Heroes of Might & Magic III

Inferno Troops

Castle
Castle
Dungeon
Dungeon
Fortress
Fortress
Inferno
Inferno
Necropolis
Necropolis
Rampart
Rampart
Stronghold
Stronghold
Tower
Tower
Conflux
Conflux
Non-Aligned
Neutral

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Imp
Imp

50 Gold
2
3
4
1 - 2
0
Ground
Slow (5 hexes/turn)

Familiar
Familiar

60 Gold
4
4
4
1 - 2
0
Ground
Extra Swift (7 hexes/turn)
Whenever the enemy hero casts a spell, 2 SP are drained from their pool into your hero's pool.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Gog
Gog

125 Gold
6
4
13
2 - 4
12
Ground
Extra Slow (4 hexes/turn)

Magog
Magog

175 Gold
7
4
13
2 - 4
24
Ground
Swift (6 hexes/turn)
The Magog's ranged attack affects all units adjacent to the target hit.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Hellhound
Hellhound

200 Gold
10
6
25
2 - 7
0
Ground
Extra Swift (7 hexes/turn)

Cerberus
Cerberus

250 Gold
10
8
25
2 - 7
0
Ground
Very Swift (8 hexes/turn)
Defenders cannot retaliate against Cerberi. The Cerberus's attack will hit all enemy troops in the 3 hexes in front of the Cerberus.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Demon
Demon

250 Gold
10
10
35
7 - 9
0
Ground
Slow (5 hexes/turn)

Horned Demon
Horned Demon

270 Gold
10
10
40
7 - 9
0
Ground
Swift (6 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Pit Fiend
Pit Fiend

500 Gold
13
13
45
13 - 17
0
Ground
Swift (6 hexes/turn)

Pit Lord
Pit Lord

700 Gold
13
13
45
13 - 17
0
Ground
Extra Swift (7 hexes/turn)
Once per combat, Pit Lords can resurect allied troops as Demons. The number resurrected cannot exceed the number of Pit Lords.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Efreet
Efreet

900 Gold
16
12
90
16 - 24
0
Flying
Ultra Swift (9 hexes/turn)
Deals 150% damage to Genies and Master Genies. Immune to all fire spells.
Efreet Sultan
Efreet Sultan

1100 Gold
16
14
90
16 - 24
0
Flying
Very Quick (13 hexes/turn)
When attacked, the attacker receives 20% of the damage dealt to the Efreet Sultans. Deals 150% damage to Genies and Master Genies. Immune to all fire spells.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Devil
Devil

2700 Gold
19
21
160
30 - 40
0
Teleport
Quick (11 hexes/turn)
Defenders cannot retaliate against Devils. Deals 150% damage to Angels and Archangels. All enemy troops receive -1 Luck.
Arch Devil
Arch Devil

4500 Gold
26
28
200
30 - 40
0
Teleport
Extra Fast (17 hexes/turn)
Defenders cannot retaliate against Arch Devils. Deals 150% damage to Angels and Archangels. All enemy troops receive -1 Luck.