are the mage creature to watch for. Healers can actually be beneficial though. Try to get them to heal you. From here on down, the monsters just keep getting tougher. There really isn't much you can do without an instant kill spell (and hopefully the Radiant spell). Just keep running, and with luck you can make it to floor 35. On Floor 35 make sure to find the Magic Sword before leaving. Items to be found: Floor 35 : Magic Sword ******************** 3.12 Sword Dungeon ******************** Items : 0 Job : Warrior Floors : 35 Items Found : All swords and shields, various herbs and breads Cursed Items : Yes Unidentified Items: No Traps : Yes Save Points : Yes This dungeon can be found at the Old Man's house, you'll need to be a Warrior to enter though. Be sure to check the Warrior section for good tips (Section 1.4). The Sword Dungeon can be very hard. You can't bring in any items, yet the monsters get tougher much faster than in the Magic Dungeon. You'll need to rely on your Warrior Skills if you plan on making it to the bottom. The easiest way to make it to the bottom is to take advantage of the Disappear trick (See section 5.6). Finding a sword that can use Bread Drop shouldn't be too difficult, but it may take a few tries before you do. Once you have a good sword and shield, you can easily breeze down to the bottom. There are also save points so you can back up your save, and start over from the last save point if you die. If you find a LifeDrain sword and have the Miracler skill it can make the dungeon a lot easier (See section 1.4). You won't be able to meld your weapons in this dungeon, so you can't make a sword with lots of abilities. The Demon-X sword works well as lots of monsters count as demons. Surehit and Windshear swords have nice abilities too. Of course attack power wise the best sword you can get is an Abacus. When you are setting skills on your swords make sure to take into account what abilities the sword has, you'll want a good sword as your standard attacking sword. For shield abilities Defense Up is extremely useful, it can help you reach the lower floors, although the monsters in the last 10 floors do enough damage that you still won't be able to survive many hits. Hunger-X is obviously good as it allows you to stay on the floor gaining levels, and not having to worry about food (other than for skills) is nice too. Trap-X can make the dungeon much easier as well. However, the most useful skills are Skill-X and Magic Back. Skill-X will stop the abilities of more monsters but Magic Back can stop the Hypnotic attack of the Clowns and Druinlords. I personally recommend using Magic Back, but Skill-X is very helpful too. Just remember that each shield can only have 3 skills so choose them wisely. If you step on a falling boulder, steel ball trap or land mine, that you may lose your equipment, so make sure to always swing your sword before you step (or use the Find Trap / Trap-X skill). You'll find a lot of helpful herbs, be sure to make good use of them. Save the Super Herbs for lower floors. Joy Herbs should be used right after you level up, and try to save them for when you are at a high level. Hopefully you can find a World Leaf or two, they will save you life once each. You first objective will be to find a sword and shield. If you don't manage to find both a sword and shield then you won't make it very far. Once you find a shield set Hunger-X on it. This will allow you to stay on each floor until the wind comes, and go up many levels. Bread Drop can allow you to stay on each floor as well, but it's more work. Once you get a decent sword and shield, you should have little trouble getting to floor 10. Dance Vegi can be annoying, and make sure to kill Evillamps in a hallway so they can't call for help. If you can't kill a Yeti in one hit then leave them alone. Floors 10 to 12 can be very annoying, the Shaman can curse your equipment, Hork can rust your shield, and Skeletor can knock you shield off. However, the worst enemy is the Berserker, if it levels up it can easily kill Torneko in one hit. It's best just to run through these floors down to floor 13. If you have a Zombie-X sword it is helpful here. Floor 13 to 15 is fairly easy just be careful because Shadows live here. Zombies can be annoying too as they can rust your sword. Try to level up on these floors. Floors 16 to 20 is where it really starts to get hard. Ag Devil are fairly easy to kill but do heavy damage, Arc Demon and Gigantes are tougher to kill but don't do quite as much damage. A Demon-X sword will prove very beneficial on these floors. Healers and Revirocks are also a problem as they make it harder to kill the other enemies. If you haven't set Defense Up already, you should do it now, these monsters do heavy damage. Floors 21 to 25 can be very tough. You'll encounter Dragons, Troll Max, KillArmors and other tough monsters. The Eyeball confusion attack can be devastating, hopefully you have a Skill-X shield (or the Skill-X ability). In addition Shadowers roam around on these floors. You may still be able to stick around and level up, but you'll probably end up just running through these floors. Quickstep can be extremely useful in running. If you feel like fighting, then Dragon Breath can help defeat the monsters at a range. Floors 26 to 35 are a nightmare. Druinlords, Devil Clowns, and Evil Clowns all live on these floors. If you don't have Magic Back then their Hypnotic Attack will be very nasty. Of course other powerful creatures live here as well, Rock Doll, Eliminato, Hellcrab, etc. The Mandoras will reduce your belly making it harder to use your skills, and the Revirocks like to revive any thing you kill. Definitely just run through these levels, you'll likely be high enough level anyway. Remember to grab the Life Ring on Floor 35, you don't want to have to go all the way back down to floor 35 again. Items to be found: Floor 35 : Life Ring *************************** 3.13 More Magical Dungeon *************************** Items : 0 Job : Any Floors : 100 Items Found : Almost every item in the game Cursed Items : Yes Unidentified Items: Yes Traps : Yes Save Points : No Monsters: To get into this Dungeon, you must open the Joy Chest in Torneko's house. Now you can leave town, and instead of the Magic Dungeon, you can enter the More Magical Dungeon. Not only can't you take any items into this dungeon, you also can't take an money, plus you can't level up at the Magic Shop before coming in. And to make if even worse, you can't go to the Magic Shop and Disperse down below floor 1. The easiest method is to use the Disappear trick (section 5.6). The hardest part will be finding a sword that you can use Bread Drop. Once you have a shield, and an appropriate sword. You can set Disappear on your shield and Bread Drop and your sword. Since this dungeon is 100 floors it would be a good idea to make sure you have some spare bread, in case you run into an area where there aren't enough monsters. I also recommend setting Trap-X on your shield, and be sure to add Ford if you want to get the special items in the dungeon. If you don't want to use that method, or don't have the skills, then here are some more strategies: The More Magical Dungeon, can be practically impossible, but with the right strategy, it's definitely possible. You can enter as a Merchant, Mage, or Warrior. I Strongly Recommend against a Merchant, The lowest I made it with one was floor 21. Some people have suggested a Mage, personally I hate Mages, however with right spells (Radiant, Beat, and DefeatMax), I can see how it may be possible. If you choose to go in as a Mage, the tips for the Mage Dungeon section (3.11) should work here too. The job I recommend using is a Warrior. This dungeon can be a lot harder than the Sword Dungeon for a few reasons. 1. LifeDrain swords are very rare in here, and can only be found in shops. 2. You'll end up getting a lot of useless scrolls, and rings. Staves aren't completely useless though, you can hurl them once for an effect. 3. There are more floors (100). 