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Bard


This Character Class attracts roaming poets who wander from place to place, putting folktales and legends of heroes to music. They hand those songs down from generation to generation. An accomplished singer, the Bard is also a traveling specialist. Their INT and APR stats improve, and although they are not as accomplished as Mages, they can also cast spells. Because they have low strength, they are not at their best fighting with weapons. As a Bard's level rises, he or she learns spells and skills helpful in adventuring and lending aid to their companions.
STR-25%
AGL-10%
GRD-15%
INT+20%
APR+10%
Max HP-20%
Max MPNo Change
Rank# BattlesSkill/Spell learned
Beginner-----
Novice13EagleEye
Poet14X-Ray
Lyricist13SleepSong
Warbler15Repel
Crooner20WakeSong
Songster35MistSong
Minstrel30AngelSong
Class CombinationSkill/Spell Learned
Bard + ClericHealSong
Bard + FighterWarCry
Bard + JesterGagSong
Bard + MageCurseSong
Bard + MarinerWaveSong
Bard + ShepherdRamSong
Bard + WarriorWarSong


Cleric


This Character Class is for those who wish to become experts in holy divination. Clerics use power borrowed from the gods to heal the wounds of companions or drive away malicious monsters. They can not only use spells, they can also fight with weapons. As their Character Class level (CC Level) rises, they learn mostly recovery spells such as Heal and HealMore. Because you need these recovery spells for the adventure to progress smoothly, one or more of your characters should master this Class. The acquisition of the important spells such as Vivify and complete mastery of the Class takes time.
STR-20%
AGL-10%
GRD-30%
INT+10%
APRNo Change
Max HP-20%
Max MPNo Change
Rank# BattlesSkill/Spell learned
Beginner--Expel, Heal
Novice19Infernos
Acolyte18Upper
Prelate13StopSpell
Clergyman30HealMore
Priest20Infermore
Bishop30HealAll
HiPriest50Vivify
Class CombinationSkill/Spell Learned
Cleric + BardHealSong
Cleric + DancerK.O. Dance
Cleric + MarinerHolyAura
Cleric + ShepherdIncrease


Dancer


A Dancer uses many dances to support companions and fascinate and confuse the enemy. Their strength and defense are weak, making them poor at using weapons. Their best attribute is their quick steps, which can destroy the enemy's attack. As a character gains experience in this class, his or her chances of demolishing an enemy's attack improve. Dancers learn mostly support-type skills.
STR-30%
AGL+30%
GRD-40%
INTNo Change
APR+10%
Max HP-30%
Max MP-20%
Rank# BattlesSkill/Spell learned
Novice-----
Apprentice5LureDance
ToeTapper13ParryPass
Dervish20OddDance
Amateur15SideStep
Prancer29DanceShut
Bounder15PaniDance
TruTalent23K.O. Dance
Class CombinationSkill/Spell Learned
Dancer + FighterJockDance
Dance + JesterBoxerDance
Dancer + MageTakeMagic
Dancer + MarinerShipDance
Dancer + ShepherdRamDance
Dancer + ThiefRobDance
Dancer + WarriorSwordDance


Fighter


With muscles tempered as weapons, this Character Class, attracts a different kind of person than a Warrior. "Fighting" is the operative word. Fighters are characterized by their ability to perform one fast, superior, and satisfying hit when challenged. They also tend to attack before the enemy. While Fighters do not learn spells, they learn many powerful attack skills as their CC level rises. Their rate of performing Critical Hits also rises.
STRNo Change
AGL+15%
GRD-10%
INT-30%
APRNo Change
Max HPNo Change
Max MP-50%
Rank# BattlesSkill/Spell learned
Beginner-----
Novice16LegSweep
Grappler16JumpKick
BlackBelt18Roundhous
Assassin20Suplex
Ninja35WarCry
Sensei25Punch
Master30Windbeast
Class CombinationSkill/Spell Learned
Fighter + DanceJockDance
Fighter + JesterRetaliate
Fighter + MageFireAir
Fighter + MarinerBigTrip
Fighter + Shepherd RamAttack
Fighter + ThiefKOPunch


Jester


This occupation is for artists who stand up tall, at the risk of life and limb, and throw out gags to get the enemy to laugh. Changing to this Character Class lowers almost all abilities, although Appearance rises slightly. As your character rises in the Jester class, he or she learns skills that have almost nothing to do with fighting. However, some of these skills are nothing to look down on. Even though it looks like play, a Jester may prove very helpful indeed.
STR-30%
AGL-30%
GRD-40%
INT-20%
APR+5%
Max HP-30%
Max MP-40%
Rank# BattlesSkill/Spell learned
Beginner-----
Novice7PuffPuff
Goof Off8Silliness
Buffoon15PointOut
Stand Up28QuickJoke
Comedian22LushLicks
Joker20SickLick
Fool30Tickle
Class CombinationSkill/Spell Learned
Jester + BardGagSong
Jester + DancerBoxerDanc
Jester + FighterRetaliate
Jester + MagePanicAll
Jester + ThiefGiggle
Jester + WarriorConfuHit


