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Bard
| This Character Class attracts roaming poets who wander from place to place,
putting folktales and legends of heroes to music. They hand those songs down
from generation to generation. An accomplished singer, the Bard is also a
traveling specialist. Their INT and APR stats improve, and although they are
not as accomplished as Mages, they can also cast spells. Because they have low
strength, they are not at their best fighting with weapons. As a Bard's level
rises, he or she learns spells and skills helpful in adventuring and lending
aid to their companions. |
| STR | -25% | | AGL | -10% | | GRD | -15% | | INT | +20% | | APR | +10% | | Max HP | -20% | | Max MP | No Change |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | --- | | Novice | 13 | EagleEye | | Poet | 14 | X-Ray | | Lyricist | 13 | SleepSong | | Warbler | 15 | Repel | | Crooner | 20 | WakeSong | | Songster | 35 | MistSong | | Minstrel | 30 | AngelSong |
| | Class Combination | Skill/Spell Learned | | Bard + Cleric | HealSong | | Bard + Fighter | WarCry | | Bard + Jester | GagSong | | Bard + Mage | CurseSong | | Bard + Mariner | WaveSong | | Bard + Shepherd | RamSong | | Bard + Warrior | WarSong |
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Cleric
| This Character Class is for those who wish to become experts in holy divination.
Clerics use power borrowed from the gods to heal the wounds of companions or
drive away malicious monsters. They can not only use spells, they can also
fight with weapons. As their Character Class level (CC Level) rises, they learn
mostly recovery spells such as Heal and HealMore. Because you need these
recovery spells for the adventure to progress smoothly, one or more of your
characters should master this Class. The acquisition of the important spells
such as Vivify and complete mastery of the Class takes time. |
| STR | -20% | | AGL | -10% | | GRD | -30% | | INT | +10% | | APR | No Change | | Max HP | -20% | | Max MP | No Change |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | Expel, Heal | | Novice | 19 | Infernos | | Acolyte | 18 | Upper | | Prelate | 13 | StopSpell | | Clergyman | 30 | HealMore | | Priest | 20 | Infermore | | Bishop | 30 | HealAll | | HiPriest | 50 | Vivify |
| | Class Combination | Skill/Spell Learned | | Cleric + Bard | HealSong | | Cleric + Dancer | K.O. Dance | | Cleric + Mariner | HolyAura | | Cleric + Shepherd | Increase |
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Dancer
| A Dancer uses many dances to support companions and fascinate and confuse the
enemy. Their strength and defense are weak, making them poor at using weapons.
Their best attribute is their quick steps, which can destroy the enemy's
attack. As a character gains experience in this class, his or her chances of
demolishing an enemy's attack improve. Dancers learn mostly support-type skills. |
| STR | -30% | | AGL | +30% | | GRD | -40% | | INT | No Change | | APR | +10% | | Max HP | -30% | | Max MP | -20% |
| | Rank | # Battles | Skill/Spell learned | | Novice | -- | --- | | Apprentice | 5 | LureDance | | ToeTapper | 13 | ParryPass | | Dervish | 20 | OddDance | | Amateur | 15 | SideStep | | Prancer | 29 | DanceShut | | Bounder | 15 | PaniDance | | TruTalent | 23 | K.O. Dance |
| | Class Combination | Skill/Spell Learned | | Dancer + Fighter | JockDance | | Dance + Jester | BoxerDance | | Dancer + Mage | TakeMagic | | Dancer + Mariner | ShipDance | | Dancer + Shepherd | RamDance | | Dancer + Thief | RobDance | | Dancer + Warrior | SwordDance |
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Fighter
| With muscles tempered as weapons, this Character Class, attracts a different
kind of person than a Warrior. "Fighting" is the operative word. Fighters are
characterized by their ability to perform one fast, superior, and satisfying hit
when challenged. They also tend to attack before the enemy. While Fighters do
not learn spells, they learn many powerful attack skills as their CC level
rises. Their rate of performing Critical Hits also rises. |
| STR | No Change | | AGL | +15% | | GRD | -10% | | INT | -30% | | APR | No Change | | Max HP | No Change | | Max MP | -50% |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | --- | | Novice | 16 | LegSweep | | Grappler | 16 | JumpKick | | BlackBelt | 18 | Roundhous | | Assassin | 20 | Suplex | | Ninja | 35 | WarCry | | Sensei | 25 | Punch | | Master | 30 | Windbeast |
| | Class Combination | Skill/Spell Learned | | Fighter + Dance | JockDance | | Fighter + Jester | Retaliate | | Fighter + Mage | FireAir | | Fighter + Mariner | BigTrip | | Fighter + Shepherd | RamAttack | | Fighter + Thief | KOPunch |