4. The items are unidentified, so you may end up putting on a cursed item. That being said, you should be able to get further because the monsters increase in toughness at a much slower rate. This gives you more chances to level up. As soon as you find a Shield, equip it and set the Hunger-X ability on it. Now you can stay on each floor until the wind comes. Don't set any skills on your sword though, and don't put any other skills on your shield. Wait till the lower floors when the monsters start getting nasty. Rather than swinging your sword every step to find traps, a good trick is to have a shield with Find Trap set on it. Make sure it isn't your shield with Hunger-X though. All you need to do is equip the shield when you first enter a room, you can see the traps and go swing your sword to reveal them. Now equip your other shield, and carry on as usual. If you've equipped a cursed shield or sword don't worry about it too much right now. A good trick is to find an unequip trap. Now you can equip each item and see if it is cursed. The unequip trap will remove cursed items, so you can drop them. Also try setting Havoc Cut on a cursed sword, it will destroy the sword and let you equip another one. To avoid the Zombie monsters rusting your equipment, you should have a set of worthless equipment that you don't mind being rusted. Equip these when you fight them. They don't do any damage so you don't need to worry. Of course the Zombie family monsters don't ever attack, so you could just remove all your equipment when fighting them as well. Hopefully you've found some Melding Pots, in addition to the two on floor 23 try to make a really powerful Shield and Sword. Good abilities for a shield are: 50% Fire Damage, Parry, Magic Bounce, and Skill-X. Unfortunately Skill-X and Magic shields can only be found in shops. Good sword abilities are: Demon-X, Surehit, and 3 space sweep. The other 2x damage abilities are good as well, but there are a lot more monsters that take 2x damage from Demon-X. Magic-X and Skill-X are almost a necessity. Magic-X prevents the hypnotic attacks of the Druinlords and Clowns. Skill-X, can prevent brutal hits which can destroy your equipment, it can also prevent some other nasty abilities. Trap-X can also be very important, combined with Skill-X you don't have to worry about your equipment breaking. The three skills I usually put on my shield are: Defense Up, Skill-X, and Magic-X. Sometimes I exchange Trap-X for Defense Up, and rely more on Surge to stay alive. You only get three skills, so you have to choose wisely, hopefully you can get a Skill-X or Magic shield, that will make the decision a lot easier. Of course all these skills can take a lot of hunger. You should have stockpiled some bread at lower levels, but you'll still need to be using Bread Drop a lot. On Floor 22, the monsters start getting real nasty. If you found some Magic Arrows, use them as much as possible, hopefully you can weaken the monsters so that they can be killed in 1 hit, and never get a chance to hit you. If you don't have Magic Arrows you'll need to rely on Dragon Breath. This is also a good time to set Defense Up on your shield. Don't set it on the same shield as Hunger-X though, you only get 3 abilities on your shield, so use them wisely. You should put Defense Up on your strongest shield. You need to rely on Bread Drop from now on though, so you should still try to stay on each floor and level up. Once you get lower, you'll most likely be using Quickstep constantly. Critical works well too. Those two combined can frequently kill monsters before they can hurt you. If you do get hurt though, Surge can come in handy. Parry Pass can save your life in monster houses, and attack parry can be helpful as well. If you choose to go in as a Mage, then you really need to rely on the luck of which spells and items you get. Check sections 1.5 (Mage class), and 3.11 (Mage Dungeon for some good tips. This dungeon can be a lot harder than the Mage dungeon simply because it has 100 floors. However, you can find rings in this dungeon, if you find a Heal Ring then it makes the dungeon a LOT easier. Other good rings are Shadow and Trap-X. Unfortunately rings are fairly rare. Although there are no save points in the dungeon, if you come in as a Mage (or Merchant) you'll have a Quicksave scroll. This means you get one opportunity to create a save point. What I recommend doing is keep trying the dungeon until you get just the right spells and items, preferably Radiant, Beat, DefeatMax, and a Heal Ring. Now you can create a save point, and using the backup save trick (See section 5.5) you can always start off where you saved it with the good items and spells. Mages need to watch out for traps just as much as Warriors (if not more). It is extremely unwise to move around without first checking for traps, although if you're running from a monster, it can be worth the risk. If you find a Trap-X ring or Shadow ring then you won't need to worry about traps. Another big problem is the fact the all the items are unidentified, not to mention that you'll find a lot of worthless swords, shields, and breads. Be sure to check section 5.2 for ways to unidentify items. As with the Mage Dungeon be sure to stay on each floor going up levels and getting new spells. However once you get 30 spells it's definitely wise to keep running to stairs down, with 100 floors you don't want to take any chances. The Radiant spell makes this task much easier. One problem with doing it as a Mage is that you'll need to have good luck and find a Passage Ring if you want most of the special items. The items that you need to tunnel to get simply can't be obtained as a Mage, yet another reason to try as a Warrior instead. Items to be found: Floor 15 : 5 1000 Gold Bags These can be found behind a locked door. To get them you must slide across the ice. Be sure to slide across on the left or you'll fall through a trapdoor. Floor 23 : 2 Melding Pots You'll need a key to open the door to this room as well. Inside are 7 Bomb Crags and 2 Melding Pots. Each Bomb Crag is also on a Mine trap. You'll need a Trap-X Ring, or the Trap-X / Bust Trap skill. You need to be kill the Bomb Crags without them exploding. If they explode it starts a chain reaction which will destroy the Melding Pots. These melding pots can be very helpful. Floor 27 : Monster Scroll It's found at the end of a spiral. There are 6 groups of two monsters blocking your way through. Luckily the monsters will not act until you hit them, so you only have to fight 6 of the monsters, and you can choose which monster in each pair to fight. Floor 35 : 20 Prayer Scrolls These can be found behind a locked door. Floor 50 : Golden Scroll This can be found in a room with two locked doors. You only need to open one door to enter though. Inside is an island much like on floor 98 of the Magic Dungeon. Check that section on how to get on the island. This time however, the island has trapdoors instead of warp traps. In addition, there are two gargoyles which will activate when you get the scroll. With the right skills you may be able to defeat them, otherwise use a Thief Pot to grab the scroll without waking the gargoyles. Floor 70 : Miracle Sword The sword is on an island similar to that which is on floor 98 of the Magic Dungeon. You'll need a key to open the door to the island. Then you need the Ford skill to cross the water. The island is covered in Land Mine traps, so you'll need Trap-X skill, unless you want to get hit by the mines. The door with the sword behind it is on the north side of the island. Floor 90 : Falcon Sword The Falcon Sword is in a room with a locked door entrance, you'll need a key top open it. At the top of the room is some water, use the Ford skill to cross it, and you'll be in the inner room. The sword on the left is the Falcon Sword, the sword on the right is a Mimic. Floor 98 : GoldPick, Gold Staff & Gold Ring These items are in a room with no entrance, you'll need to tunnel through the wall to get in (a Pick or Tunnel / Tunneler skill will do). Inside is the GoldPick the first time, the Gold Staff the second time, and the Gold Ring the third time. The item is in the center and 8 Gargoyles are around it. If you step on the item, it will activate the