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Wizard Heroes
| Attack | Defense | Power | Knowledge | | Base Value | 0 | 0 | 2 | 3 | | | Advancement | | | | Level 2 - 9 | 10% | 10% | 40% | 40% | | Level 10+ | 30% | 20% | 20% | 30% |
Secondary skill advancement per level: (Based on 112 points total)| Air Magic | 5 | Archery | 2 | Armorer | 1 | Artillery | 1 | | Ballistics | 4 | Diplomacy | 4 | Eagle Eye | 8 | Earth Magic | 4 | | Estates | 5 | Fire Magic | 2 | First Aid | 7 | Intelligence | 10 | | Leadership | 4 | Learning | 4 | Logistics | 2 | Luck | 4 | | Mysticism | 8 | Navigation | 1 | Necromancy | 0 | Offense | 1 | | Pathfinding | 2 | Resistance | 0 | Scholar | 9 | Scouting | 2 | | Sorcery | 8 | Tactics | 1 | Water Magic | 3 | Wisdom | 10 |
 Aine | | Race: Female GenieSpellbook: YesStarting Spell: Curse | | Starting skills: Basic Wisdom, Basic Scholar | | Specialty: Aine's presence allows the kingdom she serves to receive 350 gold per day. | | Biography: Aine has lived in Bracada longer than most can remember, and is said to be one of the wealthiest heroes in the land. She must have wealth hidden somewhere, for her kind hearted nature causes her to regularly contribute large sums of money to whatever cause she chooses to pursue. |
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 Astral | | Race: Male HumanSpellbook: YesStarting Spell: Hypnotize | | Starting skills: Advanced Wisdom | | Specialty: Astral's proficiency with the Hypnotize spell allows him to cast it with increased effect, based on his level compared to the level of the target unit. | | Biography: Astral arrived in Erathia nearly ten years ago, and was quickly accepted into the Wizards' Guild in Bracada. His rise to power within the Guild ranks made some people joke that only magic could have brought him so much success so soon. |
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 Cyra | | Race: Female HumanSpellbook: YesStarting Spell: Haste | | Starting skills: Basic Wisdom, Basic Diplomacy | | Specialty: Cyra's proficiency with the Haste spell allows her to cast it with increased effect, based on her level compared to the level of the target unit | | Biography: Cyra originally sought to learn magic so that she could cast spells on men to make them love her. She gave up that dream, however, when she discovered that she had real mystical talents that could be put to better use. |
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 Daremyth | | Race: Female GenieSpellbook: YesStarting Spell: Fortune | | Starting skills: Basic Wisdom, Basic Intelligence | | Specialty: Daremyth's proficiency with the Fortune spell allows her to cast it with increased effect, based on her level compared to the level of the target unit. | | Biography: Daremyth should have been dead a long time ago. Her go-anywhere-do-anything attitude has put her in situations that she should have never survived, but somehow she comes through unscathed. |
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 Halon | | Race: Male GenieSpellbook: YesStarting Spell: Stoneskin | | Starting skills: Basic Wisdom, Basic Mysticism | | Specialty: Halon receives a 5% per level bonus to his Mysticism skill. | | Biography: Halon was a well respected hero in Enroth, but became so bored after the Succession Wars that he left to explore the world. He recently accepted a command rank in Bracada's military, hoping that it would give him something new to do. |
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 Serena | | Race: Female HumanSpellbook: YesStarting Spell: Dispel | | Starting skills: Basic Wisdom, Basic Eagle Eye | | Specialty: Serena receives a 5% per level bonus to her Eagle Eye skill. | | Biography: The first time Serena cast a spell she nearly killed herself. She channeled so much magical energy into the spell that a Wizard in a neighboring town felt it. He quickly sought her out, bringing her to the Wizards' Guild so that she could learn to control her powers. |
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 Solmyr | | Race: Male GenieSpellbook: YesStarting Spell: Chain Lightning | | Starting skills: Basic Wisdom, Basic Sorcery | | Specialty: Solmyr's proficiency with the Chain Lightning spell allows him to cast it with increased effect, based on his level compared to the level of the target unit.. | | Biography: Solmyr was trapped in a genie bottle for over a millenium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of the Bracada Highlands. |
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 Theodorus | | Race: Male HumanSpellbook: YesStarting Spell: Shield | | Starting skills: Basic Wisdom, Basic Ballistics | | Specialty: Theodorus increases the Attack and Defense skill of any Magi or Arch Magi he commands for each level he attains after the fourth level. | | Biography: Theodorus is easily one of the best spellcasters ever seen in Bracada. As a result, journeyman mages often seek to learn from him, embarking on a pilgrimage of sorts in the hopes that they can bask in his wisdom. |
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 Dracon | | Race: Male HumanSpellbook: YesStarting Spell: Haste | | Starting skills: Advanced Wisdom | | Specialty: Dracon can upgrade Monks, Zealots, Magi, and Arch Magi to Enchanters. | | Biography: Considered by many to be a magical genius, Dracon seeks to become history's greatest Dragon Slayer. Unlike his fellow wizards, Dracon echews decorative attire for more practical battle gear. Campaign hero. |
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