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Fire Magic Spells:
 Bloodlust | | Level: | 1 | | Type: | Combat | | Cost: | 5 | | Duration: | 1 Round/Power |
| | Basic Effect | Target, allied troop receives a +3 attack rating bonus for hand-to-hand attack | | Advanced Effect | Target, allied troop receives a +6 attack rating bonus for hand-to-hand attack | | Expert Effect | All allied troops receive a +6 attack rating bonus for hand-to-hand attack |
 Curse | | Level: | 1 | | Type: | Combat | | Cost: | 6 | | Duration: | 1 Round/Power |
| | Basic Effect | Target, enemy troop creatures deliver minimum damage when attacking | | Advanced Effect | Target, enemy troop creatures deliver ((80% of their minimum damage) - 1) when
they attack. | | Expert Effect | All enemy creatures deliver ((80% of their minimum damage) - 1) when they
attack. |
 Magic Arrow | | Level: | 1 | | Type: | Combat | | Cost: | 5 | | Duration: | Instant |
| | Basic Effect | Target, enemy troop receives ((Power * 10) + 10) damage. | | Advanced Effect | Target, enemy troop receives ((Power * 10) + 20) damage. | | Expert Effect | Target, enemy troop receives ((Power * 10) + 30) damage. |
 Protection from Fire | | Level: | 1 | | Type: | Combat | | Cost: | 5 | | Duration: | 1 Round/Power |
| | Basic Effect | Damage from Fire Magic spells is reduced by 30% for target, allied troop. | | Advanced Effect | Damage from Fire Magic spells is reduced by 50% for target, allied troop. | | Expert Effect | Damage from Fire Magic spells is reduced by 30% for all allied troops. |
 Blind | | Level: | 2 | | Type: | Combat | | Cost: | 10 | | Duration: | 1 Round/Power |
| | Basic Effect | Target, enemy troop is frozen until attacked, dispelled, or effect wears off.
Deactivating attack is retaliated at 50% of normal damage. | | Advanced Effect | Same as Basic effect, except that the deactivating attack is retaliated at 25%
of normal damage. | | Expert Effect | Same as Basic effect, except the deactivating attack is not retaliated. |
 Fire Wall | | Level: | 2 | | Type: | Combat | | Cost: | 8 | | Duration: | 2 Rounds |
| | Basic Effect | a two-hex wide wall is produced at target hex. A troop passing through these
hexes takes ((Power * 10) + 10) damage. | | Advanced Effect | Same as Basic effect, except that the wall of fire is three hexes wide and
damage is ((Power * 10) + 20). | | Expert Effect | Same as Advanced effect, except damage is ((Power * 10) + 50). |
 Visions | | Level: | 2 | | Type: | Adventure | | Cost: | 4 | | Duration: | 1 Day |
| | Basic Effect | Displays the number of monsters in a wandering monster troop and whether or not
the troop will offer to join the casting hero's army. Range is equal to Power
or 3, whichever is greater. | | Advanced Effect | Same as Basic effect, except an enemy hero primary skill stats, and the
composition and quantity of the hero's army can be viewed. Range is (Power * 2)
or 3, whichever is greater. | | Expert Effect | Same as Advanced effect, except an enemy town's statistics and garrison
composition and quantity may be viewed. Range is (power * 3). |
 Fireball | | Level: | 3 | | Type: | Combat | | Cost: | 15 | | Duration: | Instant |
| | Basic Effect | Troops in target hex and its surrounding hexes take ((Power * 10) + 15) damage. | | Advanced Effect | Same as Basic effect, except that damage is ((Power * 10) + 30). | | Expert Effect | Same as Basic effect, except that damage is ((Power * 10) + 60). |
 Land Mine | | Level: | 3 | | Type: | Combat | | Cost: | 18 | | Duration: | Until Touched |
| | Basic Effect | Landmines are placed in four random hexes on the battlefield. A troop stepping
on a mine takes ((Power * 10) + 25) damage. Enemy creatures on their native
terrain can see the mines and can cross them safely. To all others they are
invisible. | | Advanced Effect | | | Expert Effect | |