Gargoyles. ********************* 3.14 Ordeal Mansion ********************* Items : 20 Job : Any Floors : 50 Items : Found Identify Staff, Outside Scroll. Various items in shops. Cursed Items : None Unidentified Items: All Traps : Yes Save Points : No Monsters: This dungeon is much harder than the Magic Dungeon. In fact the strongest monsters in the game can be found at the bottom (even tougher than the Gargoyles). You can bring in any items you want so that really helps. Even on the first floor you will fight tough monsters so I highly recommend leveling up to 5 before entering. You'll also need as powerful of a sword and shield as possible (preferably +99). As well as Skill-X, and Magic Bounce, your shield should also have 50% Fire Damage as well, otherwise you won't stand a chance against the Red Dragons. You should also bring in a few Heal Pots as well as some Big Breads (you won't find any bread here). One strange thing about this dungeon is that all the monsters are unidentified until you hit them, this really isn't a big deal, but can sometimes be annoying. Getting down to floor 20 shouldn't be too hard, but that's where three insanely powerful monsters live: Red Dragon: Besides having the highest attack power in the game (600), and the highest HP (220) second only to Gargoyles, they have the extremely annoying ability to launch fireballs at you from anywhere on the floor; fireballs that can go straight through walls. You'll have to try and find them as quickly as possible, while they keep shooting fire at you (that's why you'll need the 50% Fire Damage). And they have the same defense as a Land Turtle (i.e. very high) so they will take a few hits to kill. Gold Slime: These wouldn't be so hard except for their MegaMagic ability. This ability will kill Torneko if he has under 200 HP. And if he has more, it will reduce him to under 10 HP. With the Red Dragons lurking around, being that low can easily be fatal, so you'll need to heal after every time they use this ability. Venom Zombie: Not exactly a very tough monster, but they have the ability to permanently remove abilities from you sword and shield. I highly recommend cloning your equipment and keeping a backup in your vault at home. These guys can quickly reduce your equipment to nothing. One last note: the infinite clone trick is your friend. If you bring in a clone pot, and two vacuum scrolls, you don't need to worry about all the Heal Pots and bread. Just bring in a World Leaf and Big Bread, and keep cloning them. You can also try cloning Strength herbs and Life herbs to max out your strength and HP. Items to be found: Floor 30 : Loto Shield & Gold Shield Although the Ordeal Mansion has 50 floors, it's floor 30 that you'll want to get to. The first time through, the Loto Shield will be hiding somewhere on this floor (in a Magic Box of course). Come back in again to find the Golden Shield hiding on floor 30. ********************* 4.0 Exploration Log ********************* ************************** 4.1 Exploration Log List ************************** Page 1: Defeated the Darkevil chest The Darkevil chest can be found on floor 27 of the magic dungeon the first time through. After you defeat it, you "beat" the game, and that's when the fun starts. Read the Monster Scroll The monster scroll can be found on floor 27 of the more magical dungeon. Since the scrolls creates a monster room, it's best to use this while standing on stairs so you can immediately go down. Page 2: Learned all skills Getting all the Warrior skills can be very difficult. Check the skills section for how to get each skill. Learned all spells Getting all the spells is a lot easier. One easy way to it is to disperse down to floor 21 of the Ordeal Mansion, and cast Sacrifice. If you succeed you'll get close to 30 spells. Just keep doing this until you get all the spells. This can get expensive so make sure you have a lot of gold. Gave the king X tiny medals Tiny Medals can be found on floor 50+ of the Magic Dungeon, floor 20+ of Ordeal Mansion, and any floor of the More Magical Dungeon. Once you get one, you can clone more with the infinite clone trick. Obtained Loto's sword & shield Loto's Sword is on floor 98 of the Magic Dungeon. Loto's Shield is on floor 30 of the Ordeal Mansion. Check the rare items section (6.3) on how to get them. Obtained Metalking sword & shield Just give the king 40 Tiny Medals. The easy way is to get one Tiny Medal and clone the rest. Obtained all golden items Golden Herb is dropped randomly by Gold Slimes Golden Pot is on floor 60 of the Magic Dungeon Golden Arrows are on floor 60 of the Magic Dungeon Golden Bread is on floor 98 of the Magic Dungeon Gold Shield is on floor 30 of the Ordeal Mansion Gold Scroll is on floor 50 of the More Magical Dungeon GoldPick is on floor 98 of the More Magical Dungeon Gold Staff is on floor 98 of the More Magical Dungeon Gold Ring is on floor 98 of the More Magical Dungeon Check the rare items section (6.2) on how to get these. Made a superb sword by melding Meld a sword with all positive abilities. This includes: Seal, Tunneling Tool, Destroys Material, Won't Break, 360 Degree, Hit & Heal, 2 Hit, 2x Damage: Flying, 2x Damage: Demon, 2x Damage: Doll, 2x Damage: Zombie, Critical, Surehit, 2x Damage: Dragon, and 2x Damage: Fire. You'll also need to use a Plating Scroll on it to make it rustproof. 2x Damage: Fire has a negative side effect of reducing damage to 1 against ice creatures, so it's a good idea to clone your sword before melding that ability to it. Made a superb shield by melding Meld a shield with all positive abilities. This includes: Seal, 50% Explosion Damage, Skill-X, Thief-proof, Parry, Spell Bounce, Payback, 50% Fire Damage, Rustproof, Strength Maintenance, and 50% Hunger Growth Page 3: Felled by a trapdoor Felled by a poison arrow Felled by a falling boulder Felled by a steel ball To get these 4 you must be defeated by a specific trap. The best way to do this is to go into the Magic Dungeon with a Shadow Ring to find the trap, then just keep stepping on it. The trapdoor can only be stepped on once before you fall, so you'll need to be below 5 HP before you step on it. Defeated while asleep Defeated while dancing Defeated while confused Defeated while berserk To get these you need to be defeated while under a specific condition. The easiest way is to get low on HP, then eat the appropriate herb, and get killed by a monster. Page 4: Defeated a gargoyle Check the Gargoyle Shop section(5.1) for how to kill a Gargoyle. Brought home a mimic There are two ways to do this. The first is to keep putting items into a Change pot until you get a mimic. If the pot gets filled up simply vacuum out it's contents and try again. The second method involves switching places with a monster standing on a mimic. With a mimic staff or mimicize skill you can change a monster into a mimic, then wait for another monster to step on it and use a tradespot staff to switch places, then pick up the mimic. Defeated a gold slime Gold Slimes can be found rarely on floor 90+ of the Magic Dungeon. They are more common on floor 20+ of the Ordeal Mansion. Hit by megamagic Gold Slimes use this, check above for where to find them. Chain-exploded ten bomb crags Since ten Bomb Crags can never be found anywhere, you'll need to find a Bomb Crag and clone ten of them. In order to make sure the Bomb Crag explodes and starts a chain reaction, try throwing an Exploding pot at it. You should also make sure to stand in a corridor so that only one explosion hits you, or be more than 1 space away when you throw the pot. Felled by an explosion Get this the same way you got the other defeated by traps ones, or you could get it by letting a Bomb Crag explosion kill you. Felled by an lv 5+ berserker To get this you need to let a berserker kill at least 4 monsters and then kill Torneko. Smote by divine retribution If you kill a priest and then take a step, the priest will use divine retribution, reducing Torneko's HP to 1. Page 5: Thieved X times Successfully thieved X times Check the Gargoyle Shop section (5.1) on how to thief. Returned alive X times Pretty simple, just return from a dungeon alive. Read a chance scroll Chance scrolls can be found in the More Magical Dungeon. (See Rare Item section 6.4) To read it you will need to equip a Shadow Ring because the scroll is invisible. Melded a weapon with a pick Using a pot or the shop, meld any weapon with a pick. Try not to do this with a weapon you like though, as picks are breakable. Threw a melding pot through walls Equip a Javelin Ring and throw a melding pot through a wall. Felled by hunger Not too hard here, just let Torneko run out of food and die. Blown out by wind Wait around on a floor for 2000 steps. Torneko will be blown out by the wind and lose all the items he had. **************************** 4.2 Exploration Log Titles **************************** This is your title that is listed in the Exploration log. As you fill up the Exploration Log, your title will increase. 