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Jester
| This occupation is for artists who stand up tall, at the risk of life and limb,
and throw out gags to get the enemy to laugh. Changing to this Character Class
lowers almost all abilities, although Appearance rises slightly. As your
character rises in the Jester class, he or she learns skills that have almost
nothing to do with fighting. However, some of these skills are nothing to look
down on. Even though it looks like play, a Jester may prove very helpful indeed. |
| STR | -30% | | AGL | -30% | | GRD | -40% | | INT | -20% | | APR | +5% | | Max HP | -30% | | Max MP | -40% |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | --- | | Novice | 7 | PuffPuff | | Goof Off | 8 | Silliness | | Buffoon | 15 | PointOut | | Stand Up | 28 | QuickJoke | | Comedian | 22 | LushLicks | | Joker | 20 | SickLick | | Fool | 30 | Tickle |
| | Class Combination | Skill/Spell Learned | | Jester + Bard | GagSong | | Jester + Dancer | BoxerDanc | | Jester + Fighter | Retaliate | | Jester + Mage | PanicAll | | Jester + Thief | Giggle | | Jester + Warrior | ConfuHit |
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Mage
| Mages specialize in spells, learning many helpful spells for use in battle and
exploring. This class has a high INT stat, and its Max MP is boosted so Mage
trainees can learn and use numerous spells. While the Mage's Max HP and GRD
decline, if you place your Mages behind the lines, monsters find it hard to
attack them successfully. While Mages mainly learn attack spells, they also
learn Return, Outside, and other essential adventurer spells. |
| STR | -40% | | AGL | -5% | | GRD | -40% | | INT | +20% | | APR | +10% | | Max HP | -40% | | Max MP | +10% |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | Firebal | | Novice | 13 | Sleep | | Dabbler | 15 | Return | | Magician | 15 | Sap, Outside | | Sorcerer | 27 | Blazemore | | Wizard | 35 | Boom, Surround | | Warlock | 30 | Firebane | | Archmage | 35 | SnowStorm |
| | Class Combination | Skill/Spell Learned | | Mage + Bard | CurseSong | | Mage + Dancer | TakeMagic | | Mage + Fighter | FireAir | | Mage + Jester | PanicAll | | Mage + Mariner | Lightning | | Mage + Shepherd | SleepAll | | Mage + Thief | RobMagic |
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Mariner
| These sturdy characters are hardened by time spent navigating the harsh seas.
All abilities are high, and and HP and GRD rise faster than in other Character
Classes. On land, mariners can exhibit their strengths as powerful fighters.
While this Class's learned skills are mostly for fighting, they can also learn
special skills that lend the sharp eye of a seabird. As their level rises, so
does their resistance to the damage caused by Tsunami and other Water-type
spells and skills. |
| STR | No Change | | AGL | +5 | | GRD | +10 | | INT | -10% | | APR | No Change | | Max HP | +15% | | Max MP | -20% |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | --- | | Novice | 14 | FishNet | | DeckHand | 11 | Ramming | | Seafarer | 18 | BirdEye | | Navigator | 17 | --- | | Helmsman | 15 | NumbOff | | Captain | 20 | Infermore | | Admiral | 40 | Tsunami |
| | Class Combination | Skill/Spell Learned | | Mariner + Bard | WaveSong | | Mariner + Cleric | HolyAura | | Mariner + Dancer | ShipDance | | Mariner + Fighter | BigTrip | | Mariner + Mage | Lightning | | Mariner + Warrior | BirdSlash |
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Shepherd
| Members of this Character Class tend sheep on the plains. Because they
constantly interact with animals, they have an easygoing demeanor. Not
surprisingly, they aren't skilled fighters, so they concentrate on helping
their companions in battle. Most of their spells and skills are special onwa,
such as Antidote, which is very important as it provides a cure to poison.
WoolGuard is another spell that comes in handy during the mid-stages of the
game, because it is the first skill you can learn that lessens the damage
caused by ice breath attacks. Stampede is another great skill in the hands of
one of your stronger characters. Another appealing reason for choosing this
Character Class is skills such as Whistle and Slumber. Whistle allows you to go
to a convenient location outside a town or inside a dungeon and call monsters
to battle. Because you must spend considerable time leveling up your
character's Character Classes in battle, this skill makes your life much easier!
