
|  | |
Skill List
   Archery | Description: | Increases the damage done by ranged attackers in the hero's army | Basic: | Ranged attack damage is increased by 10% | Advanced: | Ranged attack damage is increased by 25% | Expert: | Ranged attack damage is increased by 50% |
|
   Armorer | Description: | Reduces the amount of damage received by the hero's troops in combat. | Basic: | Damage inflicted on troops is reduced by 5% | Advanced: | Damage inflicted on troops is reduced by 10% | Expert: | Damage inflicted on troops is reduced by 15% |
|
   Artillery | Description: | Gives the hero manual control over their ballista, increases its number of
shots per round to 2, and increases the ballista's chance for dealing double
damage. | Basic: | Ballista shots have a 50% chance of dealing double damage. | Advanced: | Ballista shots have a 75% chance of dealing double damage. | Expert: | Ballista shots deal double damage. |
|
   Ballistics | Description: | Gives the hero manual control over the catapult and increases its number of
shots, accuracy and damage. | Basic: | A catapult lobs 1 shot with a 60% chance to hit the intended target wall.
Chance to inflict maximum damage is 50%. Until all siege walls are destroyed,
chances to hit arrow towers or the drawbridge is less than 60%. | Advanced: | Same as Basic effect, except the Catapult can lob 2 shots. | Expert: | A catapult can lob 2 shot for maximum damage, each with a 75% chance to hit the
intended target wall. . Until all siege walls are destroyed, chances to hit
arrow towers or the drawbridge is less than 75%. |
|
   Diplomacy | Description: | Increases the chance wandering creatures will offer to join the hero's army and
lowers the cost of surrendering to another hero. | Basic: | 25% of creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 20% | Advanced: | 50% of creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 40% | Expert: | All creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 60% |
|
   Eagle Eye | Description: | Gives the hero a chance to learn spells cast by enemy spellcasters in battles. | Basic: | The hero has a 40% chance to learn spells of 2nd level or below | Advanced: | The hero has a 50% chance to learn spells of 3rd level or below | Expert: | The hero has a 60% chance to learn spells of 4th level or below |
|
   Estates | Description: | The hero produces gold for their player's resource pool. | Basic: | 125 gold per day is generated | Advanced: | 250 Gold per day is generated | Expert: | 500 Gold per day is generated. |
|
   First Aid | Description: | Increases the effectiveness of the First Aid tent war machine and gives the
player manual control over what troop the First Aid tent targets. The First Aid
tent regenerates damage done to the first creature in a target troop. | Basic: | Regenerates up to 50 health points to the top creature in a troop. | Advanced: | Regenerates up to 75 health points to the top creature in a troop. | Expert: | Regenerates up to 100 health points to the top creature in a troop. |
|
   Intelligence | Description: | Adds a bonus to the hero's maximum spell points. | Basic: | Maximum spell points are increased by 25% | Advanced: | Maximum spell points are increased by 50% | Expert: | Maximum spell points are increased by 100% |
|
   Leadership | Description: | The hero's troops gain a morale rating bonus. Necromancers and Death Knightscannot learn this skill. | Basic: | Morale is increased by 1. | Advanced: | Morale is increased by 2. | Expert: | Morale is increased by 3. |
|
   Learning | Description: | Increases the amount of experience the hero gains from combat. | Basic: | Earned experience is increased by 5%. | Advanced: | Earned experience is increased by 10%. | Expert: | Earned experience is increased by 15%. |
|
   Logistics | Description: | Hero's land movement range is increased. | Basic: | Range is increased by 10% | Advanced: | Range is increased by 20% | Expert: | Range is increased by 30% |
|
   Luck | Description: | The hero's troops gain a luck rating bonus. | Basic: | Luck is increased by 1. | Advanced: | Luck is increased by 2. | Expert: | Luck is increased by 3. |
|
   Mysticism | Description: | Increases the number of spell points the hero regenerates each day. | Basic: | Spell point regeneration is increased to 2 points per day. | Advanced: | Spell point regeneration is increased to 3 points per day. | Expert: | Spell point regeneration is increased to 4 points per day. |
|
   Navigation | Description: | Increases the hero's movement range over water in boats. | Basic: | Water range is increased by 50% | Advanced: | Water range is increased by 100% | Expert: | Water range is increased by 150% |
|
   Necromancy | Description: | When the hero wins a battle, a portion of the opponent's killed is resurrected
as skeletons and added to the hero's army. | Basic: | 10% of enemy creatures killed are resurrected. | Advanced: | 20% of enemy creatures killed are resurrected. | Expert: | 30% of enemy creatures killed are resurrected. |
|
   Offense | Description: | Increases the amount of hand-to-hand damage the hero's troops inflict in
combat. | Basic: | Inflicted damage is increased by 10% | Advanced: | Inflicted damage is increased by 20% | Expert: | Inflicted damage is increased by 30% |
|
   Pathfinding | Description: | Reduces the movement penalty suffered by the hero when moving over difficult
terrain. | Basic: | Movement penalty is reduced by 25% | Advanced: | Movement penalty is reduced by 50% | Expert: | Movement penalty is eliminated. |
|
   Resistance | Description: | Creates a chance enemy spells cast on the hero's troops will fail and have no
effect. | Basic: | 5% chance of spell failure. | Advanced: | 10% chance of spell failure. | Expert: | 15% chance of spell failure. |
|
   Scholar | Description: | Allows the hero to exchange spells with other heroes during trading sessions.
Spell exchange occurs automatically when the hero trade screen appears. the
hero learns spells he or she doesn't know and teaches spells unknown to the
hero traded with. | Basic: | Teach and learn spells 2nd level and below. | Advanced: | Teach and learn spells 3rd level and below. | Expert: | Teach and learn spells 4th level and below. |
|
   Scouting | Description: | Increases the hero's view radius, which expands the area of the Adventure map
revealed as the hero travels into unknown territory. | Basic: | Hero's view radius is increased by 1 square. | Advanced: | Hero's view radius is increased by 2 squares. | Expert: | Hero's view radius is increased by 3 squares. |
|
   Sorcery | Description: | Increases the damaging effect of spells cast by the hero. Effect varies
depending on the spell cast. | Basic: | Damage of cast spells is increased by 5%. | Advanced: | Damage of cast spells is increased by 10%. | Expert: | Damage of cast spells is increased by 15%. |
|
   Tactics | Description: | Enables you to arrange the hero's troops on the battlefield prior to the start
of combat. If the enemy hero also has tactics, the effectiveness of this skill
is reduced. | Basic: | Enables you to move all of the hero's troops to any location within the first 3
columns of the battlefield. | Advanced: | Enables you to move all of the hero's troops to any location within the first 5
columns of the battlefield. | Expert: | Enables you to move all of the hero's troops to any location within the first 7
columns of the battlefield. |
|
   Wisdom | Description: | Allows the hero to learn spells of beyond the 2nd level. | Basic: | The hero can learn 3rd level spells and below. | Advanced: | The hero can learn 4th level spells and below. | Expert: | The hero can learn all spells. |
|
|
|