1. Dungeon Man 2. Dungeon Maniac 3. Dungeon Pro 4. Dungeonist 5. Cool Dungeonist 6. Super Dungeonist 7. Dungeon Victor 8. Dungeon Master 9. Dungeon King 10. Dungeon Emperor 11. Dungeon Lord ******************************* 5.0 Advanced Tips and Secrets ******************************* ******************** 5.1 Gargoyle Shops ******************** In the Lost Forest, Magic Dungeon, More Magic Dungeon, and very rarely in the Ordeal Mansion, you'll encounter shops run by Gargoyles. Each shop has 9 different items for sale. To buy an item simply pick it up. The gargoyle will then block then exit, so talk to it, and you can buy the item. If you drop an item in a gargoyle shop, you can talk to the gargoyle to sell it. The main thing to do in shops, however is steal the items. If you want to actually steal an item, and have it be recorded in your exploration log, you'll need to remove an item from the shop without paying for it, and make it to the next floor down. The easiest way to remove the item without paying for it is to kill the gargoyle, so it doesn't block the exit. Normally the gargoyles are friendly and you can't attack them, so you need to make them hostile first. The way to do this is simply damage them or change their status. Any spell or warrior skill that does damage or changes status will do the trick, as will various staves, herbs, and scrolls. If you want you can just throw something at it. However once a gargoyle becomes hostile it will attack you, and gargoyles are VERY tough (500 HP, 200 attack, and 2 attacks per turn). Do not mess with them unless you have a +99 sword and shield (preferably Loto sword and shield). In addition once you leave the shop with an item, more gargoyles will be summoned and chase you down. Generally taking the easy way out is not the best way to steal. After you leave the shop, you won't be able to exit either. Thieves can't use an outside scroll, spell, or skill. There are other methods of getting items out of the shop that work much better. The best is to use an ItemPull scroll, this will cause items on the floor, including those in the shop to be pulled right next to you. Try to use this next to the stairs down. You can then pick up the items you want and leave. The gargoyles will still be summoned, but you should be able to go down the stairs before they find you. Another method is to chew a Warp herb after you've picked up the items you want. You'll be warped out of the shop, and the gargoyles will be summoned, but hopefully you'll be closer to the stairs down. You can also try tunneling your way out of a shop. However, the ItemPull method is probably the safest, most reliable method. You can also try using a BigRoom scroll. This will cause the gargoyle to guard the stairs down to the next floor, rather than the exit of the shop (technically the stairs down are the new exit for the shop). Then you can pick up the items you want, and get rid of the gargoyle, who will be standing on the stairs. You don't need to kill the Gargoyle though, a warp herb or disperse staff can get rid of it long enough for you to exit. However, this method is not technically stealing, and won't show up in the exploration log. One last word about stealing. If you pick up an item in a shop, then exit the dungeon before you pay, you won't have the item when you get to town. Stealing isn't quite that easy. If you don't plan on stealing then you need to be careful in a shop. If you break an item, the gargoyle will expect you to pay for it. If you don't have enough gold then your out of luck. Be very careful of traps, Land Mines can destroy items, forcing you to pay for them. Warp traps can warp you away, and if you're carrying an item, the gargoyle will consider you a thief. Rocks can cause you to trip, and drop items, which may land outside of the shop, at which point the gargoyle will come to attack you. Sweep the shop for traps so this won't be a problem. You can also use the gargoyle shop to identify items. The price the gargoyle buys / sells an item for can give an indication of which item it is. This is especially helpful for swords and shields, if the price the gargoyle buys or sells it for is less than the normal price, then you know it's cursed. *********************** 5.2 Identifying Items *********************** The easiest way to identify items is with an X-Ray Pot, Scroll or Ring. However you don't always have one of those handy. Identifying items can be a tricky procedure. But here are some methods to help discover what each item is: #1) If you have identified an item, then any unidentified items can not be the same item. It may be obvious but it can help rule out what the item is. #2) Be sure to check where each item can appear. For example if you are in the Magic Dungeon, and get an unidentified scroll, then you know it can't be a Trap Scroll (which only appear in the More Magical Dungeon). Also some items such as the Golden Items never appear randomly in any dungeons. #3) Make use of Gargoyle shops. If you try to sell an item at a shop, the Gargoyle will tell you how much it's worth. Combining with #1 & #2 this can narrows down which items it can considerably. For swords and shields, this can automatically identify the strength of the item. The base cost and cost per "+" are listed in section 8.0. If it's a cursed item just sell it to the shopkeeper and make some money. Bread: The only place you'll ever find unidentified bread is the Ordeal Mansion so this isn't much of a concern. Basically just eat the bread it will automatically identify it. Herbs: Be sure to use the 3 tips listed above. If the item is likely to be a bad herb throw at a monster. Judging by what happens you can get a good idea of what it is. The problem is you won't be able to name the item after you hurl it, so you'll need to keep track of what it is. Otherwise just chew the herb yourself, this will automatically identify it, but try to do this near stairs with no monsters around. Pots: Pots are relatively easy to identify since there are only 14 types. Clone, Golden and Magic pots will never be found lying around so you know it's not one of those. Monster pots can only be found below floor 30 in the More Magical Dungeon, so if you're not there you know it's not a Monster Pot. Only Thief, Heal, and Monster pots can be used, and as stated above Monster pots are usually not a possibility. If it can be used, just use it, neither a Heal or Thief pot will have negative consequences. Otherwise try putting an unidentified item you don't want in. If you can remove the item, you know it's a Preserve pot. If the item changes it's either a Change pot or Liar pot. To find out which just check the item again, Liar pots will change what item it claims to be each time you look. If the item disappears it's a Storage pot. If the item put in was unidentified and you check and see that the item is identified it's an X-Ray pot, but be careful it could be change pot that changed the item to one that you previously identified. That leaves only Exploding, Melding and No-Break. So hurl the pot against the wall. If it explodes, it's an Exploding Pot. If it doesn't break, it's a No-Break pot. If it breaks normally it's a melding pot. Scrolls: About the only way to identify a scroll is just to read it. Make sure to be near stairs when you do