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Water Magic Spells:
 Bless | | Level: | 1 | | Type: | Combat | | Cost: | 5 | | Duration: | 1 Round/Power |
| | Basic Effect | Creatures in target, allied troop inflict maximum damage when they attack. | | Advanced Effect | Creatures in target, allied troop inflict maximum damage + 1 when they attack. | | Expert Effect | All allied creatures inflict maximum damage + 1 when they attack. |
 Cure | | Level: | 1 | | Type: | Combat | | Cost: | 6 | | Duration: | Instant |
| | Basic Effect | Removes all negative spell effects from target, allied troop and heals it for
((Power * 5) + 10) health points. | | Advanced Effect | Removes all negative spell effects from target, allied troop and heals it for
((Power * 5) + 20) health points. | | Expert Effect | Removes all negative spell effects from target, allied troop and heals it for
((Power * 5) + 30) health points. |
 Dispel | | Level: | 1 | | Type: | Combat | | Cost: | 5 | | Duration: | Instant |
| | Basic Effect | Removes all spell effects from target, allied creature troop. | | Advanced Effect | Removes all spell effects from target, allied or enemy creature troop. | | Expert Effect | Removes all spell effects from all creatures and the battlefield |
 Magic Arrow | | Level: | 1 | | Type: | Combat | | Cost: | 5 | | Duration: | Instant |
| | Basic Effect | Target, enemy troop receives ((Power * 10) + 10) damage. | | Advanced Effect | Target, enemy troop receives ((Power * 10) + 20) damage. | | Expert Effect | Target, enemy troop receives ((Power * 10) + 30) damage. |
 Protection from Water | | Level: | 1 | | Type: | Combat | | Cost: | 5 | | Duration: | 1 Round/Power |
| | Basic Effect | Damage from Water Magic spells is reduced by 30% for target, allied troop. | | Advanced Effect | Damage from Water Magic spells is reduced by 50% for target, allied troop. | | Expert Effect | Damage from Water Magic spells is reduced by 50% all allied troops. |
 Summon Boat | | Level: | 1 | | Type: | Adventure | | Cost: | 8 | | Duration: | Instant |
| | Basic Effect | Summons one of your hero's boats to their current location. If none of those
boats are available, then one of your other hero's boats is summoned. Spell has
a 50% chance of working. The spells fails if there are no unoccupied boats
available. | | Advanced Effect | Same as Basic effect, except that if no boats are available, a new one is
created. the spell has a 75% chance of working. There are a maximum of 64 boats
allowed on the adventure map at one time. The spell fails if all are occupied. | | Expert Effect | Same as Advanced effect, except that the spell has a 100% chance of working
(unless all 64 boats are occupied). |
 Ice Bolt | | Level: | 2 | | Type: | Combat | | Cost: | 8 | | Duration: | Instant |
| | Basic Effect | Target, enemy troop receives ((Power * 20) + 10) damage. | | Advanced Effect | Target, enemy troop receives ((Power * 20) + 20) damage. | | Expert Effect | Target, enemy troop receives ((Power * 20) + 50) damage. |
 Remove Obstacle | | Level: | 2 | | Type: | Combat | | Cost: | 7 | | Duration: | Instant |
| | Basic Effect | Removes one, non-magic obstacle from the battlefield. Integrated obstacles,
such as cliffs are not affected. | | Advanced Effect | Same as Basic effect, except Fire Walls may be removed. | | Expert Effect | Same as Advanced effect, except all non-integrated obstacles can be removed. |
 Scuttle Boat | | Level: | 2 | | Type: | Adventure | | Cost: | 8 | | Duration: | Instant |
| | Basic Effect | Spell has a 50% chance of destroying a boat, unless occupied. | | Advanced Effect | Spell has a 75% chance of destroying a boat, unless occupied. | | Expert Effect | Spell destroys a boat, unless occupied. |
 Visions | | Level: | 2 | | Type: | Adventure | | Cost: | 4 | | Duration: | 1 Day |
| | Basic Effect | Displays the number of monsters in a wandering monster troop and whether or not
the troop will offer to join the casting hero's army. Range is equal to Power