Mage


Mages specialize in spells, learning many helpful spells for use in battle and exploring. This class has a high INT stat, and its Max MP is boosted so Mage trainees can learn and use numerous spells. While the Mage's Max HP and GRD decline, if you place your Mages behind the lines, monsters find it hard to attack them successfully. While Mages mainly learn attack spells, they also learn Return, Outside, and other essential adventurer spells.
STR-40%
AGL-5%
GRD-40%
INT+20%
APR+10%
Max HP-40%
Max MP+10%
Rank# BattlesSkill/Spell learned
Beginner--Firebal
Novice13Sleep
Dabbler15Return
Magician15Sap, Outside
Sorcerer27Blazemore
Wizard35Boom, Surround
Warlock30Firebane
Archmage35SnowStorm
Class CombinationSkill/Spell Learned
Mage + BardCurseSong
Mage + DancerTakeMagic
Mage + FighterFireAir
Mage + JesterPanicAll
Mage + MarinerLightning
Mage + ShepherdSleepAll
Mage + ThiefRobMagic


Mariner


These sturdy characters are hardened by time spent navigating the harsh seas. All abilities are high, and and HP and GRD rise faster than in other Character Classes. On land, mariners can exhibit their strengths as powerful fighters. While this Class's learned skills are mostly for fighting, they can also learn special skills that lend the sharp eye of a seabird. As their level rises, so does their resistance to the damage caused by Tsunami and other Water-type spells and skills.
STRNo Change
AGL+5
GRD+10
INT-10%
APRNo Change
Max HP+15%
Max MP-20%
Rank# BattlesSkill/Spell learned
Beginner-----
Novice14FishNet
DeckHand11Ramming
Seafarer18BirdEye
Navigator17---
Helmsman15NumbOff
Captain20Infermore
Admiral40Tsunami
Class CombinationSkill/Spell Learned
Mariner + BardWaveSong
Mariner + ClericHolyAura
Mariner + DancerShipDance
Mariner + FighterBigTrip
Mariner + MageLightning
Mariner + WarriorBirdSlash


Shepherd


Members of this Character Class tend sheep on the plains. Because they constantly interact with animals, they have an easygoing demeanor. Not surprisingly, they aren't skilled fighters, so they concentrate on helping their companions in battle. Most of their spells and skills are special onwa, such as Antidote, which is very important as it provides a cure to poison. WoolGuard is another spell that comes in handy during the mid-stages of the game, because it is the first skill you can learn that lessens the damage caused by ice breath attacks. Stampede is another great skill in the hands of one of your stronger characters. Another appealing reason for choosing this Character Class is skills such as Whistle and Slumber. Whistle allows you to go to a convenient location outside a town or inside a dungeon and call monsters to battle. Because you must spend considerable time leveling up your character's Character Classes in battle, this skill makes your life much easier! We recommend training at least one or more characters (Gabo, perhaps?) in this class.
STR-15%
AGLNo Change
GRD-20%
INTNo Change
APRNo Change
Max HP-20%
Max MP-30%
Rank# BattlesSkill/Spell learned
Beginner-----
Novice8Antidote
FarmHand9Heal
SlopFeed16Slumber
Swain19Whistle
Fleecer18---
Herder20WoolGuard
SheepLord45Stampede
Class CombinationSkill/Spell Learned
Shepherd + BardRamSong
Shepherd + ClericIncrease
Shepherd + DancerRamDance
Shepherd + FighterRamAttack
Shepherd + MageSleepAll
Shepherd + WarriorMineuchi


Thief


If you plan on thoroughly exploring dungeons and towers, you must have a Thief. These exploration specialists don't mind going deep inside caves or mazes in search of treasure. Their Max MP is low, so Thieves aren't very good at spells, but because they are nimble fingered, they get good results with weapons. As a Thief moves up the ranks, he or she can learn attack support skills and spells that are helpful in exploration. Of course, when they're really good, they can "acquire" monsters' belongings while fighting.
STR-10%
AGL+20%
GRD-30%
INT-10%
APR-20%
Max HP-10%
Max MP-40%
Rank# BattlesSkill/Spell learned
Beginner-----
Novice8SandStorm
CutPurse9KnockDown
Pilferer13CragThrow
Brigand18ChargeUp
Rogue22Location
Scoundrel40TipToe
Big Boss30Smell
Class CombinationSkill/Spell Learned
Thief + DancerRobDance
Thief + FighterKOPunch
Thief + JesterGiggle
Thief + MageRobMagic
Thief + WarriorThiefHit


