Heroes of Might & Magic III

Air Magic
Air Magic
Earth Magic
Earth Magic
Fire Magic
Fire Magic
Water Magic
Water Magic

Earth Magic Spells


Magic Arrow
Level:1
Type:Combat
Cost:5
Duration:Instant
Basic EffectTarget, enemy troop receives ((Power * 10) + 10) damage.
Advanced EffectTarget, enemy troop receives ((Power * 10) + 20) damage.
Expert EffectTarget, enemy troop receives ((Power * 10) + 30) damage.


Shield
Level:1
Type:Combat
Cost:5
Duration:1 Round/Power
Basic EffectHand-to-hand damage delivered to target, allied troop is reduced by 15%.
Advanced EffectHand-to-hand damage delivered to target, allied troop is reduced by 30%.
Expert EffectHand-to-hand damage delivered to all allied troops is reduced by 30%.


Slow
Level:1
Type:Combat
Cost:6
Duration:1 Round/Power
Basic EffectTarget, enemy troop's speed is reduced to 75% of normal.
Advanced EffectTarget, enemy troop's speed is reduced to 50% of normal.
Expert EffectAll enemy troops' speed ratings are reduced to 50% of normal.


Stone Skin
Level:1
Type:Combat
Cost:5
Duration:1 Round/Power
Basic EffectTarget, allied troop's defense rating is increased by 3.
Advanced EffectTarget, allied troop's defense rating is increased by 6.
Expert EffectAll allied troops defense rating is increased by 3.


View Earth
Level:1
Type:Adventure
Cost:2
Duration:Instant
Basic EffectDisplays the location of all loose resources on the View World Screen
Advanced EffectDisplays the location of all mines and loose resources on the View World Screen
Expert EffectDisplays the entire terrain, all mines, and loose resources on the View World Screen


Death Ripple
Level:2
Type:Combat
Cost:10
Duration:Instant
Basic EffectAll creature (except undead) troops take ((Power * 5) + 10) damage
Advanced EffectAll creature (except undead) troops take ((Power * 5) + 20) damage
Expert EffectAll creature (except undead) troops take ((Power * 5) + 30) damage


Quicksand
Level:2
Type:Combat
Cost:8
Duration:Until Touched
Basic EffectQuicksand pits are placed in 4 random hexes. They are invisible to creatures unless they are on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all.
Advanced EffectSame as Basic effect, except 6 pits are placed
Expert EffectSame as Basic effect, except 8 pits are placed


Visions
Level:2
Type:Adventure
Cost:4
Duration:1 Day
Basic EffectDisplays the number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to Power or 3, whichever is greater.
Advanced EffectSame as Basic effect, except an enemy hero primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (Power * 2) or 3, whichever is greater.
Expert EffectSame as Advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power * 3).


Animate Dead
Level:3
Type:Combat
Cost:15
Duration:Permanent
Basic EffectReanimates ((Power * 50) + 30) health points worth of killed undead creatures in target, allied troop
Advanced EffectReanimates ((Power * 50) + 60) health points worth of killed undead creatures in target, allied troop
Expert EffectReanimates ((Power * 50) + 100) health points worth of killed undead creatures in target, allied troop


Anti-Magic
Level:3
Type:Combat
Cost:15
Duration:1 Round/Power
Basic EffectTarget, allied troop can only be affected by level 4 or 5 spells
Advanced EffectTarget, allied troop can only be affected by level 5 spells
Expert EffectTarget, allied troop is immune to spell effects


Earthquake
Level:3
Type:Combat
Cost:20
Duration:Instant
Basic EffectDoes one point of damage to 2 random castle walls during siege combat.
Advanced EffectDoes one point of damage to 3 random castle walls during siege combat.
Expert EffectDoes one point of damage to 4 random castle walls during siege combat.


Protection from Earth
Level:3
Type:Combat
Cost:12
Duration:1 Round/Power
Basic EffectDamage from Earth Magic spells is reduced by 30%, for target, allied troop.
Advanced EffectDamage from Earth Magic spells is reduced by 50%, for target, allied troop.
Expert EffectDamage from Earth Magic spells is reduced by 50%, for all allied troops.


Meteor Shower
Level:4
Type:Combat
Cost:16
Duration:Instant
Basic EffectTroops in target hex and adjacent hexes take ((power * 25) + 25) damage.
Advanced EffectTroops in target hex and adjacent hexes take ((power * 25) + 50) damage.
Expert EffectTroops in target hex and adjacent hexes take ((power * 25) + 10.0) damage


Resurrection
Level:4
Type:Combat
Cost:20
Duration:Instant/Permanent
Basic EffectTarget, allied troop with dead creatures has ((Power * 50) + 40) health worth of creatures restored to life for the duration of the current battle.
Advanced EffectSame as Basic Effect, except that ((Power * 50) + 80) health worth of creatures are restored permanently.
Expert EffectSame as Advanced effect, except ((Power * 50) + 160) health worth of creatures are restored.


Sorrow
Level:4
Type:Combat
Cost:16
Duration:1 Round/Power
Basic EffectTarget, enemy troop's morale rating is reduced by 1.
Advanced EffectTarget, enemy troop's morale rating is reduced by 2.
Expert EffectAll enemy troops' morale ratings are reduced by 2.


Town Portal
Level:4
Type:Adventure
Cost:16
Duration:Instant
Basic EffectCasting hero is teleported to the nearest allied town. 3 movement points are spent when the spell is cast.
Advanced EffectCasting hero may teleport to any allied town with no visiting hero. 3 movement points are expended when the spell is cast.
Expert EffectSame as Advanced effect, except that movement point cost is 2.


Implosion
Level:5
Type:Combat
Cost:30
Duration:Instant
Basic EffectTarget, enemy troop receives ((Power * 75) + 100) damage.
Advanced EffectTarget, enemy troop receives ((Power * 75) + 200) damage.
Expert EffectTarget, enemy troop receives ((Power * 75) + 200) damage.


Summon Earth Elemental
Level:5
Type:Combat
Cost:25
Duration:Special
Basic EffectA troop containing (Power * 2) Earth Elementals appears on the side of the casting player. Only one type of elemental may be summoned.
Advanced EffectSame as Basic effect, except that (Power * 3) Earth Elementals are summoned
Expert EffectSame as Basic effect, except that (Power * 4) Earth Elementals are summoned