We recommend training at least one or more characters (Gabo, perhaps?) in this
class. |
| STR | -15% | | AGL | No Change | | GRD | -20% | | INT | No Change | | APR | No Change | | Max HP | -20% | | Max MP | -30% |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | --- | | Novice | 8 | Antidote | | FarmHand | 9 | Heal | | SlopFeed | 16 | Slumber | | Swain | 19 | Whistle | | Fleecer | 18 | --- | | Herder | 20 | WoolGuard | | SheepLord | 45 | Stampede |
| | Class Combination | Skill/Spell Learned | | Shepherd + Bard | RamSong | | Shepherd + Cleric | Increase | | Shepherd + Dancer | RamDance | | Shepherd + Fighter | RamAttack | | Shepherd + Mage | SleepAll | | Shepherd + Warrior | Mineuchi |
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Thief
| If you plan on thoroughly exploring dungeons and towers, you must have a Thief.
These exploration specialists don't mind going deep inside caves or mazes in
search of treasure. Their Max MP is low, so Thieves aren't very good at spells,
but because they are nimble fingered, they get good results with weapons. As a
Thief moves up the ranks, he or she can learn attack support skills and spells
that are helpful in exploration. Of course, when they're really good, they can
"acquire" monsters' belongings while fighting. |
| STR | -10% | | AGL | +20% | | GRD | -30% | | INT | -10% | | APR | -20% | | Max HP | -10% | | Max MP | -40% |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | --- | | Novice | 8 | SandStorm | | CutPurse | 9 | KnockDown | | Pilferer | 13 | CragThrow | | Brigand | 18 | ChargeUp | | Rogue | 22 | Location | | Scoundrel | 40 | TipToe | | Big Boss | 30 | Smell |
| | Class Combination | Skill/Spell Learned | | Thief + Dancer | RobDance | | Thief + Fighter | KOPunch | | Thief + Jester | Giggle | | Thief + Mage | RobMagic | | Thief + Warrior | ThiefHit |
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Warrior
| A Warrior is a specialist whose occupation involves using a sword or axe in
battle. This Class cannot learn any spells, but it does sport a
higher-than-average Max HP stat and unsurpassed ATK strength. As their CC
levels go up, Warriors learn special attack skills such as SquallHit and
DrakSlash. While these skill sets may not be as handy as those learned by
Fighters, mastery of the Warrior Class sets up a character fort many greater
opportunities later. |
| STR | +10% | | AGL | -35% | | GRD | No Change | | INT | -30% | | APR | No Change | | Max HP | +10% | | Max MP | -60% |
| | Rank | # Battles | Skill/Spell learned | | Beginner | -- | --- | | Novice | 10 | PsycheUp | | Soldier | 10 | --- | | Guardsman | 15 | SquallHit | | Veteran | 20 | --- | | Warmonger | 20 | DrakSlash | | Elite | 30 | --- | | General | 25 | EvilSlash |
| | Class Combination | Skill/Spell Learned | | Warrior + Bard | WarSong | | Warrior + Dancer | SwordDanc | | Warrior + Jester | ConfuHit | | Warrior + Mariner | BirdSlash | | Warrior + Shepherd | Mineuchi | | Warrior + Thief | ThiefHit |
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Intermediate Classes
Dragoon
| You can move to this intermediate Class when you master both Warrior and
Fighter Classes. This Character Class continues training in skills perfected in
both earlier professions, and they are also speedy, making for champion
fighters. Moving up in CC Levels allows you to learn skills such as VacuSlash
and ZombieCut, plus Critical Hits become easier to perform. |
| STR | +15% | | AGL | +10% | | GRD | +10% | | INT | -20% | | APR | No Change | | Max HP | +20% | | Max MP | -40% |
| | Rank | # Battles | Skill/Spell learned | | Gladiator | -- | --- | | Fencer | 15 | VacuSlash | | Swordsman | 20 | ZombieCut | | Ronin | 25 | 2EdgeHit | | Mercenary | 30 | Massacre | | Duelist | 30 | FalconCut | | Champion | 30 | --- | | Avenger | 50 | QuadHits |
| | Requirements: Warrior + Fighter | | Mastery Bonus: STR + 15 |
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Paladin
| A finely disciplined body and a highly principled mind combine to create this
holy warrior. If you master the Cleric and Fighter Classes, the road to this
occupation is open. The Paladin possesses skills that can instantly identify
your enemy's vulnerable spot so that you can eliminate it with one blow. As
your Character Class rises, you can learn spells and special skills that mainly
use the power of the wind and vacuum. You can also act as a shield to aid and
support your companions. |