or 3, whichever is greater. | | Advanced Effect | Same as Basic effect, except an enemy hero primary skill stats, and the
composition and quantity of the hero's army can be viewed. Range is (Power * 2)
or 3, whichever is greater. | | Expert Effect | Same as Advanced effect, except an enemy town's statistics and garrison
composition and quantity may be viewed. Range is (power * 3). |
 Weakness | | Level: | 2 | | Type: | Combat | | Cost: | 8 | | Duration: | 1 Round/Power |
| | Basic Effect | Target, enemy troop's attack rating is reduced by 3. | | Advanced Effect | Target, enemy troop's attack rating is reduced by 6. | | Expert Effect | All enemy troops' attack rating is reduced by 3. |
 Forgetfulness | | Level: | 3 | | Type: | Combat | | Cost: | 12 | | Duration: | 1 Round/Power |
| | Basic Effect | Half of the creatures in target, enemy troop with ranged attack forget to shoot. | | Advanced Effect | Target, enemy troop with ranged attack cannot use its ranged attack. | | Expert Effect | All enemy troops with ranged attack cannot use their ranged attacks. |
 Frost Ring | | Level: | 3 | | Type: | Combat | | Cost: | 12 | | Duration: | Instant |
| | Basic Effect | Troops in hex surrounding target hex receive ((Power * 10) + 15) in damage.
Target hex is unaffected. | | Advanced Effect | Same as Basic effect, except damage is ((Power * 10) + 30). | | Expert Effect | Same as Basic effect, except damage is ((Power * 10) + 60). |
 Mirth | | Level: | 3 | | Type: | Combat | | Cost: | 12 | | Duration: | Instant |
| | Basic Effect | Morale of target, allied troop is increased by 1. | | Advanced Effect | Morale of target, allied troop is increased by 2. | | Expert Effect | Morale of all allied troops is increased by 2. |
 Teleport | | Level: | 3 | | Type: | Combat | | Cost: | 15 | | Duration: | Instant |
| | Basic Effect | Target, allied troop instantly moves to an unoccupied target hex. Troop cannot
teleport over walls or moats. | | Advanced Effect | Same as Basic effect, except troop cannot teleport over walls. | | Expert Effect | Same as Basic effect, except troop can move to any unoccupied hex. |
 Clone | | Level: | 4 | | Type: | Combat | | Cost: | 24 | | Duration: | Current Battle |
| | Basic Effect | Creates a duplicate of target, allied troop of level 1 - 5. The duplicate can
attack but is dispelled if it receives any damage. | | Advanced Effect | Same as Basic effect, except the duplicate may be of a level 1 - 6 troop. | | Expert Effect | Same as Basic effect, except the duplicate may be of a level 1 - 7 troop. |
 Prayer | | Level: | 4 | | Type: | Combat | | Cost: | 16 | | Duration: | 1 Round/Power |
| | Basic Effect | Target, allied troop's attack, defense, and speed (hexes/turn) ratings are
increased by 2. | | Advanced Effect | Target, allied troop's attack, defense, and speed (hexes/turn) ratings are
increased by 4. | | Expert Effect | All allied troops' attack, defense, and speed (hexes/turn) ratings are
increased by 4. |
 Water Walk | | Level: | 4 | | Type: | Adventure | | Cost: | 12 | | Duration: | 1 Day |
| | Basic Effect | The casting hero may follow a movement path across water, provided the end
destination is an unoccupied location on land. Water movement may be up to 60%
of the hero's normal movement. | | Advanced Effect | Same as basic effect, except that water movement may be up to 80% of the hero's
normal movement. | | Expert Effect | Same as basic effect, except that water movement may be made the hero's full
normal movement. |
 Summon Water Elemental | | Level: | 5 | | Type: | Combat | | Cost: | 25 | | Duration: | Combat |
| | Basic Effect | A troop containing (Power * 2) Water Elementals appears on the side of the
casting player. Only one type of elemental may be summoned. | | Advanced Effect | Same as Basic effect, except that (Power * 3) Water Elementals are summoned | | Expert Effect | Same as Basic effect, except that (Power * 4) Water Elementals are summoned |
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