Heroes of Might & Magic III

Rampart Troops

Castle
Castle
Dungeon
Dungeon
Fortress
Fortress
Inferno
Inferno
Necropolis
Necropolis
Rampart
Rampart
Stronghold
Stronghold
Tower
Tower
Conflux
Conflux
Non-Aligned
Neutral

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Centaur
Centaur

70 Gold
5
3
8
2 - 3
0
Ground
Swift (6 hexes/turn)

Centaur Captain
Centaur Captain

90 Gold
6
3
10
2 - 3
0
Ground
Very Swift (8 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Dwarf
Dwarf

120 Gold
6
7
20
2 - 4
0
Ground
Very Slow (3 hexes/turn)
Dwarves have a 20% magic resistance.
Battle Dwarf
Battle Dwarf

150 Gold
7
7
20
2 - 4
0
Ground
Slow (5 hexes/turn)
Battle Dwarves have a 40% magic resistance.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Wood Elf
Wood Elf

200 Gold
9
5
15
3 - 5
24
Ground
Swift (6 hexes/turn)

Grand Elf
Grand Elf

225 Gold
9
5
15
3 - 5
24
Ground
Extra Swift (7 hexes/turn)
Shoots two ranged shots per attack.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Pegasus
Pegasus

250 Gold
9
8
30
5 - 9
0
Flying
Very Swift (8 hexes/turn)
All spells cast by the enemy hero cost 2 additonal SP.
Silver Pegasus
Silver Pegasus

275 Gold
9
10
30
5 - 9
0
Flying
Extra Quick (12 hexes/turn)
All spells cast by the enemy hero cost 2 additonal SP.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Dendroid Guard
Dendroid Guard

350 Gold
9
12
55
10 - 14
0
Ground
Very Slow (3 hexes/turn)
Troops attacked by a Dendroid Guard cannot move until the Dendroid Guard moves or is killed.
Dendroid Soldier
Dendroid Soldier

425 Gold
9
12
65
10 - 14
0
Ground
Extra Slow (4 hexes/turn)
Troops attacked by a Dendroid Soldier cannot move until the Dendroid Soldier moves or is killed.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Unicorn
Unicorn

850 Gold
15
14
90
18 - 22
0
Ground
Extra Swift (7 hexes/turn)
Its attack has a 20% chance of blinding the target for 3 turns, or until the creature is attacked. Blinded creatures cannot act, and deal half damage when they retaliate. Any creature adjacent to a Unicorn receives 20% magic resistance.
War Unicorn
War Unicorn

950 Gold
15
14
110
18 - 22
0
Ground
Ultra Swift (9 hexes/turn)
Its attack has a 20% chance of blinding the target for 3 turns, or until the creature is attacked. Blinded creatures cannot act, and deal half damage when they retaliate. Any creature adjacent to a War Unicorn receives 20% magic resistance.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Green Dragon
Green Dragon

2400 Gold
18
18
180
40 - 50
0
Flying
Super Swift (10 hexes/turn)
Immune to spells of level 3 and below. Attack affects 2 hexes.
Gold Dragon
Gold Dragon

4000 Gold
27
27
250
40 - 50
0
Flying
Fast (16 hexes/turn)
Attack affects 2 hexes. immune to spells of level 4 and below.