Warrior


A Warrior is a specialist whose occupation involves using a sword or axe in battle. This Class cannot learn any spells, but it does sport a higher-than-average Max HP stat and unsurpassed ATK strength. As their CC levels go up, Warriors learn special attack skills such as SquallHit and DrakSlash. While these skill sets may not be as handy as those learned by Fighters, mastery of the Warrior Class sets up a character fort many greater opportunities later.
STR+10%
AGL-35%
GRDNo Change
INT-30%
APRNo Change
Max HP+10%
Max MP-60%
Rank# BattlesSkill/Spell learned
Beginner-----
Novice10PsycheUp
Soldier10---
Guardsman15SquallHit
Veteran20---
Warmonger20DrakSlash
Elite30---
General25EvilSlash
Class CombinationSkill/Spell Learned
Warrior + BardWarSong
Warrior + DancerSwordDanc
Warrior + JesterConfuHit
Warrior + MarinerBirdSlash
Warrior + ShepherdMineuchi
Warrior + ThiefThiefHit


Intermediate Classes


Dragoon


You can move to this intermediate Class when you master both Warrior and Fighter Classes. This Character Class continues training in skills perfected in both earlier professions, and they are also speedy, making for champion fighters. Moving up in CC Levels allows you to learn skills such as VacuSlash and ZombieCut, plus Critical Hits become easier to perform.
STR+15%
AGL+10%
GRD+10%
INT-20%
APRNo Change
Max HP+20%
Max MP-40%
Rank# BattlesSkill/Spell learned
Gladiator-----
Fencer15VacuSlash
Swordsman20ZombieCut
Ronin252EdgeHit
Mercenary30Massacre
Duelist30FalconCut
Champion30---
Avenger50QuadHits
Requirements: Warrior + Fighter
Mastery Bonus: STR + 15


Paladin


A finely disciplined body and a highly principled mind combine to create this holy warrior. If you master the Cleric and Fighter Classes, the road to this occupation is open. The Paladin possesses skills that can instantly identify your enemy's vulnerable spot so that you can eliminate it with one blow. As your Character Class rises, you can learn spells and special skills that mainly use the power of the wind and vacuum. You can also act as a shield to aid and support your companions.
STR+10%
AGL+15%
GRDNo Change
INT+15%
APRNo Change
Max HPNo Change
Max MPNo Change
Rank# BattlesSkill/Spell learned
Page--ScapeGoat
Squire20Vacuum
Knight20Berserker
Zealot40Infermost
Crusader40MagicWall
Templar30Guardian
HolyKnight30Farewell
Martyr60MultiCut
Requirements: Fighter + Cleric
Mastery Bonus: Max HP + 20


Pirate


The Pirate is the king of the wide-open sea. The path to becoming a Pirate begins with being a Thief and Mariner. As you rise in the profession, you can learn spells that aid you in searching caves and towers and those that harness the power of nature. Damage received from water attacks lessens, and you become better at stealing items fro monsters.
STR+10%
AGL+10%
GRD+20%
INT-10%
APRNo Change
Max HP+5%
Max MP-10%
Rank# BattlesSkill/Spell learned
ShipWreck--Antidote
Barnacle20FairWind
Swab30Hurricane
Cutthroat30StepGuard
Buccaneer30MapMagic
Smuggler30StrongD
Marauder30CoralRain
Sea Dog30WhirlPool
Requirements: Mariner + Thief
Mastery Bonus: AGL + 15


Ranger


This sword fighter has amazing power and learns both sword skills and magic spells. You can change to this Character Class if you first master both the Warrior and Mage Classes. As you character gains strength in this occupation, he or she becomes a mage-warrior who is strong both in direct attacks and attack skills as well as in casting spells.
STR+5%
AGL-10%
GRD-15%
INTNo Change
APRNo Change
Max HP-10%
Max MP+10%
Rank# BattlesSkill/Spell learned
Bouncer--Bounce
Wanderer12FireSlash
Scout12BoltSlash
Battler26TwinHits
Enchanter30IceSlash
BladeMage50Disperse
Conqueror40Firebolt
Faust50Blazemost
Requirements: Warrior + Mage
Mastery Bonus: Max MP + 20


