Heroes of Might & Magic III

Knights
Knights
Overlords
Overlords
Beastmasters
Beastmasters
Demoniacs
Demoniacs
Death Knights
Death Knights
Rangers
Rangers
Barbarians
Barbarians
Alchemists
Alchemists
Planes Walkers
Planes Walkers
Clerics
Clerics
Warlocks
Warlocks
Witches
Witches
Heretics
Heretics
Necromancers
Necromancers
Druids
Druids
Battle Mages
Battle Mages
Wizards
Wizards
Elementalists
Elementalists

Planes Walker Heroes

Primary Skills
AttackDefensePowerKnowledge
Base Value3111
Advancement
Level 2 - 950%30%10%10%
Level 10+30%30%20%20%

Secondary skill advancement per level:
(Based on 112 points total)
Air Magic4Archery6Armorer6Artillery8
Ballistics8Diplomacy1Eagle Eye2Earth Magic4
Estates2Fire Magic4First Aid1Intelligence1
Leadership4Learning4Logistics7Luck3
Mysticism3Navigation2Necromancy0Offense10
Pathfinding8Resistance2Scholar1Scouting8
Sorcery1Tactics7Water Magic4Wisdom2

Heroes


Erdamon
Race: Male Magma ElementalSpellbook: NoStarting Spell: N/A
Starting skills: Basic Tactics, Basic Estates
Specialty: Erdamon gives all Earth and Magma Elementals a +2 Attack, +1 Defense, and +5 Damage.
Biography: An ancient lord of magma, Erdamon has slept for centuries within the mountains bordering Eeofol. Pulled from his slumber to aid the Conflux, Erdamon welcomes the battle to rid the world of the Kreegans.


Fiur
Race: Male Energy ElementaSpellbook: NoStarting Spell: N/A
Starting skills: Advanced Offense
Specialty: Fiur gives all Fire and Energy Elementals a +1 Attack, +2 Defense, and +2 Damage.
Biography: Fiur is young, and his battle prowess untried, but he has a ferociousness like no other. It is believed he will become one of the most powerful heroes of the Conflux.


Ignissa
Race: Female Fire ElementaSpellbook: NoStarting Spell: N/A
Starting skills: Basic Offense, Basic Artillery
Specialty: Ignissa gives all Fire and Energy Elementals a +1 Attack, +2 Defense, and +2 Damage.
Biography: Four years ago a powerful Wizard summoned Ignissa to this plane. Unable to return she wandered Antagarich until she felt called to the Conflux.


Kalt
Race: Male Ice ElementalSpellbook: NoStarting Spell: N/A
Starting skills: Basic Tactics, Basic Learning
Specialty: Kalt gives all Water and Ice Elementals a +2 Attack bonus.
Biography: Always the quick study, Kalt felt called to the Conflux where he could feed his voracious appetite for learning new and different things.


Lacus
Race: Female Water ElementSpellbook: NoStarting Spell: N/A
Starting skills: Advanced Tactics
Specialty: Lacus gives all Water and Ice Elementals a +2 Attack bonus.
Biography: Fierce competition of all Water Elementals took place to determine who would have the honor to serve the Conflux. Lacus earned her position through her advanced knowledge of Tactics.


Montere
Race: Male Magic ElementalSpellbook: NoStarting Spell: N/A
Starting skills: Basic Offense, Basic Logistics
Specialty: Montere gives all Psychic and Magic Elementals a +3 Attack and a +3 Defense bonus.
Biography: As a being of pure energy, Montere enjoyed the freedoms of his natural state. However, his curiosity for beings of corporeal form drove him to the Conflux.


Pasis
Race: Female Magic ElementSpellbook: NoStarting Spell: N/A
Starting skills: Basic Offense, Basic Artillery
Specialty: Pasis gives all Psychic and Magic Elementals a +3 Attack and a +3 Defense bonus.
Biography: Pasis has always been extremely fascinated by those of Corporeal form. Extensive research and interaction with these creatures made her an ideal candidate for the Conflux.


Thunar
Race: Female Earth ElementSpellbook: NoStarting Spell: N/A
Starting skills: Basic Tactics, Basic Estates
Specialty: Thunar gives all Earth and Magma Elementals a +2 Attack, +1 Defense, and +5 Damage.
Biography: Living around the Erathian Capitol for many years Thunar learned extensive Battle Tactics and Estates. Her curiosity and respect of mortals gained her a place in the Conflux.