Heroes of Might & Magic III

Tower Troops

Castle
Castle
Dungeon
Dungeon
Fortress
Fortress
Inferno
Inferno
Necropolis
Necropolis
Rampart
Rampart
Stronghold
Stronghold
Tower
Tower
Conflux
Conflux
Non-Aligned
Neutral

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Gremlin
Gremlin

30 Gold
3
3
4
1 - 2
0
Ground
Extra Slow (4 hexes/turn)

Master Gremlin
Master Gremlin

40 Gold
4
4
4
1 - 2
8
Ground
Slow (5 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Stone Gargoyle
Stone Gargoyle

130 Gold
6
6
16
2 - 3
0
Flying
Swift (6 hexes/turn)

Obsidian Gargoyle
Obsidian Gargoyle

160 Gold
7
7
16
2 - 3
0
Flying
Ultra Swift (9 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Stone Golem
Stone Golem

150 Gold
7
10
30
4 - 5
0
Ground
Very Slow (3 hexes/turn)
Stone Golems receive only 50% damage from spells. Immune to mind affecting spells.
Iron Golem
Iron Golem

200 Gold
9
10
35
3 - 5
0
Ground
Slow (5 hexes/turn)
Iron Golems receive only 25% damage from spells. Immune to mind affecting spells.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Mage
Mage

350 Gold
11
8
25
7 - 9
24
Ground
Slow (5 hexes/turn)
Receives no penalty for melee attacks. All spells cast by your hero cost 2 less SP.
Arch Mage
Arch Mage

450 Gold
12
9
30
7 - 9
24
Ground
Extra Swift (7 hexes/turn)
Receives no penalty for melee attacks. All spells cast by your hero cost 2 less SP. the Arch Mage's ranged attack can deal full damage to targets behind a castle wall.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Genie
Genie

550 Gold
12
12
40
13 - 16
0
Flying
Extra Swift (7 hexes/turn)
Deals 150% damage to Efreets and Efreet Sultans.
Master Genie
Master Genie

600 Gold
12
12
40
13 - 16
0
Flying
Quick (11 hexes/turn)
Deals 150% damage to Efreets and Efreet Sultans. Once per turn, Master Genies can cast a random beneficial spell on an allied troop.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Naga
Naga

1100 Gold
16
13
110
20
0
Ground
Slow (5 hexes/turn)
Defenders cannot retaliate against Nagas.
Naga Queen
Naga Queen

1600 Gold
16
13
110
30 - 20
0
Ground
Extra Swift (7 hexes/turn)
Defenders cannot retaliate against Naga Queens.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Giant
Giant

2000 Gold
19
16
150
40 - 60
0
Ground
Extra Swift (7 hexes/turn)
Immune to mind affecting spells.
Titan
Titan

5000 Gold
24
24
300
40 - 60
24
Ground
Quick (11 hexes/turn)
Receives no penalty for melee attacks. Immune to mind affecting spells. Deals 150% damage to Black Dragons.