Sage


This holy one can use powerful spells only by enduring difficult training. You can become a Sage if you first master both the Mage and Cleric Classes. As you rise in this Class, you learn high-level attack and support skills. Support spells are essential in the final stages of the game, during which powerful monsters appear. In addition, Sages consume less MP when they cast spells. While it is difficult to master the Sage Class, have at least one companion do so.
STR-30%
AGL+5%
GRD-20%
INT+20%
APRNo Change
Max HP-20%
Max MP+20%
Rank# BattlesSkill/Spell learned
Student--Defeat
Counsel15Barrier
Arbiter23Blizzard
Seer27MagicWall
Oracle45HealUs
Wise One40Revive
Elder50Summon
Prophet50Explodet
Requirements: Mage + Cleric
Mastery Bonus: Max MP + 20
Class CombinationSkill/Spell Learned
Sage + TeenIdolLifeDance


Tamer


This hunter stays apart from others while traveling in an attempt to protect the monsters. Because Tamers constantly study monsters, they find it easy to recruit them. If you want to develop the Monster park to its highest level, you should have a Tamer in your party. As a Tamer rises in the profession, they become specialists in monsters and learn how to attack using air and gas. They also become even better at recruiting monsters.
STRNo Change
AGL+10%
GRDNo Change
INT+20%
APR+5%
Max HP-5%
Max MP-5%
Rank# BattlesSkill/Spell learned
PetOwner--PoisonGas, Tamer
Groomer18---
RanchHand15SleepAir
Tracker25FrigidAir
Hunter19PalsyAir
Handler16BlazeAir
Trainer32PoisonFog
BeastLord40BeDragon
Requirements: Thief +Shepherd
Mastery Bonus: GRD + 15


TeenIdol


This Character Class requires you to be an expert at many forms of entertainment. You must first master the Dancer, Bard, and Jester Classes. As entertainment professionals, TeenIdols are tops when it comes to style. Sometimes an enemy is sos surprised by their appearance that they forget to attack! As you rise in the profession, your dancing and singing improves, and it becomes easier to transfix monsters.
STR-20%
AGL-10%
GRD-10%
INTNo Change
APR+15%
Max HP-20%
Max MP+10%
Rank# BattlesSkill/Spell learned
Fan-----
Groupie10Flash
Rebel15Ironize
Performer15EerieLite
Star25Hustle
Artist35BackFlip
Sellout40FireTower
Icon40LifeSong
Requirements: Bard + Dancer + Jester
Mastery Bonus: APR + 20
Class CombinationSkill/Spell Learned
TeenIdol + SageLifeDance


Advanced Classes


Godhand


Only those who prove their prowess in all weapon and combat skills can act as the master and ultimate wielder of divine deeds, the Godhand. Choosing to master both the Dragoon and Paladin is an obvious choice, considering that they have the least requirements, but the road to mastering everything required is tough and time consuming. Those who succeed can become a Godhand and strike awe in the hearts of even the most wicked monsters. Most skills and spells learned as a Godhand are very strong, and they help you considerably in the final stages of the game.
STR+25%
AGL+10%
GRD+5%
INTNo Change
APRNo Change
Max HP+10%
Max MP-10%
Rank# BattlesSkill/Spell learned
Saint-----
Angel20MetalCut
Archangel20HealUs
Throne40RockThrow
Cherubim40Sacrifice
Seraphim30GigaSlash
Celestial30Revive
Demigod60UltraHit
Requirements: Dragoon + Paladin
Mastery Bonus: STR + 25


Hero


This is the ultimate occupation, open only to those who have the power to save the world. You can't become a Hero unless you first master three Intermediate Character Classes. The spells and skills you can learn are hard, but Heroes display awesome power. Another perk of being a Hero is that as your CC Level rises, you automatically recover more HP during a battle.
STR+10%
AGLNo Change
GRDNo Change
INT+15%
APR+10%
Max HP+10%
Max MP+10%
Rank# BattlesSkill/Spell learned
Archetype------
Defender8Ironize
Paragon12Revive
Savior30Zap
Guardian30DeMagic
Avatar30Thordain
Legend40GigaSlash
Chosen One50Alldain
Requirements: Any 3 intermediate or advanced classes
Mastery Bonus: Max HP + 31


Summoner


This mysterious priest can easily change the weather or even cause the earth's crust to move. You can change to this occupation only if you first master the Sage and TeenIdol Classes. A Summoner learns many spells and special skills to harness the powers of heaven, earth, and lightning. You also use less MP as you advance through the ranks. If you master this Character Class, the number of spells at your disposal will certainly help lead your party to victory.
STR-10%
AGL+15%
GRD-10%
INT+20%
APRNo Change
Max HP-10%
Max MP+20%
Rank# BattlesSkill/Spell learned
Theurgist---Meditate
Conjuror30DefeatMax
Geomancer30Magma
Elemental30Tremor
Maelstrom30HellFlame
Tempest30DeMagic
Fury50Hellblast
Ragnarok50Summoner
Requirements: TeenIdol + Sage
Mastery Bonus: Max MP + 30