Heroes of Might & Magic III

Knights
Knights
Overlords
Overlords
Beastmasters
Beastmasters
Demoniacs
Demoniacs
Death Knights
Death Knights
Rangers
Rangers
Barbarians
Barbarians
Alchemists
Alchemists
Planes Walkers
Planes Walkers
Clerics
Clerics
Warlocks
Warlocks
Witches
Witches
Heretics
Heretics
Necromancers
Necromancers
Druids
Druids
Battle Mages
Battle Mages
Wizards
Wizards
Elementalists
Elementalists

Elementalist Heroes

Primary Skills
AttackDefensePowerKnowledge
Base Value0033
Advancement
Level 2 - 910%10%50%30%
Level 10+20%20%30%30%

Secondary skill advancement per level:
(Based on 112 points total)
Air Magic5Archery1Armorer1Artillery1
Ballistics4Diplomacy4Eagle Eye4Earth Magic5
Estates5Fire Magic5First Aid5Intelligence10
Leadership4Learning4Logistics2Luck4
Mysticism8Navigation1Necromancy0Offense1
Pathfinding2Resistance1Scholar9Scouting2
Sorcery8Tactics1Water Magic5Wisdom10

Heroes


Aenain
Race: Male GenieSpellbook: YesStarting Spell: Disrupting Ray
Starting skills: Basic Wisdom, Basic Air Magic
Specialty: Aenain adds +2 to the effect when casting the Disrupting Ray spell.
Biography: Created by great power from mystical forces, Genies are creatures of magic. Aenain was made imperfect. For centuries he has worked hard to overcome the perception of his imperfection. For his diligence and dedication to Air Magic, Aenain was called to the conflux.


Brissa
Race: Female GenieSpellbook: YesStarting Spell: Haste
Starting skills: Basic Wisdom, Basic Air Magic
Specialty: Brissa's proficiency with the Haste spell allows her to cast it with increased effect, based upon her level compared to the level of the target unit.
Biography: A young genie, even by their standards, Brissa joined the Restoration War before she completed her training. What she lacks in training, she makes up in experience.


Ciele
Race: Female ElfSpellbook: YesStarting Spell: Magic Arrow
Starting skills: Basic Wisdom, Basic Water Magic
Specialty: Ciele increases the damage of all Magic Arrow spells by 50%.
Biography: Growing up next to the ocean bordering Avlee, Ciele always felt a bond with the ancient waters. She has wandered the lands seeking her calling. Now she finds herself serving the Conflux.


Gelare
Race: Male ElfSpellbook: YesStarting Spell: Dispel
Starting skills: Basic Wisdom, Basic Water Magic
Specialty: Gelare increases income by 350 Gold a day.
Biography: Gelare was born with a wisdom beyond his years, even for an elf. Always calm, reflective and serene on the outside, Gelare did not question his calling to the Conflux.


Grindan
Race: Male DwarfSpellbook: YesStarting Spell: Slow
Starting skills: Basic Wisdom, Basic Earth Magic
Specialty: Grindan increases income by 350 Gold a day.
Biography: Dwarves love gold. Some more than others. None have the power of earth to find it with such regularity as Grindan.


Inteus
Race: Male HumanSpellbook: YesStarting Spell: Bloodlust
Starting skills: Basic Wisdom, Basic Fire Magic
Specialty: Inteus' proficiency with the Bloodlust spell allows him to cast it with increased effect, based upon his level compared to the level of the target unit.
Biography: At an early age, Inteus' mastery of fire earned him a spot with a troupe of entertainers. Some believed he wad the son of a Fire Elemental. One night, he felt a calling and left his profession. Now he serves the Conflux.


Labetha
Race: Female HumanSpellbook: YesStarting Spell: Stoneskin
Starting skills: Basic Wisdom, Basic Earth Magic
Specialty: Labetha increases the effect of the Stoneskin spell by +3.
Biography: Born poor, Labetha's parents were slaughtered peasantry during the Restoration wars. Taken by dendroids and brought into their service in AvLee, her power over the earth developed quickly. When she felt the Conflux calling, she answered quickly.


Luna
Race: Female HumanSpellbook: YesStarting Spell: Firewall
Starting skills: Basic Wisdom, Basic Fire Magic
Specialty: Luna increases the effect of the Fire Wall spell by doubling damage inflicted.
Biography: Originally a sorceress in Enroth, Luna felt the call of the elemental Conflux and made her way to Erathia. Once in Erathia, Luna was compelled to disregard her aquatic talents and turn her efforts to developing her skills in fire magic.