Heroes of Might & Magic III

Dungeon Troops

Castle
Castle
Dungeon
Dungeon
Fortress
Fortress
Inferno
Inferno
Necropolis
Necropolis
Rampart
Rampart
Stronghold
Stronghold
Tower
Tower
Conflux
Conflux
Non-Aligned
Neutral

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Troglodyte
Troglodyte

50 Gold
4
3
5
1 - 3
0
Ground
Extra Slow (4 hexes/turn)
Immune to Blind.
Infernal Troglodyte
Infernal Troglodyte

75 Gold
5
4
6
1 - 3
0
Ground
Slow (5 hexes/turn)
Immune to Blind.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Harpy
Harpy

130 Gold
6
5
14
1 - 4
0
Flying
Swift (6 hexes/turn)
When attacking, Harpies are returned to the hex they started from.
Harpy Hag
Harpy Hag

170 Gold
6
6
14
1 - 4
0
Flying
Ultra Swift (9 hexes/turn)
When attacking, Harpy Hags are returned to the hex they started from. Defenders cannot retaliate against Harpy Hags.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Beholder
Beholder

250 Gold
9
7
22
3 - 5
12
Ground
Slow (5 hexes/turn)
Receives no penalty for melee attacks.
Evil Eye
Evil Eye

280 Gold
10
8
22
3 - 5
24
Ground
Extra Swift (7 hexes/turn)
Receives no penalty for melee attacks.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Medusa
Medusa

300 Gold
9
9
25
6 - 8
4
Ground
Slow (5 hexes/turn)
Receives no penalty for melee attacks. The melee attack has a 20% chance of petrifying the target for 3 turns or until attacked. Petrified creatures cannot act and take 50% damage.
Medusa Queen
Medusa Queen

330 Gold
10
10
30
6 - 8
8
Ground
Swift (6 hexes/turn)
Receives no penalty for melee attacks. The melee attack has a 20% chance of petrifying the target for 3 turns or until attacked. Petrified creatures cannot act and take 50% damage.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Minotaur
Minotaur

500 Gold
14
12
50
12 - 20
0
Ground
Swift (6 hexes/turn)
Minotaurs get +1 morale.
Minotaur King
Minotaur King

575 Gold
15
15
50
12 - 20
0
Ground
Very Swift (8 hexes/turn)
Minotaur Kings get +1 morale.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Manticore
Manticore

850 Gold
15
13
80
14 - 20
0
Flying
Extra Swift (7 hexes/turn)

Scorpicore
Scorpicore

1050 Gold
16
14
80
14 - 20
0
Flying
Quick (11 hexes/turn)
The melee attack has a 20% chance of paralyzing the target for 3 turns or until attacked. Paralyzed creatures cannot act and do not retaliate when attacked.

Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Special
Red Dragon
Red Dragon

2500 Gold
19
19
180
40 - 50
0
Flying
Quick (11 hexes/turn)
Immune to spells of level 3 and below. Attack affects 2 hexes.
Black Dragon
Black Dragon

4000 Gold
25
25
300
40 - 50
0
Flying
Super Quick (15 hexes/turn)
Attack affects 2 hexes. Immune to all spells. Deals 150% damage to Giants and Titans.