Heroes of Might & Magic III

Fortress Troops

Castle
Castle
Dungeon
Dungeon
Fortress
Fortress
Inferno
Inferno
Necropolis
Necropolis
Rampart
Rampart
Stronghold
Stronghold
Tower
Tower
Conflux
Conflux
Non-Aligned
Neutral

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Gnoll
Gnoll

50 Gold
3
5
6
2 - 3
0
Ground
Extra Slow (4 hexes/turn)

Gnoll Marauder
Gnoll Marauder

70 Gold
4
6
6
2 - 3
0
Ground
Slow (5 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Lizardman
Lizardman

110 Gold
5
6
14
1 - 3
12
Ground
Extra Slow (4 hexes/turn)

Lizard Warrior
Lizard Warrior

130 Gold
6
8
15
2 - 5
24
Ground
Slow (5 hexes/turn)


Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Serpent Fly
Serpent Fly

220 Gold
7
9
20
2 - 5
0
Flying
Ultra Swift (9 hexes/turn)
Dispels all beneficial spells on units they attack.
Dragon Fly
Dragon Fly

240 Gold
8
10
20
2 - 5
0
Flying
Very Quick (13 hexes/turn)
Dispels all beneficial spells on units they attack. Cast Weakness on any units they attack.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Basilisk
Basilisk

325 Gold
11
11
35
6 - 10
0
Ground
Slow (5 hexes/turn)
The melee attack has a 20% chance of petrifying the target for 3 turns or until attacked. Petrified creatures cannot act and take 50% damage.
Greater Basilisk
Greater Basilisk

400 Gold
12
12
40
6 - 10
0
Ground
Extra Swift (7 hexes/turn)
The melee attack has a 20% chance of petrifying the target for 3 turns or until attacked. Petrified creatures cannot act and take 50% damage.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Gorgon
Gorgon

525 Gold
10
14
70
12 - 16
0
Ground
Slow (5 hexes/turn)

Mighty Gorgon
Mighty Gorgon

600 Gold
11
16
70
12 - 16
0
Ground
Swift (6 hexes/turn)
The Mighty Gorgon's attack has a 10% chance of killing the top unit of the defending stack for every 10 Mighty Gorgons.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Wyvern
Wyvern

800 Gold
14
14
70
14 - 18
0
Flying
Extra Swift (7 hexes/turn)

Wyvern Monarch
Wyvern Monarch

1100 Gold
14
14
70
18 - 22
0
Flying
Quick (11 hexes/turn)
The Wyvern Monarch's attack has a 50% chance of poisoning any unit it attacks.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Hydra
Hydra

2200 Gold
16
18
175
25 - 45
0
Ground
Slow (5 hexes/turn)
Defenders cannot retaliate against Hydras. The Hydra's attack affects all enemy troops adjacent to the Hydra.
Chaos Hydra
Chaos Hydra

3500 Gold
18
20
250
25 - 45
0
Ground
Extra Swift (7 hexes/turn)
Defenders cannot retaliate against Chaos Hydras. The Chaos Hydra's attack affects all enemy troops adjacent to the Chaos Hydra.