though. If it asks you to select an item when you use it you know it's a Bread, Prayer, Vacuum or X-Ray scroll. Try using it on an item you don't want, preferable an unidentified one. Remember that Blank, Outside, Quicksave, and SpellBook scrolls are always unidentified, and Chance scrolls are invisible. Rings: Rings can be the hardest to identify, you'll need to equip it and see what the effect is. Staves: The only way to identify a staff is simply to wave it at an enemy. This won't identify the staff, but you can get a good idea what it is from the effect it had. Shields & Swords: You always know what type of Shield or Sword it is, what you don't know is its strength. If you equip it, it is automatically identified, but if its cursed you can't remove it. Try to equip them near an unequip trap. That way if it's cursed you can remove it. Gargoyle shops works wonders for identifying Swords and Shields, you can figure the exact strength simply from the sell cost. ************************** 5.3 Infinite Clone Trick ************************** To clone an item as many times as you want all you'll need is a Clone Pot, two Vacuum Scrolls, and of course the item you want to clone. If you don't have two Vacuum Scrolls you can use a Blank Scroll instead. First put a Vacuum Scroll into the Clone Pot. Second put in the item you want clone. Third read the other Vacuum Scroll on the Clone Pot. Now you'll still have a Clone pot and two Vacuum Scrolls, but now you'll have two of the item you want. Just repeat this process as many times as you like. ********************************** 5.4 Start as a Warrior or Mage ********************************** It's possible to start from the beginning of the game (at Odd Field) as either a Warrior or a Mage, rather than a standard Merchant. To do this you will need to have a save where Torneko is the class that you want to start as. Make sure the save with that memory card is in slot 1. At the screen that lets you continue or start a new game, choose to view the Exploration Log. When you exit the Exploration Log, the game will reset. Now start a new game. You will look like a Merchant while in town, but in the dungeons you will be a Warrior or Mage. ********************** 5.5 Disappear Trick ********************** The Disappear shield skill can make any dungeon very easy. To do this all you need is a shield, and a sword that can use Bread Drop. Disappear makes you invisible so that all monsters will ignore you, the drawback is that you use 1 belly every 2 turns. If you have Bread Drop however, you can rob enough bread from monsters in order to keep Torneko well fed. You should probably keep a few extra breads in case you run into an area with no monsters. If you can find a Leather shield, or have a shield with the 50% hunger ability, it reduces your food intake to 1 belly for every 3 turns making it even easier. This trick can make the Sword Dungeon and More Magical Dungeon extremely easy. *************************** 5.6 Backing up Your Saves *************************** It's always a good idea to back up your save onto the memory card in slot 1. That way if something unfortunate happens you can restore your save. However the best use for backing up saves is the interruption points in dungeons. If you use one your game will be saved, but you will exit the game. However you can only reload this save once. To get around that problem copy your save on memory card 1 into memory card 2. Now reload the save, and continue playing. If you die then delete the save in slot 1 and copy your backup save in slot 2 into slot 1. Now you can reload and try again. ********************* 5.7 Sacrifice trick ********************* To do this trick all you need to do is disperse into a dungeon as far down as you can go. Once there case Sacrifice, if it fails, try again. If it works you can then make your way down to the next floor and try again. By doing this you can slowly disperse down further and further and eventually make it to the bottom of most dungeons. You'll also get lots of XP, and therefore spells from all the monsters you kill so this is a good way to get all the spells in the spell list in your Exploration Log. This works especially well in the Mage Dungeon, as well as the Ordeal Mansion. You can't disperse below floor 50 of the Magic Dungeon, and you can't disperse into the More Magical Dungeon at all, and of course, you can't be a Mage in the Sword Dungeon. **************************** 6.0 Location of Rare Items **************************** ******************** 6.1 Monster Scroll ******************** Floor 27 of the More Magical Dungeon (Section 3.13) ****************** 6.2 Golden Items ****************** Golden Bread: Floor 98 of the Magic Dungeon (Section 3.9) Golden Herb: Dropped by Gold Slimes, found in the Ordeal Mansion (Section 3.14) Golden Pot: Floor 60 of the Magic Dungeon (Section 3.9) Gold Scroll: Floor 50 of the More Magical Dungeon (Section 3.13) Gold Ring: Floor 98 of the More Magical Dungeon (Section 3.13) Golden Arrows: Floor 60 of the Magic Dungeon (Section 3.9) Gold Staff: Floor 98 of the More Magical Dungeon (Section 3.13) Golden Shield: Floor 30 of the Ordeal Mansion (Section 3.14) GoldPick: Floor 98 of the More Magical Dungeon (Section 3.13) ************************* 6.3 Loto Sword & Shield ************************* Loto Sword: Floor 98 of the Magic Dungeon (Section 3.9) Loto Shield: Floor 30 of the Ordeal Mansion (Section 3.14) ************************* 6.4 Miscellaneous Items ************************* Keys: Each time you complete a level of the well you will find a key. Keys can also be found rarely in the Magic Dungeon and Ordeal Mansion. They can be found more often in the More Magical Dungeon. Tiny Medals: Tiny Medals can be found rarely in the Magic Dungeon, Ordeal Mansion, and More Magical Dungeon. Clone Pot: After depositing 1,500,000 or more gold in the bank for the first time, the banker will give you a Clone Pot, Prayer Scroll, and Vacuum Scroll. Chance Scroll: Chance Scrolls can be found in the More Magical Dungeon. Chance Scrolls are invisible, so unless you have equipped a Shadow Ring or the Find Traps skill you won't see them, and will have to hope that you stumble over one. You will also need a Shadow Ring or Find Traps skill to read one. Guard Ring: If you enter the Magic Dungeon with no items and make it safely to floor 28 and return, a man in the town square will give you a Guard Ring. Life Ring: Floor 35 of the Sword Dungeon (Section 3.12) Seal Shield: Floor 70 of the Magic Dungeon (Section 3.9) Seal Sword: Floor 80 of the Magic Dungeon (Section 3.9) Magic Sword: Floor 35 of the Mage Dungeon (Section 3.11) Miracle Sword: Floor 70 of the More Magical Dungeon (Section 3.13) Falcon Sword: Floor 90 of the More Magical Dungeon (Section 3.13) ************** 7.0 Monsters ************** ******************* 7.1 Monster Table ******************* Monster HP XP ATK DEF Ag Devil 70 300 22 18 Arc Demon 85 400 33 24 Army Ant 15 13 8 7 Army Crab 195 3500 480 35 Arrop 18 18 11 12 Atlas 125 4000 350 35 Avenger 180 3100 500 35 Bad Gopher 6 3 3 3 Batboon 140 3500 120 37 Bazuzu 120 1800 30 26 Berserker 35 55 10 15 Big Sloth 120 2000 70 25 Bigshroom 15 10 6 7 Blizzard 85 450 30 23 Blue Dragon 150 5000 150 37 Bomb Crag 100 550 20 23 Brunie 16 14 7 9 Cannibox 110 3000 50 30 Copycat 30 10 5 5 Crabus 24 20 12 11 Curer 130 2700 85 32 Dance Vegi 18 15 9 10 Darkevil Chest 165 3000 125 27 Dead Nite 140 2800 80 25 Demighoul 14 7 6 8 Demonica 120 2100 0 30 Demonite 35 70 0 15 Deranger 13 9 6 7 Devil Clown 120 2500 105 30 Dog Sniper 95 1800 80 23 Drackeema 100 1700 70 24 Dracky 5 3 4 4 Dragon 100 1250 50 26 Druid 14 14 7 7 Druin 30 35 14 12 Druinlord 85 900 30 25 Eliminato 130 2800 95 30 Enchanter 45 50 15 3 Evil Clown 130 3500 130 35 Evilamp 19 18 12 13 Executer 60 150 22 17 Eye Ball 95 800 38 25 Flame 18 11 10 8 Flufbeast 95 1700 50 25 Fly Mage 135 2500 130 33 Gargoyle 500 1 200 50 Ghoul 55 150 0 17 Giant Slug 6 3 3 3 Gigantes 65 250 30 22 Gold Slime 200 9000 250 35 Goldman 120 4000 380 38 Golem 48 155 26 17 Goopi 30 35 9 14 Gragoopi 120 2700 120 32 Grand Titan 220 4200 200 38 Hammerman 12 12 9 10 Healer 75 500 25 20 Hellcrab 