 Misfortune | | Level: | 3 | | Type: | Combat | | Cost: | 12 | | Duration: | 1 Round/Power |
| | Basic Effect | Luck of target, enemy troop is reduced by 1. | | Advanced Effect | Luck of target, enemy troop is reduced by 2. | | Expert Effect | Luck of all enemy troops is reduced by 2. |
 Armageddon | | Level: | 4 | | Type: | Combat | | Cost: | 24 | | Duration: | Instant |
| | Basic Effect | All troops take ((Power * 50) + 30) points of damage. | | Advanced Effect | All troops take ((Power * 50) + 60) points of damage. | | Expert Effect | All troops take ((Power * 50) + 120) points of damage. |
 Berserk | | Level: | 4 | | Type: | Combat | | Cost: | 20 | | Duration: | 1 Attack |
| | Basic Effect | Target attacks nearest troop. | | Advanced Effect | Target attacks nearest troop. All creatures within a 1 hex radius of target are
also affected. | | Expert Effect | Target attacks nearest troop. All creatures within a 2 hex radius of target are
also affected. |
 Fire Shield | | Level: | 4 | | Type: | Combat | | Cost: | 16 | | Duration: | 1 Round/Power |
| | Basic Effect | 20% of hand-to-hand damage inflicted on target, allied troop is
counter-inflicted on attackers of the troop. | | Advanced Effect | Same as Basic effect, except that 25% of damage is counter-inflicted. | | Expert Effect | Same as Basic effect, except that 30% of damage is counter-inflicted. |
 Frenzy | | Level: | 4 | | Type: | Combat | | Cost: | 16 | | Duration: | Until troop's next action |
| | Basic Effect | Target troop's attack rating is increased by 100% of the troop's defense
rating, and its defense rating is reduced to 0. | | Advanced Effect | Same as Basic effect, except attack rating is increased by 150% of the troop's
defense rating. | | Expert Effect | Same as Basic effect, except attack rating is increased by 200% of the troop's
defense rating. |
 Inferno | | Level: | 4 | | Type: | Combat | | Cost: | 16 | | Duration: | Instant |
| | Basic Effect | Strikes target hex and all hexes within 2 hexes for ((Power * 10) + 20) damage. | | Advanced Effect | Same as Basic effect, except that damage is ((Power * 10) + 40). | | Expert Effect | Same as Basic effect, except that damage is ((Power * 10) + 80). |
 Slayer | | Level: | 4 | | Type: | Combat | | Cost: | 16 | | Duration: | 1 Round/Power |
| | Basic Effect | Target, allied troop's attack rating is increased by 8 against Behemoths,
Dragons (Green, Gold, Red, Black, Bone, and Ghost)
, and Hydras | | Advanced Effect | Same as Basic effect, except that the attack bonus also affects Devils and Angels. | | Expert Effect | Same as Advanced effect, except that attack bonus also affects Titans. |
 Sacrifice | | Level: | 5 | | Type: | Combat | | Cost: | 25 | | Duration: | Permanent |
| | Basic Effect | Target, non-undead troop is sacrificed (destroyed). Then another target dead
troop has ((Power + destroyed troop's creature base health + 3) * # of
creatures sacrificed) in health total of creatures returned to life. | | Advanced Effect | Same as Basic effect, except that the health total of creatures resurrected is
((Power + destroyed troop's creature base health + 6) * # of creatures
sacrificed) | | Expert Effect | Same as Basic effect, except that the health total of creatures resurrected is
((Power + destroyed troop's creature base health + 10) * # of creatures
sacrificed) |
 Summon Fire Elemental | | Level: | 5 | | Type: | Combat | | Cost: | 25 | | Duration: | Combat |
| | Basic Effect | A troop containing (Power * 2) Fire Elementals appears on the side of the
casting player. Only one type of elemental may be summoned. | | Advanced Effect | Same as Basic effect, except that (Power * 3) Fire Elementals are summoned | | Expert Effect | Same as Basic effect, except that (Power * 4) Fire Elementals are summoned |
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