Heroes of Might & Magic III

Air Magic
Air Magic
Earth Magic
Earth Magic
Fire Magic
Fire Magic
Water Magic
Water Magic

Water Magic Spells:


Bless
Level:1
Type:Combat
Cost:5
Duration:1 Round/Power
Basic EffectCreatures in target, allied troop inflict maximum damage when they attack.
Advanced EffectCreatures in target, allied troop inflict maximum damage + 1 when they attack.
Expert EffectAll allied creatures inflict maximum damage + 1 when they attack.


Cure
Level:1
Type:Combat
Cost:6
Duration:Instant
Basic EffectRemoves all negative spell effects from target, allied troop and heals it for ((Power * 5) + 10) health points.
Advanced EffectRemoves all negative spell effects from target, allied troop and heals it for ((Power * 5) + 20) health points.
Expert EffectRemoves all negative spell effects from target, allied troop and heals it for ((Power * 5) + 30) health points.


Dispel
Level:1
Type:Combat
Cost:5
Duration:Instant
Basic EffectRemoves all spell effects from target, allied creature troop.
Advanced EffectRemoves all spell effects from target, allied or enemy creature troop.
Expert EffectRemoves all spell effects from all creatures and the battlefield


Magic Arrow
Level:1
Type:Combat
Cost:5
Duration:Instant
Basic EffectTarget, enemy troop receives ((Power * 10) + 10) damage.
Advanced EffectTarget, enemy troop receives ((Power * 10) + 20) damage.
Expert EffectTarget, enemy troop receives ((Power * 10) + 30) damage.


Protection from Water
Level:1
Type:Combat
Cost:5
Duration:1 Round/Power
Basic EffectDamage from Water Magic spells is reduced by 30% for target, allied troop.
Advanced EffectDamage from Water Magic spells is reduced by 50% for target, allied troop.
Expert EffectDamage from Water Magic spells is reduced by 50% all allied troops.


Summon Boat
Level:1
Type:Adventure
Cost:8
Duration:Instant
Basic EffectSummons one of your hero's boats to their current location. If none of those boats are available, then one of your other hero's boats is summoned. Spell has a 50% chance of working. The spells fails if there are no unoccupied boats available.
Advanced EffectSame as Basic effect, except that if no boats are available, a new one is created. the spell has a 75% chance of working. There are a maximum of 64 boats allowed on the adventure map at one time. The spell fails if all are occupied.
Expert EffectSame as Advanced effect, except that the spell has a 100% chance of working (unless all 64 boats are occupied).


Ice Bolt
Level:2
Type:Combat
Cost:8
Duration:Instant
Basic EffectTarget, enemy troop receives ((Power * 20) + 10) damage.
Advanced EffectTarget, enemy troop receives ((Power * 20) + 20) damage.
Expert EffectTarget, enemy troop receives ((Power * 20) + 50) damage.


Remove Obstacle
Level:2
Type:Combat
Cost:7
Duration:Instant
Basic EffectRemoves one, non-magic obstacle from the battlefield. Integrated obstacles, such as cliffs are not affected.
Advanced EffectSame as Basic effect, except Fire Walls may be removed.
Expert EffectSame as Advanced effect, except all non-integrated obstacles can be removed.


Scuttle Boat
Level:2
Type:Adventure
Cost:8
Duration:Instant
Basic EffectSpell has a 50% chance of destroying a boat, unless occupied.
Advanced EffectSpell has a 75% chance of destroying a boat, unless occupied.
Expert EffectSpell destroys a boat, unless occupied.


Visions
Level:2
Type:Adventure
Cost:4
Duration:1 Day
Basic EffectDisplays the number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to Power or 3, whichever is greater.
Advanced EffectSame as Basic effect, except an enemy hero primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (Power * 2) or 3, whichever is greater.
Expert EffectSame as Advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power * 3).


Weakness
Level:2
Type:Combat
Cost:8
Duration:1 Round/Power
Basic EffectTarget, enemy troop's attack rating is reduced by 3.
Advanced EffectTarget, enemy troop's attack rating is reduced by 6.
Expert EffectAll enemy troops' attack rating is reduced by 3.


Forgetfulness
Level:3
Type:Combat
Cost:12
Duration:1 Round/Power
Basic EffectHalf of the creatures in target, enemy troop with ranged attack forget to shoot.
Advanced EffectTarget, enemy troop with ranged attack cannot use its ranged attack.
Expert EffectAll enemy troops with ranged attack cannot use their ranged attacks.


Frost Ring
Level:3
Type:Combat
Cost:12
Duration:Instant
Basic EffectTroops in hex surrounding target hex receive ((Power * 10) + 15) in damage. Target hex is unaffected.
Advanced EffectSame as Basic effect, except damage is ((Power * 10) + 30).
Expert EffectSame as Basic effect, except damage is ((Power * 10) + 60).


Mirth
Level:3
Type:Combat
Cost:12
Duration:Instant
Basic EffectMorale of target, allied troop is increased by 1.
Advanced EffectMorale of target, allied troop is increased by 2.
Expert EffectMorale of all allied troops is increased by 2.


Teleport
Level:3
Type:Combat
Cost:15
Duration:Instant
Basic EffectTarget, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
Advanced EffectSame as Basic effect, except troop cannot teleport over walls.
Expert EffectSame as Basic effect, except troop can move to any unoccupied hex.


Clone
Level:4
Type:Combat
Cost:24
Duration:Current Battle
Basic EffectCreates a duplicate of target, allied troop of level 1 - 5. The duplicate can attack but is dispelled if it receives any damage.
Advanced EffectSame as Basic effect, except the duplicate may be of a level 1 - 6 troop.
Expert EffectSame as Basic effect, except the duplicate may be of a level 1 - 7 troop.


Prayer
Level:4
Type:Combat
Cost:16
Duration:1 Round/Power
Basic EffectTarget, allied troop's attack, defense, and speed (hexes/turn) ratings are increased by 2.
Advanced EffectTarget, allied troop's attack, defense, and speed (hexes/turn) ratings are increased by 4.
Expert EffectAll allied troops' attack, defense, and speed (hexes/turn) ratings are increased by 4.


Water Walk
Level:4
Type:Adventure
Cost:12
Duration:1 Day
Basic EffectThe casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement.
Advanced EffectSame as basic effect, except that water movement may be up to 80% of the hero's normal movement.
Expert EffectSame as basic effect, except that water movement may be made the hero's full normal movement.


Summon Water Elemental
Level:5
Type:Combat
Cost:25
Duration:Combat
Basic EffectA troop containing (Power * 2) Water Elementals appears on the side of the casting player. Only one type of elemental may be summoned.
Advanced EffectSame as Basic effect, except that (Power * 3) Water Elementals are summoned
Expert EffectSame as Basic effect, except that (Power * 4) Water Elementals are summoned