120 3500 125 33 Hellnite 105 3300 520 35 Hork 30 45 0 13 Iceman 75 700 45 25 Iron Ant 55 130 20 17 Iron Turtle 18 20 23 24 Jellyfish 50 180 18 16 Killarmor 85 650 35 25 Land Turtle 70 3500 165 40 Last Ten 145 3900 100 30 Lavaman 40 110 23 16 Lilypa 10 8 6 7 Mad Gopher 7 4 4 3 Mage Monja 120 2300 80 25 Magestool 110 3000 100 33 Magic Ant 140 3900 135 32 MagiWyvern 39 115 22 15 Mandora 110 1900 50 25 Metabble 5 5500 100 197 Metal Hunter 105 5500 250 37 Metal Rider 24 20 12 11 Metaly 10 1500 50 70 Mimic 45 100 25 14 Minidemon 100 800 0 19 Mommonja 7 4 5 2 Mud Doll 30 60 10 11 Mummy 17 15 10 9 Mummy Man 14 10 8 9 Mystifier 65 500 30 22 Onion Man 95 800 40 20 Oniono 8 5 0 3 Phantom 7 6 6 4 Pillow Rat 20 20 12 12 Poltergeist 100 3100 90 31 Puppet Man 90 2000 250 30 Reaper 80 800 50 25 Red Dragon 220 8500 600 40 Red Slime 6 3 3 3 Revirock 75 300 15 22 Roboster 65 250 19 18 Rock Doll 85 1600 100 30 Rock Golem 120 3300 150 33 Roguenite 25 40 14 17 Shadow 40 175 23 14 Shadower 75 350 35 18 Shadownite 150 4500 330 30 Shaman 33 85 15 13 Skeletor 40 70 15 14 Slime 5 2 2 2 Slime Nite 20 8 9 6 Specter 145 3000 150 37 Spectet 45 50 20 13 Spooky 6 4 3 3 Star Wyvern 145 3000 135 33 Stone Man 23 25 13 14 Super Ten 115 2000 95 29 Tah Dracky 6 5 5 5 Tentsuk 33 75 13 14 Toadstool 100 1500 60 20 Tonghoul 120 1800 120 30 Toxarrop 100 2500 300 35 Trick Bag 15 6 0 6 Troll 30 30 14 12 Troll King 160 3000 150 34 Troll Max 110 1350 45 25 VenomZombie 95 3500 0 40 Voodoll 65 100 15 11 Voodoo Man 120 2500 70 25 War Doll 170 3500 350 35 Wing Sage 85 850 30 25 Wizard 130 3300 120 30 Wyvern 21 36 17 12 Yeti 17 30 10 8 Zarlox 130 2800 350 35 Zombie 40 45 0 14 *************************** 7.2 Extended Monster List *************************** Explanation of terms: Dropped Item : If you defeat the monster it may drop this item. In parenthesis next to the item is the percentage chance it will drop the item. If no item is listed then the monster will drop a random item about 10% of the time. If you defeat the monster with a sword that has the Babyfork ability, then the monster will not drop the item listed but will instead drop a gold bag 50% of the time (Random Item is an exception to this). Type : What type of monster it is for determining if the 2x Damage abilities will do 2x damage. Please note that 2x Damage Fire works differently than the rest. It makes the sword an ice attack, so if the monster is weak to ice it will do 2x damage, but if the monster is resistant to ice it will do 1 damage. Mage : Whether the monster is a mage or not. Mage monsters takes 1 damage from all mage spells that deal damage. They are however normally affected by other spells. Material : Whether the monster is considered material family. If it is then any attack with a pick against it will instantly slay the monster while breaking the pick. Abilities : An abbreviated list of abilities the monster has. For specific info on each ability check 7.3 Monster abilities. Weak to : Which element(s) the monster takes double damage from. Resistant to : Which element(s) the monster takes only 1 damage from. Where found : Which dungeon(s) the monster can be found in. In parenthesis is what floors of that dungeon the monster can be found on. Ag Devil HP : 70 XP : 300 ATK : 22 DEF : 18 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Double Move, Double Attacks Weak to : Resistant to : Arc Demon HP : 85 XP : 400 ATK : 33 DEF : 24 Dropped Item : None Type : Demon Mage : No Material: No Abilties : None Weak to : Resistant to : Army Ant HP : 15 XP : 13 ATK : 8 DEF : 7 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Tunnels, Help (1 Army Ant) Weak to : N/A Resistant to : N/A Army Crab HP : 195 XP : 3000 ATK : 480 DEF : 35 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : Resistant to : Arrop HP : 18 XP : 18 ATK : 11 DEF : 12 Dropped Item : Iron Arrows Type : N/A Mage : No Material: No Abilities : Shoots Arrows Weak to : Resistant to : Atlas HP : 125 XP : 4000 ATK : 350 DEF : 35 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Charge Power Weak to : Resistant to : Avenger HP : 180 XP : 3100 ATK : 500 DEF : 35 Dropped Item : Reaper Axe Type : Demon Mage : No Material: No Abilities : Brutal Hits Weak to : Resistant to : Bad Gopher HP : 6 XP : 3 ATK : 3 DEF : 3 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : N/A Resistant to : N/A Batboon HP : 140 XP : 3500 ATK : 120 DEF : 37 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Double Move, Double Attacks Weak to : Resistant to : Bazuzu HP : 120 XP : 1800 ATK : 30 DEF : 15 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Double Move, Double Attacks Weak to : Resistant to : Berserker HP : 35 XP : 55 ATK : 10 DEF : 15 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Berserk, Double Move, Tunnels, Zombie Weak to : N/A Resistant to : N/A Big Sloth HP : 120 XP : 2000 ATK : 70 DEF : 25 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Double Move Weak to : Resistant to : Ice Bigshroom HP : 15 XP : 10 ATK : 6 DEF : 7 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Poison Weak to : N/A Resistant to : N/A Blizzard HP : 85 XP : 450 ATK : 30 DEF : 23 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : None Weak to : Fire Resistant to : Ice Blue Dragon HP : 150 XP : 5000 ATK : 150 DEF : 37 Dropped Item : None Type : Dragon Mage : No Material: No Abilities : Fire Breath Level 2 Weak to : Resistant to : Bomb Crag HP : 100 XP : 550 ATK : 20 DEF : 23 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Explodes Weak to : Resistant to : Brunie HP : 16 XP : 14 ATK : 7 DEF : 9 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Charge Power Weak to : Resistant to : Cannibox HP : 110 XP : 3000 ATK : 50 DEF : 30 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Mimic Weak to : Resistant to : Copycat HP : 30 XP : 10 ATK : 5 DEF : 5 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Copycat Weak to : N/A Resistant to : N/A Crabus HP : 24 XP : 20 ATK : 12 DEF : 11 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : Resistant to : Curer HP : 130 XP : 2700 ATK : 85 DEF : 32 Dropped Item : None Type : Bird Mage : Yes Material: No Abilities : Heal All Spell Weak to : Resistant to : Dance Vegi HP : 18 XP : 15 ATK : 9 DEF : 10 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Dance Weak to : N/A Resistant to : N/A Darkevil Chest HP : 165 XP : 3000 ATK : 125 DEF : 27 Dropped Item : None Type : ??? Mage : No Material: ??? Abilities : Double Move, Splits Open Weak to : Resistant to : Dead Nite HP : 140 XP : 2800 ATK : 80 DEF : 25 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Remove Shield, Zombie Weak to : Resistant to : Demighoul HP : 14 XP : 7 ATK : 6 DEF : 8 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Clones Self Weak to : N/A Resistant to : N/A Demonica HP : 120 XP : 2100 ATK : 0 DEF : 30 Dropped Item : Random Item Type : Demon Mage : No Material: No Abilities : Steal Item Weak to : Resistant to : Demonite HP : 35 XP : 70 ATK : 0 DEF : 15 Dropped Item : Random Item Type : Demon Mage : No Material: No Abilities : Steal Item Weak to : Resistant to : Deranger HP : 13 XP : 9 ATK : 6 DEF : 7 Dropped Item : Disperse Staff Type : Demon Mage : Yes Material: No Abilities : Disperse Spell Weak to : N/A Resistant to : N/A Devil Clown HP : 120 XP : 2500 ATK : 105 DEF : 30 Dropped Item : None Type : Demon Mage : Yes Material: No Abilities : Hypnotic Attack Weak to : N/A Resistant to : N/A Dog Sniper HP : 95 XP : 1800 ATK : 80 DEF : 23 Dropped Item : None Type : Bird Mage : No Material: No Abilities : Double Move, Double Attacks, Shoots Arrows Weak to : Resisant to : Drackeema HP : 100 XP : 1700 ATK : 70 DEF : 24 Dropped Item : None Type : Bird Mage : No Material: No Abilities : None Weak to : Resistant to : Dracky HP : 5 XP : 3 ATK : 4 DEF : 4 Dropped Item : None Type : Bird Mage : No Material: No Abilities : Weak to : Resistant to : Dragon HP : 100 XP : 1250 ATK : 50 DEF : 26 Dropped Item : None Type : Dragon Mage : No Material: No Abilities : Fire Breath Level 1 Weak to : Resistant to : Druid HP : 14 XP : 14 ATK : 7 DEF : 7 Dropped Item : Druid Staff Type : Demon Mage : Yes Material: No Abilities : Druid Staff Weak to : N/A Resistant to : N/A