
|  | |
Witch Heroes
| Attack | Defense | Power | Knowledge | | Base Value | 0 | 1 | 2 | 2 | | | Advancement | | | | Level 2 - 9 | 5% | 15% | 40% | 40% | | Level 10+ | 20% | 20% | 30% | 30% |
Secondary skill advancement per level: (Based on 112 points total)| Air Magic | 2 | Archery | 3 | Armorer | 5 | Artillery | 2 | | Ballistics | 4 | Diplomacy | 2 | Eagle Eye | 10 | Earth Magic | 4 | | Estates | 1 | Fire Magic | 1 | First Aid | 8 | Intelligence | 7 | | Leadership | 1 | Learning | 4 | Logistics | 3 | Luck | 5 | | Mysticism | 8 | Navigation | 7 | Necromancy | 0 | Offense | 2 | | Pathfinding | 2 | Resistance | 0 | Scholar | 7 | Scouting | 2 | | Sorcery | 8 | Tactics | 2 | Water Magic | 3 | Wisdom | 9 |
 Andra | | Race: Female HumanSpellbook: YesStarting Spell: Dispel | | Starting skills: Basic Wisdom, Basic Intelligence | | Specialty: Andra receives a 5% per level bonus to her Intelligence skill | | Biography: Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her. |
|
 Merist | | Race: Female GnollSpellbook: YesStarting Spell: Stoneskin | | Starting skills: Basic Wisdom, Basic Learning | | Specialty: Merist's proficiency with the Stone Skin spell allows her to cast it with increased effect, based on her level compared to the level of the target unit. | | Biography: Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of Tatalia. |
|
 Mirlanda | | Race: Female HumanSpellbook: YesStarting Spell: Weakness | | Starting skills: Advanced Wisdom | | Specialty: Mirlanda's proficiency with the Weakness spell allows her to cast it with increased effect, based on her level compared to the level of the target unit. | | Biography: Mirlanda spent much of her younger days toying with the dark arts, before realizing that such a path usually leads to self destruction. She has learned to walk a fine line between good and evil, always making sure that one does not grow more powerful than the other. |
|
 Rosic | | Race: Female GnollSpellbook: YesStarting Spell: Magic Arrow | | Starting skills: Basic Wisdom, Basic Mysticism | | Specialty: Rosic receives a 5% per level bonus to her Mysticism skill | | Biography: When Rosic was a child she contracted a fever that none of the elders in her village expected her to survive. But survive she did, and today she claims that it was the fever that gave her magical powers. |
|
 Styg | | Race: Female LizardwomanSpellbook: YesStarting Spell: Shield | | Starting skills: Basic Wisdom, Basic Sorcery | | Specialty: Styg receives a 5% per level bonus to her Sorcery skill | | Biography: The eleventh daughter of Tralossk, King of Tatalia, Styg turned to witchcraft when it became clear that she would never ascend the Tatalian throne with ten heirs in front of her. |
|
 Tiva | | Race: Female GnollSpellbook: YesStarting Spell: Stoneskin | | Starting skills: Basic Wisdom, Basic Eagle Eye | | Specialty: Tiva receives a 5% per level bonus to her Eagle Eye skill | | Biography: Tiva achieved her place as a hero by challenging those above her to tests of learning, proving herself as a faster study than any of her peers. She has achieved much success. |
|
 Verdish | | Race: Female HumanSpellbook: YesStarting Spell: Protection from Fire | | Starting skills: Basic Wisdom, Basic First Aid | | Specialty: Verdish receives a 5% per level bonus to her First Aid skill | | Biography: Verdish nearly perished in a raid into her homeland by the Dungeon Overlords. Fortunately she is a master of the healing arts, and was able to heal the near-fatal wounds she received in that battle. |
|
 Voy | | Race: Female LizardwomanSpellbook: YesStarting Spell: Slow | | Starting skills: Basic Wisdom, Basic Navigation | | Specialty: Voy receives a 5% per level bonus to her Navigation skill. | | Biography: Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born. |
|
 Adrienne | | Race: Female HumanSpellbook: YesStarting Spell: Inferno | | Starting skills: Basic Wisdom, Expert Fire Magic | | Specialty: Adrienne starts out with Expert Fire Magic. | | Biography: With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion. Campaign hero. |
|
|
|