| STR | +10% | | AGL | +15% | | GRD | No Change | | INT | +15% | | APR | No Change | | Max HP | No Change | | Max MP | No Change |
| | Rank | # Battles | Skill/Spell learned | | Page | -- | ScapeGoat | | Squire | 20 | Vacuum | | Knight | 20 | Berserker | | Zealot | 40 | Infermost | | Crusader | 40 | MagicWall | | Templar | 30 | Guardian | | HolyKnight | 30 | Farewell | | Martyr | 60 | MultiCut |
| | Requirements: Fighter + Cleric | | Mastery Bonus: Max HP + 20 |
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Pirate
| The Pirate is the king of the wide-open sea. The path to becoming a Pirate
begins with being a Thief and Mariner. As you rise in the profession, you can
learn spells that aid you in searching caves and towers and those that harness
the power of nature. Damage received from water attacks lessens, and you become
better at stealing items fro monsters. |
| STR | +10% | | AGL | +10% | | GRD | +20% | | INT | -10% | | APR | No Change | | Max HP | +5% | | Max MP | -10% |
| | Rank | # Battles | Skill/Spell learned | | ShipWreck | -- | Antidote | | Barnacle | 20 | FairWind | | Swab | 30 | Hurricane | | Cutthroat | 30 | StepGuard | | Buccaneer | 30 | MapMagic | | Smuggler | 30 | StrongD | | Marauder | 30 | CoralRain | | Sea Dog | 30 | WhirlPool |
| | Requirements: Mariner + Thief | | Mastery Bonus: AGL + 15 |
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Ranger
| This sword fighter has amazing power and learns both sword skills and magic
spells. You can change to this Character Class if you first master both the
Warrior and Mage Classes. As you character gains strength in this occupation,
he or she becomes a mage-warrior who is strong both in direct attacks and
attack skills as well as in casting spells. |
| STR | +5% | | AGL | -10% | | GRD | -15% | | INT | No Change | | APR | No Change | | Max HP | -10% | | Max MP | +10% |
| | Rank | # Battles | Skill/Spell learned | | Bouncer | -- | Bounce | | Wanderer | 12 | FireSlash | | Scout | 12 | BoltSlash | | Battler | 26 | TwinHits | | Enchanter | 30 | IceSlash | | BladeMage | 50 | Disperse | | Conqueror | 40 | Firebolt | | Faust | 50 | Blazemost |
| | Requirements: Warrior + Mage | | Mastery Bonus: Max MP + 20 |
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Sage
| This holy one can use powerful spells only by enduring difficult training. You
can become a Sage if you first master both the Mage and Cleric Classes. As you
rise in this Class, you learn high-level attack and support skills. Support
spells are essential in the final stages of the game, during which powerful
monsters appear. In addition, Sages consume less MP when they cast spells.
While it is difficult to master the Sage Class, have at least one companion do
so. |
| STR | -30% | | AGL | +5% | | GRD | -20% | | INT | +20% | | APR | No Change | | Max HP | -20% | | Max MP | +20% |
| | Rank | # Battles | Skill/Spell learned | | Student | -- | Defeat | | Counsel | 15 | Barrier | | Arbiter | 23 | Blizzard | | Seer | 27 | MagicWall | | Oracle | 45 | HealUs | | Wise One | 40 | Revive | | Elder | 50 | Summon | | Prophet | 50 | Explodet |
| | Requirements: Mage + Cleric | | Mastery Bonus: Max MP + 20 | | Class Combination | Skill/Spell Learned | | Sage + TeenIdol | LifeDance |
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Tamer
| This hunter stays apart from others while traveling in an attempt to protect
the monsters. Because Tamers constantly study monsters, they find it easy to
recruit them. If you want to develop the Monster park to its highest level, you
should have a Tamer in your party. As a Tamer rises in the profession, they
become specialists in monsters and learn how to attack using air and gas. They
also become even better at recruiting monsters. |
| STR | No Change | | AGL | +10% | | GRD | No Change | | INT | +20% | | APR | +5% | | Max HP | -5% | | Max MP | -5% |
| | Rank | # Battles | Skill/Spell learned | | PetOwner | -- | PoisonGas, Tamer | | Groomer | 18 | --- | | RanchHand | 15 | SleepAir | | Tracker | 25 | FrigidAir | | Hunter | 19 | PalsyAir | | Handler | 16 | BlazeAir | | Trainer | 32 | PoisonFog | | BeastLord | 40 | BeDragon |
| | Requirements: Thief +Shepherd | | Mastery Bonus: GRD + 15 |
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TeenIdol
| This Character Class requires you to be an expert at many forms of
entertainment. You must first master the Dancer, Bard, and Jester Classes. As
entertainment professionals, TeenIdols are tops when it comes to style.
