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Planes Walker Heroes
| Attack | Defense | Power | Knowledge | | Base Value | 3 | 1 | 1 | 1 | | | Advancement | | | | Level 2 - 9 | 50% | 30% | 10% | 10% | | Level 10+ | 30% | 30% | 20% | 20% |
Secondary skill advancement per level: (Based on 112 points total)| Air Magic | 4 | Archery | 6 | Armorer | 6 | Artillery | 8 | | Ballistics | 8 | Diplomacy | 1 | Eagle Eye | 2 | Earth Magic | 4 | | Estates | 2 | Fire Magic | 4 | First Aid | 1 | Intelligence | 1 | | Leadership | 4 | Learning | 4 | Logistics | 7 | Luck | 3 | | Mysticism | 3 | Navigation | 2 | Necromancy | 0 | Offense | 10 | | Pathfinding | 8 | Resistance | 2 | Scholar | 1 | Scouting | 8 | | Sorcery | 1 | Tactics | 7 | Water Magic | 4 | Wisdom | 2 |
 Erdamon | | Race: Male Magma ElementalSpellbook: NoStarting Spell: N/A | | Starting skills: Basic Tactics, Basic Estates | | Specialty: Erdamon gives all Earth and Magma Elementals a +2 Attack, +1 Defense, and +5 Damage. | | Biography: An ancient lord of magma, Erdamon has slept for centuries within the mountains bordering Eeofol. Pulled from his slumber to aid the Conflux, Erdamon welcomes the battle to rid the world of the Kreegans. |
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 Fiur | | Race: Male Energy ElementaSpellbook: NoStarting Spell: N/A | | Starting skills: Advanced Offense | | Specialty: Fiur gives all Fire and Energy Elementals a +1 Attack, +2 Defense, and +2 Damage. | | Biography: Fiur is young, and his battle prowess untried, but he has a ferociousness like no other. It is believed he will become one of the most powerful heroes of the Conflux. |
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 Ignissa | | Race: Female Fire ElementaSpellbook: NoStarting Spell: N/A | | Starting skills: Basic Offense, Basic Artillery | | Specialty: Ignissa gives all Fire and Energy Elementals a +1 Attack, +2 Defense, and +2 Damage. | | Biography: Four years ago a powerful Wizard summoned Ignissa to this plane. Unable to return she wandered Antagarich until she felt called to the Conflux. |
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 Kalt | | Race: Male Ice ElementalSpellbook: NoStarting Spell: N/A | | Starting skills: Basic Tactics, Basic Learning | | Specialty: Kalt gives all Water and Ice Elementals a +2 Attack bonus. | | Biography: Always the quick study, Kalt felt called to the Conflux where he could feed his voracious appetite for learning new and different things. |
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 Lacus | | Race: Female Water ElementSpellbook: NoStarting Spell: N/A | | Starting skills: Advanced Tactics | | Specialty: Lacus gives all Water and Ice Elementals a +2 Attack bonus. | | Biography: Fierce competition of all Water Elementals took place to determine who would have the honor to serve the Conflux. Lacus earned her position through her advanced knowledge of Tactics. |
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 Montere | | Race: Male Magic ElementalSpellbook: NoStarting Spell: N/A | | Starting skills: Basic Offense, Basic Logistics | | Specialty: Montere gives all Psychic and Magic Elementals a +3 Attack and a +3 Defense bonus. | | Biography: As a being of pure energy, Montere enjoyed the freedoms of his natural state. However, his curiosity for beings of corporeal form drove him to the Conflux. |
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 Pasis | | Race: Female Magic ElementSpellbook: NoStarting Spell: N/A | | Starting skills: Basic Offense, Basic Artillery | | Specialty: Pasis gives all Psychic and Magic Elementals a +3 Attack and a +3 Defense bonus. | | Biography: Pasis has always been extremely fascinated by those of Corporeal form. Extensive research and interaction with these creatures made her an ideal candidate for the Conflux. |
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 Thunar | | Race: Female Earth ElementSpellbook: NoStarting Spell: N/A | | Starting skills: Basic Tactics, Basic Estates | | Specialty: Thunar gives all Earth and Magma Elementals a +2 Attack, +1 Defense, and +5 Damage. | | Biography: Living around the Erathian Capitol for many years Thunar learned extensive Battle Tactics and Estates. Her curiosity and respect of mortals gained her a place in the Conflux. |
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