Heroes of Might & Magic III

Knights
Knights
Overlords
Overlords
Beastmasters
Beastmasters
Demoniacs
Demoniacs
Death Knights
Death Knights
Rangers
Rangers
Barbarians
Barbarians
Alchemists
Alchemists
Planes Walkers
Planes Walkers
Clerics
Clerics
Warlocks
Warlocks
Witches
Witches
Heretics
Heretics
Necromancers
Necromancers
Druids
Druids
Battle Mages
Battle Mages
Wizards
Wizards
Elementalists
Elementalists

Witch Heroes

Primary Skills
AttackDefensePowerKnowledge
Base Value0122
Advancement
Level 2 - 95%15%40%40%
Level 10+20%20%30%30%

Secondary skill advancement per level:
(Based on 112 points total)
Air Magic2Archery3Armorer5Artillery2
Ballistics4Diplomacy2Eagle Eye10Earth Magic4
Estates1Fire Magic1First Aid8Intelligence7
Leadership1Learning4Logistics3Luck5
Mysticism8Navigation7Necromancy0Offense2
Pathfinding2Resistance0Scholar7Scouting2
Sorcery8Tactics2Water Magic3Wisdom9

Heroes


Andra
Race: Female HumanSpellbook: YesStarting Spell: Dispel
Starting skills: Basic Wisdom, Basic Intelligence
Specialty: Andra receives a 5% per level bonus to her Intelligence skill
Biography: Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her.


Merist
Race: Female GnollSpellbook: YesStarting Spell: Stoneskin
Starting skills: Basic Wisdom, Basic Learning
Specialty: Merist's proficiency with the Stone Skin spell allows her to cast it with increased effect, based on her level compared to the level of the target unit.
Biography: Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of Tatalia.


Mirlanda
Race: Female HumanSpellbook: YesStarting Spell: Weakness
Starting skills: Advanced Wisdom
Specialty: Mirlanda's proficiency with the Weakness spell allows her to cast it with increased effect, based on her level compared to the level of the target unit.
Biography: Mirlanda spent much of her younger days toying with the dark arts, before realizing that such a path usually leads to self destruction. She has learned to walk a fine line between good and evil, always making sure that one does not grow more powerful than the other.


Rosic
Race: Female GnollSpellbook: YesStarting Spell: Magic Arrow
Starting skills: Basic Wisdom, Basic Mysticism
Specialty: Rosic receives a 5% per level bonus to her Mysticism skill
Biography: When Rosic was a child she contracted a fever that none of the elders in her village expected her to survive. But survive she did, and today she claims that it was the fever that gave her magical powers.


Styg
Race: Female LizardwomanSpellbook: YesStarting Spell: Shield
Starting skills: Basic Wisdom, Basic Sorcery
Specialty: Styg receives a 5% per level bonus to her Sorcery skill
Biography: The eleventh daughter of Tralossk, King of Tatalia, Styg turned to witchcraft when it became clear that she would never ascend the Tatalian throne with ten heirs in front of her.


Tiva
Race: Female GnollSpellbook: YesStarting Spell: Stoneskin
Starting skills: Basic Wisdom, Basic Eagle Eye
Specialty: Tiva receives a 5% per level bonus to her Eagle Eye skill
Biography: Tiva achieved her place as a hero by challenging those above her to tests of learning, proving herself as a faster study than any of her peers. She has achieved much success.


Verdish
Race: Female HumanSpellbook: YesStarting Spell: Protection from Fire
Starting skills: Basic Wisdom, Basic First Aid
Specialty: Verdish receives a 5% per level bonus to her First Aid skill
Biography: Verdish nearly perished in a raid into her homeland by the Dungeon Overlords. Fortunately she is a master of the healing arts, and was able to heal the near-fatal wounds she received in that battle.


Voy
Race: Female LizardwomanSpellbook: YesStarting Spell: Slow
Starting skills: Basic Wisdom, Basic Navigation
Specialty: Voy receives a 5% per level bonus to her Navigation skill.
Biography: Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born.


Adrienne
Race: Female HumanSpellbook: YesStarting Spell: Inferno
Starting skills: Basic Wisdom, Expert Fire Magic
Specialty: Adrienne starts out with Expert Fire Magic.
Biography: With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion. Campaign hero.