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Necropolis Troops
Name Cost Attack Defense Health Damage Shots Movement Speed Special
| Skeleton 60 Gold 5 4 6 1 - 3 0 Ground Extra Slow (4 hexes/turn) Skeletons are undead (immune to mind affecting spells, and curse, and are always at neutral morale).
| Skeleton Warrior 70 Gold 6 6 6 1 - 3 0 Ground Slow (5 hexes/turn) Skeleton Warriors are undead (immune to mind affecting spells, and curse, and are always at neutral morale).
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Name Cost Attack Defense Health Damage Shots Movement Speed Special
| Walking Dead 100 Gold 5 5 15 2 - 3 0 Ground Very Slow (3 hexes/turn) Walking Deads are undead (immune to mind affecting spells, and curse, and are always at neutral morale).
| Zombie 125 Gold 5 5 20 2 - 3 0 Ground Extra Slow (4 hexes/turn) Zombies are undead (immune to mind affecting spells, and curse, and are always at neutral morale). Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense lower by two for three rounds.
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Name Cost Attack Defense Health Damage Shots Movement Speed Special
| Wight 200 Gold 7 7 18 3 - 5 0 Flying Slow (5 hexes/turn) Wights are undead (immune to mind affecting spells, and curse, and are always at neutral morale). When it becomes the Wight's turn, the top unit of the stack regains full health.
| Wraith 230 Gold 7 7 18 3 - 5 0 Flying Extra Swift (7 hexes/turn) Wraiths are undead (immune to mind affecting spells, and curse, and are always at neutral morale). 2 SP are drained from the enemy hero per turn. When it becomes the Wraith's turn, the top unit of the stack regains full health.
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Name Cost Attack Defense Health Damage Shots Movement Speed Special
| Vampire 360 Gold 10 9 30 5 - 8 0 Flying Swift (6 hexes/turn) Vampires are undead (immune to mind affecting spells, and curse, and are always at neutral morale).
| Vampire Lord 500 Gold 10 10 40 5 - 8 0 Flying Ultra Swift (9 hexes/turn) Vampire Lords are undead (immune to mind affecting spells, and curse, and are always at neutral morale). Vampire Lords can heal and resurrect themselves by replenishing health equal to the damage dealt when they attack.
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Name Cost Attack Defense Health Damage Shots Movement Speed Special
| Lich 550 Gold 13 10 30 11 - 13 12 Ground Swift (6 hexes/turn) Liches are undead (immune to mind affecting spells, and curse, and are always at neutral morale). Lich's ranged attack affects all non-undead units adjacent to the target hit.
| Power Lich 600 Gold 13 10 40 11 - 15 24 Ground Extra Swift (7 hexes/turn) Power Liches are undead (immune to mind affecting spells, and curse, and are always at neutral morale). Power Lich's ranged attack affects all non-undead units adjacent to the target hit.
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Name Cost Attack Defense Health Damage Shots Movement Speed Special
| Black Knight 1200 Gold 16 16 120 15 - 30 0 Ground Extra Swift (7 hexes/turn) Black Knights are undead (immune to mind affecting spells, and curse, and are always at neutral morale). When Black Knights attack, the defender has a 20% chance of becoming cursed.
| Dread Knight 1500 Gold 18 18 120 15 - 30 0 Ground Ultra Swift (9 hexes/turn) Dread Knights are undead (immune to mind affecting spells, and curse, and are always at neutral morale). When Dread Knights attack, the defender has a 20% chance of becoming cursed. The Dread Knight's attack has a 20% chance of dealing double damage.
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Name Cost Attack Defense Health Damage Shots Movement Speed Special
| Bone Dragon 1800 Gold 17 15 150 25 - 50 0 Flying Ultra Swift (9 hexes/turn) Bone Dragons are undead (immune to mind affecting spells, and curse, and are always at neutral morale). All enemy troops receive -1 morale.
| Ghost Dragon 3000 Gold 19 17 200 25 - 50 0 Flying Ultra Quick (14 hexes/turn) Ghost Dragons are undead (immune to mind affecting spells, and curse, and are always at neutral morale). All enemy troops receive -1 morale. The Ghost Dragon's attack has a 20% chance of aging the defending unit. Aged units have the HP of each member in the stack halved.
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