Sometimes an enemy is sos surprised by their appearance that they forget to
attack! As you rise in the profession, your dancing and singing improves, and
it becomes easier to transfix monsters. |
| STR | -20% | | AGL | -10% | | GRD | -10% | | INT | No Change | | APR | +15% | | Max HP | -20% | | Max MP | +10% |
| | Rank | # Battles | Skill/Spell learned | | Fan | -- | --- | | Groupie | 10 | Flash | | Rebel | 15 | Ironize | | Performer | 15 | EerieLite | | Star | 25 | Hustle | | Artist | 35 | BackFlip | | Sellout | 40 | FireTower | | Icon | 40 | LifeSong |
| | Requirements: Bard + Dancer + Jester | | Mastery Bonus: APR + 20 | | Class Combination | Skill/Spell Learned | | TeenIdol + Sage | LifeDance |
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Advanced Classes
Godhand
| Only those who prove their prowess in all weapon and combat skills can act as
the master and ultimate wielder of divine deeds, the Godhand. Choosing to
master both the Dragoon and Paladin is an obvious choice, considering that they
have the least requirements, but the road to mastering everything required is
tough and time consuming. Those who succeed can become a Godhand and strike awe
in the hearts of even the most wicked monsters. Most skills and spells learned
as a Godhand are very strong, and they help you considerably in the final
stages of the game. |
| STR | +25% | | AGL | +10% | | GRD | +5% | | INT | No Change | | APR | No Change | | Max HP | +10% | | Max MP | -10% |
| | Rank | # Battles | Skill/Spell learned | | Saint | -- | --- | | Angel | 20 | MetalCut | | Archangel | 20 | HealUs | | Throne | 40 | RockThrow | | Cherubim | 40 | Sacrifice | | Seraphim | 30 | GigaSlash | | Celestial | 30 | Revive | | Demigod | 60 | UltraHit |
| | Requirements: Dragoon + Paladin | | Mastery Bonus: STR + 25 |
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Hero
| This is the ultimate occupation, open only to those who have the power to save
the world. You can't become a Hero unless you first master three Intermediate
Character Classes. The spells and skills you can learn are hard, but Heroes
display awesome power. Another perk of being a Hero is that as your CC Level
rises, you automatically recover more HP during a battle. |
| STR | +10% | | AGL | No Change | | GRD | No Change | | INT | +15% | | APR | +10% | | Max HP | +10% | | Max MP | +10% |
| | Rank | # Battles | Skill/Spell learned | | Archetype | --- | --- | | Defender | 8 | Ironize | | Paragon | 12 | Revive | | Savior | 30 | Zap | | Guardian | 30 | DeMagic | | Avatar | 30 | Thordain | | Legend | 40 | GigaSlash | | Chosen One | 50 | Alldain |
| | Requirements: Any 3 intermediate or advanced classes | | Mastery Bonus: Max HP + 31 |
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Summoner
| This mysterious priest can easily change the weather or even cause the earth's
crust to move. You can change to this occupation only if you first master the
Sage and TeenIdol Classes. A Summoner learns many spells and special skills to
harness the powers of heaven, earth, and lightning. You also use less MP as
you advance through the ranks. If you master this Character Class, the number
of spells at your disposal will certainly help lead your party to victory. |
| STR | -10% | | AGL | +15% | | GRD | -10% | | INT | +20% | | APR | No Change | | Max HP | -10% | | Max MP | +20% |
| | Rank | # Battles | Skill/Spell learned | | Theurgist | --- | Meditate | | Conjuror | 30 | DefeatMax | | Geomancer | 30 | Magma | | Elemental | 30 | Tremor | | Maelstrom | 30 | HellFlame | | Tempest | 30 | DeMagic | | Fury | 50 | Hellblast | | Ragnarok | 50 | Summoner |
| | Requirements: TeenIdol + Sage | | Mastery Bonus: Max MP + 30 |
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