Druin HP : 30 XP : 35 ATK : 14 DEF : 12 Dropped Item : None Type : Demon Mage : Yes Material: No Abilities : Sleep Spell Weak to : N/A Resistant to : N/A Druinlord HP : 85 XP : 900 ATK : 30 DEF : 25 Dropped Item : None Type : Demon Mage : Yes Material: No Abilities : Hypnotic Attack Weak to : N/A Resistant to : N/A Eliminato HP : 130 XP : 2800 ATK : 95 DEF : 30 Dropped Item : Eliminato Axe Type : Demon Mage : No Material: No Abilities : Brutal Hits Weak to : Resistant to : Enchanter HP : 45 XP : 50 ATK : 15 DEF : 3 Dropped Item : Enchanter Staff Type : Demon Mage : Yes Material: No Abilities : Enchanter Staff Weak to : N/A Resistant to : N/A Evil Clown HP : 130 XP : 3500 ATK : 130 DEF : 35 Dropped Item : None Type : Demon Mage : Yes Material: No Abilities : Hypnotic Attack Weak to : N/A Resistant to : N/A Evil Lamp HP : 19 XP : 18 ATK : 12 DEF : 13 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Help (Random) Weak to : N/A Resistant to : N/A Executer HP : 60 XP : 150 ATK : 22 DEF : 17 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Brutal Hits Weak to : Resistant to : Eye Ball HP : 95 XP : 800 ATK : 38 DEF : 25 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Confusion Attack Weak to : Resistant to : Flame HP : 18 XP : 11 ATK : 10 DEF : 8 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Flammable Weak to : Ice Resistant to : Fire Flufbeast HP : 95 XP : 1700 ATK : 50 DEF : 25 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Double Move Weak to : Resistant to : Fly Mage HP : 135 XP : 2500 ATK : 130 DEF : 33 Dropped Item : None Type : N/A Mage : Yes Material: No Abilities : Fly Spell Weak to : N/A Resistant to : N/A Gargoyle HP : 500 XP : 1 ATK : 200 DEF : 50 Dropped Item : None Type : Bird Mage : No Material: No Abilities : Double Move, Double Attacks Weak to : Resistant to : Ghoul HP : 55 XP : 150 ATK : 0 DEF : 17 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Rotten Fluid: Either Weak to : Resistant to : Giant Slug HP : 6 XP : 3 ATK : 3 DEF : 3 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : Resistant to : Gigantes HP : 65 XP : 250 ATK : 30 DEF : 22 Dropped Item : None Type : Demon Mage : No Material: No Abilities : None Weak to : Resistant to : Gold Slime HP : 200 XP : 9000 ATK : 250 DEF : 35 Dropped Item : Golden Herb Type : ??? Mage : No Material: No Abilities : Megamagic Weak to : Resistant to : Goldman HP : 120 XP : 4000 ATK : 380 DEF : 38 Dropped Item : 5000 Gold Type : Doll Mage : No Material: Yes Abilities : None Weak to : Resistant to : Golem HP : 48 XP : 155 ATK : 26 DEF : 17 Dropped Item : None Type : Doll Mage : No Material: Yes Abilities : None Weak to : Resistant to : Goopi HP : 30 XP : 35 ATK : 9 DEF : 14 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Help (1 Stone Man), Grab Foot Weak to : Resistant to : Gragoopi HP : 120 XP : 2700 ATK : 120 DEF : 32 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Help (1 Grand Titan), Grab Foot, Draw Close Weak to : Resistant to : Grand Titan HP : 220 XP : 4200 ATK : 200 DEF : 38 Dropped Item : None Type : Doll Mage : No Material: Yes Abilities : None Weak to : Resistant to : Hammerman HP : 12 XP : 12 ATK : 9 DEF : 10 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Charge Power Weak to : Resistant to : Healer HP : 75 XP : 500 ATK : 25 DEF : 20 Dropped Item : None Type : Bird Mage : Yes Material: No Abilities : Heal Spell Weak to : N/A Resistant to : N/A Hellcrab HP : 120 XP : 3500 ATK : 125 DEF : 33 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : Resistant to : Hellnite HP : 105 XP : 3300 ATK : 520 DEF : 35 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : None Weak to : Resistant to : Hork HP : 30 XP : 45 ATK : 0 DEF : 13 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Zombie, Rotten Fluid: -1 Shield Weak to : Resistant to : Iceman HP : 75 XP : 700 ATK : 45 DEF : 25 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Encircle, Ice Attack Weak to : Fire Resistant to : Ice Iron Ant HP : 55 XP : 130 ATK : 20 DEF : 17 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Tunnels Weak to : Resistant to : Iron Turtle HP : 18 XP : 20 ATK : 23 DEF : 24 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Half Speed Weak to : N/A Resistant to : Wind Jellyfish HP : 50 XP : 180 ATK : 18 DEF : 16 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Numb Attack Weak to : Resistant to : Killarmor HP : 85 XP : 650 ATK : 35 DEF : 25 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : None Weak to : Resistant to : Land Turtle HP : 70 XP : 3500 ATK : 165 DEF : 40 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Half Speed Weak to : Resistant to : Last Ten HP : 145 XP : 3900 ATK : 100 DEF : 30 Dropped Item : None Type : Demon, Doll? Mage : No Material: No Abilities : Dance Weak to : Resistant to : Lavaman HP : 40 XP : 110 ATK : 23 DEF : 16 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Encircle Weak to : Ice Resistant to : Fire Lilypa HP : 10 XP : 8 ATK : 6 DEF : 7 Dropped Item : Wooden Arrows Type : N/A Mage : No Material: No Abilities : Shoots Arrows Weak to : Resistant to : Mad Gopher HP : 7 XP : 4 ATK : 4 DEF : 3 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : N/A Resistant to : N/A Mage Monja HP : 120 XP : 2300 ATK : 80 DEF : 25 Dropped Item : None Type : N/A Mage : Yes Material: No Abilities : Mouthseal Weak to : N/A Resistant to : N/A Magestool HP : 110 XP : 3000 ATK : 100 DEF : 33 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Poison -3 Weak to : Resistant to : Magic Ant HP : 140 XP : 3900 ATK : 135 DEF : 32 Dropped Item : None Type : N/A Mage : Yes Material: No Abilities : Tunnels, Sleep Spell Weak to : Resistant to : Magiwyvern HP : 39 XP : 115 ATK : 22 DEF : 15 Dropped Item : None Type : Bird Mage : Yes Material: No Abilities : Stopspell Weak to : N/A Resistant to : N/A Mandora HP : 110 XP : 1900 ATK : 50 DEF : 25 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Hunger Attack Weak to : Resistant to : Metabble HP : 5 XP : 5500 ATK : 100 DEF : 197 Dropped Item : Joy Herb Type : N/A Mage : No Material: ??? Abilities : Double Move, Warps Away Weak to : Resistant to : Metal Hunter HP : 105 XP : 5500 ATK : 250 DEF : 37 Dropped Item : None Type : Doll Mage : No Material: Yes Abilities : Double Attacks Weak to : Resistant to : Metal Rider HP : 24 XP : 20 ATK : 12 DEF : 11 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Double Move Weak to : N/A Resistant to : Wind Metaly HP : 10 XP : 1500 ATK : 50 DEF : 70 Dropped Item : None Type : N/A Mage : No Material: ??? Abilities : Double Move Weak to : Resistant to : Mimic HP : 45 XP : 100 ATK : 25 DEF : 14 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Mimic Weak to : Resistant to : Minidemon HP : 100 XP : 800 ATK : 0 DEF : 19 Dropped Item : Random Item Type : Demon Mage : No Material: No Abilities : Steal Item Weak to : Resistant to : Mommonja HP : 7 XP : 4 ATK : 5 DEF : 2 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : N/A Resistant to : N/A Mud Doll HP : 30 XP : 60 ATK : 10 DEF : 11 Dropped Item : None Type : Doll Mage : No Material: Yes Abilities : Level - 1 Weak to : Resistant to : Mummy HP : 17 XP : 15 ATK : 10 DEF : 9 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : N/A Resistant to : N/A Mummy Man HP : 14 XP : 10 ATK : 8 DEF : 9 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : Resistant to : Mystifier HP : 65 XP : 500 ATK : 30 DEF : 22 Dropped Item : Mystifier Staff Type : Demon Mage : Yes Material: No Abilities : Mystifier Staff Weak to : N/A Resistant to : N/A Onion Man HP : 95 XP : 800 ATK : 40 DEF : 20 Dropped Item : Onion Bread Type : N/A Mage : No Material: No Abilities : Double Move Weak to : Resistant to : Oniono HP : 8 XP : 5 ATK : 0 DEF : 3 Dropped Item : Bread Type : N/A Mage : No Material: No Abilities : Double Move Weak to : Resistant to : Phantom HP : 7 XP : 6 ATK : 6 DEF : 4 Dropped Item : None Type : Bird, Demon Mage : No Material: No Abilities : Flies Weak to : N/A Resistant to : N/A Pillow Rat HP : 20 XP : 20 ATK : 12 DEF : 12 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Double Move Weak to : N/A Resistant to : N/A Poltergeist HP : 100 XP : 3100 ATK : 90 DEF : 31 Dropped Item : None Type : Bird, Demon Mage : No Material: No Abilities : Double Move Weak to : N/A Resistant to : N/A Puppet Man HP : 90 XP : 200 ATK : 250 DEF : 30 Dropped Item : None Type : Doll Mage : No Material: Yes Abilities : Level - 1 Weak to : Resistant to : Reaper HP : 80 XP : 800 ATK : 50 DEF : 25 Dropped Item : None Type : Bird, Demon Mage : No Material: No Abilities : Flies Weak to : N/A Resistant to : N/A Red Dragon HP : 220 XP : 8500 ATK : 600 DEF : 40 Dropped Item : None Type : Dragon Mage : No Material: No Abilities : Fire Breath Level 3 Weak to : Resistant to : Red Slime HP : 6 XP : 3 ATK : 3 DEF : 3 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : N/A Resistant to : N/A Revirock HP : 75 XP : 300 ATK : 15 DEF : 22 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : Sacrifice Weak to : Resistant to : Roboster HP : 65 XP : 250 ATK : 19 DEF : 18 Dropped Item : None Type : Doll Mage : No Material: Yes Abilities : Double Attacks Weak to : Where found : Rock Doll HP : 85 XP : 1600 ATK : 100 DEF : 30 Dropped Item : None Type : Bird, Doll Mage : No Material: Yes Abilities : Doll Attack Level 2 Weak to : Resistant to : Rock Golem HP : 120 XP : 3300 ATK : 150 DEF : 33 Dropped Item : None Type : Doll Mage : No Material: Yes Abilities : None Weak to : Resistant to : Roguenite HP : 25 XP : 40 ATK : 14 DEF : 17 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : None Weak to : N/A Resistant to : N/A Shadow HP : 40 XP : 175 ATK : 23 DEF : 14 Dropped Item : None Type : Bird, Demon Mage : No Material: No Abilities : Invisible Weak to : N/A Resistant to : N/A Shadower HP : 75 XP : 350 ATK : 35 DEF : 18 Dropped Item : None Type : Bird, Demon Mage : No Material: No Abilities : Invisible Weak to : N/A Resistant to : N/A Shadownite HP : 150 XP : 4500 ATK : 330 DEF : 30 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Zombie, Remove Shield Weak to : Resistant to : Shaman HP : 33 XP : 85 ATK : 15 DEF : 13 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Zombie, Curse Weak to : N/A Resistant to : N/A Skeletor HP : 40 XP : 70 ATK : 15 DEF : 14 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Remove Shield, Zombie Weak to : Resistant to : Slime HP : 5 XP : 2 ATK : 2 DEF : 2 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : N/A Resistant to : N/A Slime Nite HP : 20 XP : 8 ATK : 9 DEF : 6 Dropped Item : None Type : N/A Mage : No Material: No Abilities : None Weak to : N/A Resistant to : N/A Specter HP : 145 XP : 3000 ATK : 150 DEF : 37 Dropped Item : None Type : Bird, Demon Mage : No Material: No Abilities : Double Move Weak to : N/A Resistant to : N/A Spectet HP : 45 XP : 50 ATK : 20 DEF : 13 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Ironize Weak to : Resistant to : Spooky HP : 6 XP : 4 ATK : 3 DEF : 3 Dropped Item : None Type : Bird, Demon Mage : No Material: No Abilities : Double Move Weak to : N/A Resistant to : N/A Star Wyvern HP : 145 XP : 3000 ATK : 135 DEF : 33 Dropped Item : None Type : Bird Mage : No Material: No Abilities : None Weak to : Resistant to : Stone Man HP : 23 XP : 25 ATK : 13 DEF : 14 Dropped Item : None Type : N/A Mage : No Material: Yes Abilities : None Weak to : Resistant to : Super Ten HP : 115 XP : 2000 ATK : 95 DEF : 29 Dropped Item : None Type : Demon, Doll? Mage : No Material: No Abilities : Dance Weak to : Resistant to : Tah Dracky HP : 6 XP : 5 ATK : 5 DEF : 5 Dropped Item : None Type : Bird Mage : No Material: No Abilities : None Weak to : Wind Resistant to : N/A Tentsuk HP : 33 XP : 75 ATK : 13 DEF : 14 Dropped Item : None Type : Demon, Doll? Mage : No Material: No Abilities : Dance Weak to : N/A Resistant to : N/A Toadstool HP : 100 XP : 1500 ATK : 60 DEF : 20 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Poison -2 Weak to : Resistant to : Tonghoul HP : 120 XP : 1800 ATK : 120 DEF : 30 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Clones Self Weak to : Resistant to : Toxarrop HP : 100 XP : 2500 ATK : 300 DEF : 35 Dropped Item : Poison Arrows Type : N/A Mage : No Material: No Abilities : Shoots Poison Arrows Weak to : Resistant to : Trick Bag HP : 15 XP : 6 ATK : 0 DEF : 6 Dropped Item : Gold Bag Type : N/A Mage : No Material: No Abilities : Steal Gold Weak to : Resistant to : Troll HP : 30 XP : 30 ATK : 14 DEF : 12 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Charge Power Weak to : N/A Resistant to : N/A Troll King HP : 160 XP : 3000 ATK : 150 DEF : 34 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Charge Power Weak to : Resistant to : Troll Max HP : 110 XP : 1350 ATK : 45 DEF : 25 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Charge Power Weak to : Resistant to : VenomZombie HP : 95 XP : 3500 ATK : 0 DEF : 40 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Rotten Fluid: Unmeld, Zombie Weak to : Resistant to : Voodoll HP : 65 XP : 100 ATK : 15 DEF : 11 Dropped Item : None Type : Bird, Doll Mage : No Material: Yes Abilities : Doll Attack Level 1 Weak to : Resistant to : Voodoo Man HP : 120 XP : 2500 ATK : 70 DEF : 25 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Cut Usage, Zombie Weak to : Resistant to : War Doll HP : 170 XP : 3500 ATK : 350 DEF : 35 Dropped Item : None Type : Bird, Doll Mage : No Material: Yes Abilities : Doll Attack Level 3 Weak to : Resistant to : Wing Sage HP : 85 XP : 850 ATK : 30 DEF : 25 Dropped Item : None Type : N/A Mage : Yes Material: No Abilities : Fly Spell Weak to : N/A Resistant to : N/A Wizard HP : 130 XP : 3300 ATK : 120 DEF : 30 Dropped Item : Wizard Staff Type : Demon Mage : Yes Material: No Abilities : Wizard Staff Weak to : N/A Resistant to : N/A Wyvern HP : 21 XP : 36 ATK : 17 DEF : 12 Dropped Item : None Type : Bird Mage : No Material: No Abilities : None Weak to : Wind Resistant to : N/A Yeti HP : 17 XP : 30 ATK : 10 DEF : 8 Dropped Item : None Type : N/A Mage : No Material: No Abilities : Double Move Weak to : Resistant to : Ice Zarlox HP : 130 XP : 2800 ATK : 350 DEF : 35 Dropped Item : None Type : Demon Mage : No Material: No Abilities : Charge Power Weak to : Resistant to : Zombie HP : 40 XP : 45 ATK : 0 DEF : 14 Dropped Item : None Type : Zombie Mage : No Material: No Abilities : Rotten Fluid: Sword Weak to : Resistant to : ********************** 7.3 Monster Abilties ********************** For each ability a description is listed. Stopped by tells what can be done to stop the monster from using that ability. The seal ability of the seal sword or Skill-X staff can stop monsters from using all abilities except Half Speed, Copycat, Invisible, and Mimic. All abilities can only be used if the monster is next to Torneko unless stated otherwise. The following allow the monster to use the ability but it will have no effect. 50% Fire Damage : Fair Wind shield skill, 50% Fire Damage shield ability Bomb-X : Bomb-X shield skill, 50% Explosion Damage shield ability Brutal-X : Brutal-X shield skill Confuse-X : Confuse-X shield skill, Confuse-X ring Curse-X : Curse-X shield skill, Curse-X ring Doll-X : Doll-X shield skill, Doll-X ring Fly-X : Fly-X Shield skill Invisible-X : Find Traps shield skill, Eyedrop Herb, Shadow Ring Magic-X : Magic Back shield skill, Spell Bounce shield ability Rustproof : Rustproof shield skill, Rustproof shield or sword ability, Rustproof ring Poison-X : Anti-Tox shield skill, Poison-X ring, Skill-X : Skill-X shield ability, Skill-X shield skill Sleep-X : Awaken shield skill, Sleep-X ring, Wakeup herb Strength Maintenance shield skill Slow-X : Slow-X shield skill Thief-X : Thief-X shield skill, Thief-Proof shield ability These completely stop the monster from using the ability Dance-X : Dance-X sword skill Magic-X : Magic-X sword skill, Stopspell spell Skill-X : Skill-X sword skill Staff-X : Staff-X sword skill Berserk Description : Monster will randomly attack friend or foe. Levels up when another monster is defeated. Stopped by : Nothing Brutal Hits Description : Monster's normal attack will sometimes be a brutal hit. Stopped by : Skill-X, Brutal-X reduces odds of being a brutal hit Charge Power Description : Monster will sometimes charge power, making the next hit a brutal hit. Stopped by : Skill-X Clones Self Description : If monster is hit and not killed, it may clone another copy of itself. Stopped by : Nothing Conf