Heroes of Might & Magic III

Skill List


Air Magic
Description:Increases the effectiveness of Air Magic spells cast by the hero. All Air Magic spells' SP cost is reduced by1 per level of the spell.
Basic:Air Magic spells are cast at the basic level.
Advanced:Air Magic spells are cast at the Advanced level.
Expert:Air Magic spells are cast at the Expert level.


Archery
Description:Increases the damage done by ranged attackers in the hero's army
Basic:Ranged attack damage is increased by 10%
Advanced:Ranged attack damage is increased by 25%
Expert:Ranged attack damage is increased by 50%


Armorer
Description:Reduces the amount of damage received by the hero's troops in combat.
Basic:Damage inflicted on troops is reduced by 5%
Advanced:Damage inflicted on troops is reduced by 10%
Expert:Damage inflicted on troops is reduced by 15%


Artillery
Description:Gives the hero manual control over their ballista, increases its number of shots per round to 2, and increases the ballista's chance for dealing double damage.
Basic:Ballista shots have a 50% chance of dealing double damage.
Advanced:Ballista shots have a 75% chance of dealing double damage.
Expert:Ballista shots deal double damage.


Ballistics
Description:Gives the hero manual control over the catapult and increases its number of shots, accuracy and damage.
Basic:A catapult lobs 1 shot with a 60% chance to hit the intended target wall. Chance to inflict maximum damage is 50%. Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 60%.
Advanced:Same as Basic effect, except the Catapult can lob 2 shots.
Expert:A catapult can lob 2 shot for maximum damage, each with a 75% chance to hit the intended target wall. . Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 75%.


Diplomacy
Description:Increases the chance wandering creatures will offer to join the hero's army and lowers the cost of surrendering to another hero.
Basic:25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%
Advanced:50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%
Expert:All creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 60%


Eagle Eye
Description:Gives the hero a chance to learn spells cast by enemy spellcasters in battles.
Basic:The hero has a 40% chance to learn spells of 2nd level or below
Advanced:The hero has a 50% chance to learn spells of 3rd level or below
Expert:The hero has a 60% chance to learn spells of 4th level or below


Earth Magic
Description:Increases the effectiveness of Earth Magic spells cast by the hero. All Earth Magic spells' SP cost is reduced by1 per level of the spell.
Basic:Earth Magic spells are cast at the basic level.
Advanced:Earth Magic spells are cast at the Advanced level.
Expert:Earth Magic spells are cast at the Expert level.


Estates
Description:The hero produces gold for their player's resource pool.
Basic:125 gold per day is generated
Advanced:250 Gold per day is generated
Expert:500 Gold per day is generated.


Fire Magic
Description:Increases the effectiveness of Fire Magic spells cast by the hero. All Fire Magic spells' SP cost is reduced by1 per level of the spell.
Basic:Fire Magic spells are cast at the basic level.
Advanced:Fire Magic spells are cast at the Advanced level.
Expert:Fire Magic spells are cast at the Expert level.


First Aid
Description:Increases the effectiveness of the First Aid tent war machine and gives the player manual control over what troop the First Aid tent targets. The First Aid tent regenerates damage done to the first creature in a target troop.
Basic:Regenerates up to 50 health points to the top creature in a troop.
Advanced:Regenerates up to 75 health points to the top creature in a troop.
Expert:Regenerates up to 100 health points to the top creature in a troop.


Intelligence
Description:Adds a bonus to the hero's maximum spell points.
Basic:Maximum spell points are increased by 25%
Advanced:Maximum spell points are increased by 50%
Expert:Maximum spell points are increased by 100%


Leadership
Description:The hero's troops gain a morale rating bonus. Necromancers and Death Knightscannot learn this skill.
Basic:Morale is increased by 1.
Advanced:Morale is increased by 2.
Expert:Morale is increased by 3.


Learning
Description:Increases the amount of experience the hero gains from combat.
Basic:Earned experience is increased by 5%.
Advanced:Earned experience is increased by 10%.
Expert:Earned experience is increased by 15%.


Logistics
Description:Hero's land movement range is increased.
Basic:Range is increased by 10%
Advanced:Range is increased by 20%
Expert:Range is increased by 30%


Luck
Description:The hero's troops gain a luck rating bonus.
Basic:Luck is increased by 1.
Advanced:Luck is increased by 2.
Expert:Luck is increased by 3.


Mysticism
Description:Increases the number of spell points the hero regenerates each day.
Basic:Spell point regeneration is increased to 2 points per day.
Advanced:Spell point regeneration is increased to 3 points per day.
Expert:Spell point regeneration is increased to 4 points per day.


Navigation
Description:Increases the hero's movement range over water in boats.
Basic:Water range is increased by 50%
Advanced:Water range is increased by 100%
Expert:Water range is increased by 150%


Necromancy
Description:When the hero wins a battle, a portion of the opponent's killed is resurrected as skeletons and added to the hero's army.
Basic:10% of enemy creatures killed are resurrected.
Advanced:20% of enemy creatures killed are resurrected.
Expert:30% of enemy creatures killed are resurrected.


Offense
Description:Increases the amount of hand-to-hand damage the hero's troops inflict in combat.
Basic:Inflicted damage is increased by 10%
Advanced:Inflicted damage is increased by 20%
Expert:Inflicted damage is increased by 30%


Pathfinding
Description:Reduces the movement penalty suffered by the hero when moving over difficult terrain.
Basic:Movement penalty is reduced by 25%
Advanced:Movement penalty is reduced by 50%
Expert:Movement penalty is eliminated.


Resistance
Description:Creates a chance enemy spells cast on the hero's troops will fail and have no effect.
Basic:5% chance of spell failure.
Advanced:10% chance of spell failure.
Expert:15% chance of spell failure.


Scholar
Description:Allows the hero to exchange spells with other heroes during trading sessions. Spell exchange occurs automatically when the hero trade screen appears. the hero learns spells he or she doesn't know and teaches spells unknown to the hero traded with.
Basic:Teach and learn spells 2nd level and below.
Advanced:Teach and learn spells 3rd level and below.
Expert:Teach and learn spells 4th level and below.


Scouting
Description:Increases the hero's view radius, which expands the area of the Adventure map revealed as the hero travels into unknown territory.
Basic:Hero's view radius is increased by 1 square.
Advanced:Hero's view radius is increased by 2 squares.
Expert:Hero's view radius is increased by 3 squares.


Sorcery
Description:Increases the damaging effect of spells cast by the hero. Effect varies depending on the spell cast.
Basic:Damage of cast spells is increased by 5%.
Advanced:Damage of cast spells is increased by 10%.
Expert:Damage of cast spells is increased by 15%.


Tactics
Description:Enables you to arrange the hero's troops on the battlefield prior to the start of combat. If the enemy hero also has tactics, the effectiveness of this skill is reduced.
Basic:Enables you to move all of the hero's troops to any location within the first 3 columns of the battlefield.
Advanced:Enables you to move all of the hero's troops to any location within the first 5 columns of the battlefield.
Expert:Enables you to move all of the hero's troops to any location within the first 7 columns of the battlefield.


Water Magic
Description:Increases the effectiveness of Water Magic spells cast by the hero. All Water Magic spells' SP cost is reduced by1 per level of the spell.
Basic:Water Magic spells are cast at the basic level.
Advanced:Water Magic spells are cast at the Advanced level.
Expert:Water Magic spells are cast at the Expert level.


Wisdom
Description:Allows the hero to learn spells of beyond the 2nd level.
Basic:The hero can learn 3rd level spells and below.
Advanced:The hero can learn 4th level spells and below.
Expert:The hero can learn all spells.