Heroes of Might & Magic III

Air Magic
Air Magic
Earth Magic
Earth Magic
Fire Magic
Fire Magic
Water Magic
Water Magic

Fire Magic Spells:


Bloodlust
Level:1
Type:Combat
Cost:5
Duration:1 Round/Power
Basic EffectTarget, allied troop receives a +3 attack rating bonus for hand-to-hand attack
Advanced EffectTarget, allied troop receives a +6 attack rating bonus for hand-to-hand attack
Expert EffectAll allied troops receive a +6 attack rating bonus for hand-to-hand attack


Curse
Level:1
Type:Combat
Cost:6
Duration:1 Round/Power
Basic EffectTarget, enemy troop creatures deliver minimum damage when attacking
Advanced EffectTarget, enemy troop creatures deliver ((80% of their minimum damage) - 1) when they attack.
Expert EffectAll enemy creatures deliver ((80% of their minimum damage) - 1) when they attack.


Magic Arrow
Level:1
Type:Combat
Cost:5
Duration:Instant
Basic EffectTarget, enemy troop receives ((Power * 10) + 10) damage.
Advanced EffectTarget, enemy troop receives ((Power * 10) + 20) damage.
Expert EffectTarget, enemy troop receives ((Power * 10) + 30) damage.


Protection from Fire
Level:1
Type:Combat
Cost:5
Duration:1 Round/Power
Basic EffectDamage from Fire Magic spells is reduced by 30% for target, allied troop.
Advanced EffectDamage from Fire Magic spells is reduced by 50% for target, allied troop.
Expert EffectDamage from Fire Magic spells is reduced by 30% for all allied troops.


Blind
Level:2
Type:Combat
Cost:10
Duration:1 Round/Power
Basic EffectTarget, enemy troop is frozen until attacked, dispelled, or effect wears off. Deactivating attack is retaliated at 50% of normal damage.
Advanced EffectSame as Basic effect, except that the deactivating attack is retaliated at 25% of normal damage.
Expert EffectSame as Basic effect, except the deactivating attack is not retaliated.


Fire Wall
Level:2
Type:Combat
Cost:8
Duration:2 Rounds
Basic Effecta two-hex wide wall is produced at target hex. A troop passing through these hexes takes ((Power * 10) + 10) damage.
Advanced EffectSame as Basic effect, except that the wall of fire is three hexes wide and damage is ((Power * 10) + 20).
Expert EffectSame as Advanced effect, except damage is ((Power * 10) + 50).


Visions
Level:2
Type:Adventure
Cost:4
Duration:1 Day
Basic EffectDisplays the number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to Power or 3, whichever is greater.
Advanced EffectSame as Basic effect, except an enemy hero primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (Power * 2) or 3, whichever is greater.
Expert EffectSame as Advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power * 3).


Fireball
Level:3
Type:Combat
Cost:15
Duration:Instant
Basic EffectTroops in target hex and its surrounding hexes take ((Power * 10) + 15) damage.
Advanced EffectSame as Basic effect, except that damage is ((Power * 10) + 30).
Expert EffectSame as Basic effect, except that damage is ((Power * 10) + 60).


Land Mine
Level:3
Type:Combat
Cost:18
Duration:Until Touched
Basic EffectLandmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power * 10) + 25) damage. Enemy creatures on their native terrain can see the mines and can cross them safely. To all others they are invisible.
Advanced Effect
Expert Effect


Misfortune
Level:3
Type:Combat
Cost:12
Duration:1 Round/Power
Basic EffectLuck of target, enemy troop is reduced by 1.
Advanced EffectLuck of target, enemy troop is reduced by 2.
Expert EffectLuck of all enemy troops is reduced by 2.


Armageddon
Level:4
Type:Combat
Cost:24
Duration:Instant
Basic EffectAll troops take ((Power * 50) + 30) points of damage.
Advanced EffectAll troops take ((Power * 50) + 60) points of damage.
Expert EffectAll troops take ((Power * 50) + 120) points of damage.


Berserk
Level:4
Type:Combat
Cost:20
Duration:1 Attack
Basic EffectTarget attacks nearest troop.
Advanced EffectTarget attacks nearest troop. All creatures within a 1 hex radius of target are also affected.
Expert EffectTarget attacks nearest troop. All creatures within a 2 hex radius of target are also affected.


Fire Shield
Level:4
Type:Combat
Cost:16
Duration:1 Round/Power
Basic Effect20% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
Advanced EffectSame as Basic effect, except that 25% of damage is counter-inflicted.
Expert EffectSame as Basic effect, except that 30% of damage is counter-inflicted.


Frenzy
Level:4
Type:Combat
Cost:16
Duration:Until troop's next action
Basic EffectTarget troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to 0.
Advanced EffectSame as Basic effect, except attack rating is increased by 150% of the troop's defense rating.
Expert EffectSame as Basic effect, except attack rating is increased by 200% of the troop's defense rating.


Inferno
Level:4
Type:Combat
Cost:16
Duration:Instant
Basic EffectStrikes target hex and all hexes within 2 hexes for ((Power * 10) + 20) damage.
Advanced EffectSame as Basic effect, except that damage is ((Power * 10) + 40).
Expert EffectSame as Basic effect, except that damage is ((Power * 10) + 80).


Slayer
Level:4
Type:Combat
Cost:16
Duration:1 Round/Power
Basic EffectTarget, allied troop's attack rating is increased by 8 against Behemoths, Dragons (Green, Gold, Red, Black, Bone, and Ghost) , and Hydras
Advanced EffectSame as Basic effect, except that the attack bonus also affects Devils and Angels.
Expert EffectSame as Advanced effect, except that attack bonus also affects Titans.


Sacrifice
Level:5
Type:Combat
Cost:25
Duration:Permanent
Basic EffectTarget, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((Power + destroyed troop's creature base health + 3) * # of creatures sacrificed) in health total of creatures returned to life.
Advanced EffectSame as Basic effect, except that the health total of creatures resurrected is ((Power + destroyed troop's creature base health + 6) * # of creatures sacrificed)
Expert EffectSame as Basic effect, except that the health total of creatures resurrected is ((Power + destroyed troop's creature base health + 10) * # of creatures sacrificed)


Summon Fire Elemental
Level:5
Type:Combat
Cost:25
Duration:Combat
Basic EffectA troop containing (Power * 2) Fire Elementals appears on the side of the casting player. Only one type of elemental may be summoned.
Advanced EffectSame as Basic effect, except that (Power * 3) Fire Elementals are summoned
Expert EffectSame as Basic effect, except that (Power * 4) Fire Elementals are summoned