Heroes of Might & Magic III

Stronghold Troops

Castle
Castle
Dungeon
Dungeon
Fortress
Fortress
Inferno
Inferno
Necropolis
Necropolis
Rampart
Rampart
Stronghold
Stronghold
Tower
Tower
Conflux
Conflux
Non-Aligned
Neutral

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Goblin
Goblin

40 Gold
4
2
5
1 - 2
0
Ground
Slow (5 hexes/turn)

Hobgoblin
Hobgoblin

50 Gold
5
3
5
1 - 2
0
Ground
Extra Swift (7 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Wolf Rider
Wolf Rider

100 Gold
7
5
10
2 - 4
0
Ground
Swift (6 hexes/turn)

Wolf Raider
Wolf Raider

140 Gold
8
5
10
3 - 4
0
Ground
Very Swift (8 hexes/turn)
Delivers two blows per attack.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Orc
Orc

150 Gold
8
4
15
2 - 5
12
Ground
Extra Slow (4 hexes/turn)

Orc Chieftain
Orc Chieftain

165 Gold
8
4
20
2 - 5
24
Ground
Slow (5 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Ogre
Ogre

300 Gold
13
7
40
6 - 12
0
Ground
Extra Slow (4 hexes/turn)

Ogre Mage
Ogre Mage

400 Gold
13
7
60
6 - 12
0
Ground
Slow (5 hexes/turn)
Ogre Magi may cast bloodlust (power 3) on an allied troop, once per turn.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Roc
Roc

600 Gold
13
11
60
11 - 15
0
Flying
Extra Swift (7 hexes/turn)

Thunderbird
Thunderbird

700 Gold
13
11
60
11 - 15
0
Flying
Quick (11 hexes/turn)
When Thunderbirds attack, there is a 20% chance the target will be hit by a thunderbolt. The thunderbolt's damage is equal to 10 * the number of Thunderbirds.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Cyclops
Cyclops

750 Gold
15
12
70
16 - 20
16
Ground
Swift (6 hexes/turn)
Cyclopses can throw boulders at castle walls during a siege. The boulders have the effect of a catapult with basic ballistics.
Cyclops King
Cyclops King

1100 Gold
17
13
70
16 - 20
24
Ground
Very Swift (8 hexes/turn)
Cyclops Kings can throw boulders at castle walls during a siege. The boulders have the effect of a catapult with advanced ballistics.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Behemoth
Behemoth

1500 Gold
17
17
160
30 - 50
0
Ground
Swift (6 hexes/turn)
When attacking, Behemoths decrease the target's defense by 40%.
Ancient Behemoth
Ancient Behemoth

3000 Gold
19
19
300
30 - 50
0
Ground
Ultra Swift (9 hexes/turn)
When attacking, Ancient Behemoths decrease the target's defense by 80%.